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Showing results for tags 'command pods'.
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I think it's pretty universally acknowledged that some of the command pods are never the right choice from a purely mechanical perspective (roleplaying can justify anything). The Mk2 Lander Can, the Mk1-2 Command Pod, and the Cupola are all so heavy that I can't think of a single thing that they really do well. Conversely, the Mk1 Lander Can is so light that it actually is more mass-efficient for carrying kerbals than the Hitchhiker pod. These could probably be re-balanced by just changing a few numbers in the part files - dry mass, battery and monoprop capacity and torque are all easy - and I'm sure that SQUAD could find a popular community tweak on this front if they were interested. Assuming SQUAD found an good fix for this, and implementing it took one guy 15 minutes, would this be something worth doing? It would give us more interesting parts (and remove a distinct trap item), but it could alter the properties of rockets in the current saves rather fundamentally. Your thoughts?