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After reading some forum comments I realized most KSP players got so used to using DeltaV maps that they actually forgot how much <trial, error and writing information down> is necessary to play the game without wikis. Without getting bogged down in details I can give a few examples. Without maps and wikis each player would have to do experiments and find out: - how much DeltaV you need to go anywhere - proper launch windows for all destinations (so we can launch directly to target instead of wasting time in orbit) - the TWR you need to land - atmospheric entry altitude / angle - when and where to deploy science experiments - the correct altitude to deploy parachutes etc. So clearly we would benefit from having all this information accessible in-game after doing the appropriate experiments and missions to get the data. Also it would be really useful to be able to plan a mission in detail before launching - to have a place to write down each step and action we plan on doing (which we can adapt later while we are actually on the mission) and get some alerts to remind us of the mission plan. So basically it would be really useful to have a Journey / Mission Planner integrated in the game, where we can really thing about all the abstract mission requirements and steps. Some kind of graphical way to represent a plan like: 1. Take off ... DeltaV required to exit atmosphere: X 2. Stage 3. Jettison fairings 4. Circularize ... DeltaV required to circularize : Y 5. Deploy solar panels 6. Burn for Eve ... DeltaV required : Z 7. Stage while on direct intercept trajectory 8. Midcourse corrections 9. Deploy deep space experiments 10. Enter Eve SOI 11. Final adjustments to atmospheric angle 12. Retract solar panels 13. Atmospheric entry 14. Jettison heat shield 15. Deploy drogues 16. Deploy parachutes 17. Deploy high altitude experiments 18. Deploy landing legs 19. Land 20. Deploy solar panels and experiments etc. We need a dedicated Journey / Mission planner that is linked to the craft designer, the science system and the planetary information repository! It would improve the game a lot. PS: also this allows us to have some really cool ideas down the line, like editing logistics automation, auto-piloting, basic Visual Scripting Language template code generation directly from the planner, which we would be able to edit and expand later.
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