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  1. Does anyone know anything about this Map/OutOfFuelManeuverNode popping up? It says it when I try and place a node and the node doesn’t let me place it, it just keeps saying Map/OutOfFuelManeuverNode. I still have fuel in my rocket too. It seems like it’ll happen randomly. Like when 2 rockets are docked together, I had to get my kerbal out of the ship he was in and into the other docked ship attached. Which doesn’t make sense because the ship I had to transfer him to already had a probe to control it.
  2. Umm so I recently encountered a new bug where if your wings rip off with an occluded fuselage it doesn’t crash into the water but it collides with a surface. Idk what is happening here. the original plane
  3. System specifications (AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz / Nvidia RTX 3050 mobile /32GB DDR4 3200) I'm facing consistent parts just glitching out after i took some part from the assembly and trying to turn on a different symmetry. A ghost copy of the part after attachment is stuck on the mouse cursor while the others are attached expect for the one stuck to the cursor.
  4. Things likes pressing 'M' opens the man, pressing ',' (comma) and '.' (period) changes warp time. Also, numbers can not be inputted even when pressing on the numpad.
  5. In my latest video for the week 3 challenge, I suddenly had my WASD controls locked out and I couldn't move after planting a flag. This wasn't the first time this happened. As someone pointed out in the YouTube comments, I was in time warp but didn't realize it. Watching the video more closely (at 15:30) it appears as soon as I used a period in the text description, that key also triggered the time warp change. https://youtu.be/MF4UDDlaljg?t=930 Version: 0.1.0.0.20892 Date discovered: 3/12/2023 OS: Windows Input: Keyboard and Mouse Expected result: Text editing in flag descriptions and other similar UX/UI should not pass forward to game controls.
  6. Already submitted a bug report for this one but I'm wondering if anyone else has come across this issue. Basically, anti-aliased edges of distant terrain objects can sometimes have green + purple dots moving along them and sometimes these dots cause green or purple flashes. Only happens on distant terrain, changing resolution & GPU load doesn't seem to make much difference, and I can't reproduce the bug in heavy benchmarking, stress tests, or any other game. Still kinda worried it might be my PC though. Anyone else had this problem? Photo Example on Imgur, because I don't know any other way to host / share files :(
  7. These parts are still in game, I can find them in the category of the Filter mod, but none of them shows in the stock 'connection' category, there are only docking ports and radiational decoupler. I have tried to uninstall all category and filter related mod, doesn't work.
  8. Hi, I'm having this bug rn, which weirdly only seem to happen in the Jool system (tho I haven't tested all planets). As you can see in the video below, the vessel seems to be teleported instantly when I timewarp... Bad thing is that it retains this changed position, which is very bad for gameplay.. ksp.log : https://www.dropbox.com/s/ftic9lit09rsy3r/KSP.log?dl=0 Video of the Bug : Thanks a lot for your help ! Peace
  9. When i press Quit all it does is freeze up the game, then i have to Alt+F4 evertime, got rid of all the mods and even did a fresh install and everything it still does just freeze up when i press quit. Player.log
  10. Hello, My duna atmoshere is broken with EVE and Scatterer (installed from ckan) no other planet is broken, only duna. also very often you can see a pitch black spot on the atmosphere with no effect on ground (I suppose it's Ike related) But my main concern is the thickness and color of the atmosphere here is the link the the images on imgur https://imgur.com/a/i3v37uo
  11. https://kerbalx.com/jounce/nerv-only OH MY GOD LOOK AT HOW MUCH DRAG THE ISRU MODULE IS GENERATING WHY???IT SHOULDN'T DO THAT!!!IN A FAIRING!!! (other parts work fine,this is the biggest and one of the only two drag sources of the plane,the other being the props)
  12. Ok, not sure if this is a Bug or not, but I saw the same thing in KSP1. I have two spacecraft in orbit. I want to dock them to each other. I set SAS on Vehicle number 1 to point a certain direction to orientate the vehicle to assist with the docking alignment I want. Then I switch to and control Vehicle number 2, get it SAS orientated just right and start my rendezvous approach to Vehicle 1. As I approach Vehicle 1, I see it is not in the orientation I want or left it in. So I go back to controlling Vehicle 1 and SAS is disabled. Is this by design, a limitation of the game or a bug? Any insight help from anyone is much appreciated.
  13. Idk really why but I think its something to do with merging crafts, but the camera focuses on the middle of two stages, and both stages are still able to work. Is there a current fix for this issue?
  14. As of April 12 (2:29 PM, EST) - Most importantly (since it was addressed in Patch #2)... One of my ships teleported to underneath the VAB during construction This has only happened one time, but it happened after Ctrl+Z (undo) Speaking of Ctrl+Z - I also had an Assembly disappear completely following an Undo. To be specific, the parts didn't just erase - they appeared to be invisible. Certain VAB part icons still appeared around the invisible craft (i.e. small 4-way direction/compass circle icon) Almost all new bugs tho are related to orbital mechanics the the new Maneuver UI Maneuver Mode - new, predicted orbit line not showing at times (image below) Maneuver Mode - Burn Time Meter stuck (while in mid-burn pointing at target) No screenshot of this, but it happened twice while en route to Eve, specifically, while attempting to circularize within Eve's SOI Switching between Map View and (Auto) Orbit Flight View sometimes causes parts to shift out-of-place No luck saving/loading game. Only resolvable by reverting back to a previous save or deleting/restarting ship May or may not be new: - I noticed that my Kerbal Pilots go into PANIC MODE whenever I time warp in orbit. (i.e. flailing arms around and screaming) - While in VAB, I'm frequently unable to expand Stage Info Menu (on right hand side), and view the estimated effectiveness of stages while in different SOIs. To be clear, before Patch 2, I almost never had an issue being able to expand a Stage View, click on an engine, and view my TWR on various planet (atmos & vac)
  15. SPECS CPU ryzen 9 5900x GPU 4080 32gb ddr4 RAM This has happened with 2 campaign slots at this point and after 130 saves** everything will load slow, e.g. loading from the vab to launch will freeze the game for a few minutes before getting to the pad, opening the map will freeze everything for a minute or so, quicksaving will freeze the game for a minute or so. Prior to this I never had to wait more than a few seconds to load anything. Starting a new campaign slot everything runs and works fine in said campaign slot. **The issue may not be because of alot of saves - in both campaigns that runs slow i loaded an old save and played from that and that might be what causes the problem. VIDEO OF PROBLEM - First campaign loaded is one with very few saves and works fine - Second campaign loaded is the broken one WHAT I HAVE TRIED: Verifying game files Deleting 100+ of the saves GPU is up to date Have checked all the save file sizes for the broken campaign and they are their usual size, no large ones
  16. Ok so I got restock and restock waterfall config, deleted my old stock waterfall config. All the rocket engines have their waterfall effects but the rapier, whiplash, panther, goliath, wheesley and juno have not got them. (aka they have their rather ugly stock effects) even if I put back the stock waterfall config file in gamedata the air breathing engines still don't get their waterfall effects applied. anyone know how to fix this? Edit: i dowloaded the lastest stock waterfall config and it worked when i used a whiplash, but rapiers are weird, especially the closed cycle mode, the plume is missing
  17. The title is self explanatory. Newest Version of KSP 2 Intel Core I7 Ram: 16gb RTX 3050 laptop gpu Windows 11
  18. v0.1.1.0 bug You can still adjust and control ships in the tracking station by pressing Z and X to set the throttle See video:
  19. If for example you set a fairing to x4 clamshell, and save it, when you load it back up, it does not save that change and reverts to 2x clamshell. The fairing I'm using is the "AE-FF375 Mussel" but I don't think which one you use matters.
  20. While trying to set up an encounter with a space station I noticed in map view that the station was not moving through its orbit at all. I switched to the tracking center and it was still not moving despite my other stuff orbiting as you would expect. Switching to the bugged craft resolves the issue and it was gone when I switched away from it to the original ship. I am not quite sure yet how to reproduce this bug consistently
  21. The attachment nodes on the Mk2 "Tuna Can" are not aligned with the center of the part:
  22. After a mun landing I made, I took off with my ship off the mun. I opened up my map view to see my apoapsis, and to my surprise, the trajectory line was missing! Luckily, I managed to save Jeb, Bob, and Tim C. Kerman from space without the line (due to my many years of ksp1 lol), but I think this but could be a HUGE issue, especially with new players and interplanetary travel. I have no clue what caused this bug, but I tried reloading and restarting the game to no avail. My ksp2 version is release (obv), and I am running windows 10 with an NVidia 3060 ti and a 3rd gen ryzen cpu.
  23. Here is a link to my video on a quick fix. Please fix how the game saves as soon as possible. It impacts game performance heavily. I went from 30 FPS and the game freezing constantly to 40-60 fps on the surface of Duna.
  24. It keeps stuck at "Loading Kerbal Roster Data" when I am trying to start the campaign. The only way to solve the problem is to change your Windows to English if it is not in English. There must be an official patch for it.
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