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Found 4 results

  1. H.A.D.D Hatches.Airlocks.Doors.Docking. A collection of place anywhere doors to make it easier to build creations how you want them. Now updated to version 1.2.0 Models created by @TiktaalikDreaming@linuxgurugamer@SuicidalInsanity@ColdJ Available on Spacedock. https://spacedock.info/mod/2821/H.A.D.D?ga=<Game+3102+'Kerbal+Space+Program'> Has the following Licences due to being a collection of separate works. Creative Commons Attribution-ShareAlike 4.0 International Public License CC-BY-SA 3.0 Attribution-NonCommercial-ShareAlike 4.0 International By-Nc-SA-4.0 Changelog for 1.1.0 Re-did some textures, added lightup windows to all but 2 hatches. Added in 2 new airlocks, 1 hatch and 1 senior docking port. Added new light up, place anywhere, windows in round and rectangular forms and a glass dot that you can add anywhere you like. Created Docking collars and sleeves that are just larger than the 4 sizes so that you can add the collars to a ship and the sleeves to a space station and then dock like Thunderbird 3 does into Thunderbird 5 in the original series. Collar and sleeves have a light-up-able marker to show where the docking end is so that it is obvious if the building interface turns them around on you. They are both surface attachable so that you don't block your dock node when constructing. Hopefully improved the ladder colliders for the Side Hatch that has the drop down ladder. The senior docking port still needs refining for ladder so Kerbal is currently climbing out in thin air. Changelog for 1.2.0 Added 2 sizes of half cylinder fuselage doors to go on MK1 and Rockomax size tanks. They can be finessed to almost flush. Added a Sub Hatch for that underwater feel. Added a Star Trek/Wars style door that goes well on the side of Mk3 size or buildings. Added a 7 rung solid ladder with enough ladder collider overlap that you can have 1 per Mk1 fuel tank and be able to climb all the way. The gap between looks larger than the rungs but the Kerbal will keep climbing. Added a curved 7 rung ladder that goes roughly 2 5ths around a Mk1 and 3 of them together can get the Kerbal to go all the way around if you move in short bursts. Made changes to the Ships hatch after being informed that an error was being thrown up by 1.12.2 Removed the offending redundant module and went on to correct and rebuild the model. It is named the same but anything that already had it on a previously built craft will probably have it change orientation and the node attach has been corrected. Also now uses the Internal used by the other flat doors. @Caerfinon@Dientus@Astrion@TiktaalikDreaming@linuxgurugamer@[email protected]@Admiral Fluffy@Stormpilot@kerbiloid@adsii1970@BuranAce@HyperDraco@Kerminator K-100@Angel-125 and many many more
  2. 6S Service Compartment Tubes (SCT) It's a tube.. and a hull... and a cargo bay... and a.. well, just about everything. And it is only 2 PARTS!!! For Kerbal Space Program. By zer0Kerbal, originally by @nothke adopted with express permission and brought to you by KerbSimpleCo Introduction by Nothke Why “6S”? Simple, Sturdy Stock Styled Seamlessly Stackable It’s so short! It’s useless! I’ve modeled it so that spherical RCS tanks could fit inside. Most of the other stuff like mechjeb, flight engineer etc, are not bigger than spherical tanks and they can all fit inside.. Together. If you need more space.. Just stack them!!! (check the pictures for tricks) Also, when stacked to double, the 1x1m structural panels fit right inside! Just put whatever you need on them There seems to be a door, but I can’t open it! You can only open the door manually during EVA (no servos I’m afraid, to keep it reliable and simple), so you can pick up or leave bags or KAS stuff you store inside. Also useful when transferring fuel from the tanks inside (you could do this on the other hand by zooming the camera inside the compartment, although this might be wonky and frustrating). Any future plans? There are some texture quirks, so I might do an art pass later on. I don’t plan adding more parts. The tubes appear first in “general construction” in the Tech tree cause before that, you practically have nothing to put inside. Thanks to Snjo for Firespitter, and well, listening to my irritating ideas xD The firespitter.dll is bundled in the pack. If new Firespitter versions appear you should freely overwrite the old one. See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Bingo Aerospace (BA) Recommends Part of Bingo Aerospace (BA) 6S Service Compartment Tubes (SCT) SLS Textures (SLST) Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Kerbal Attachment System Kerbal Inventory System Either 3 Module Manager Module Manager /L Supports Firespitter (core) may invoke bouts of dizziness. Kerbal Attachment System Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @nothkefor creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal Connect with me this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  3. Greetings for whoever saw this page.for mod creators: would a little mod that add the feature"whenever you click the cargo bay opening button,the degree of opening will correspond with the level ground where ever you are" be great? this is an request, if anyone interesting with this please let me know,I will support you every way I can.
  4. i have recently been trying to produce a cargo bay with two sets of opening doors but the animations are just not working. the animation works fine in blender but not in unity. issue 1 when parts with animation is imported into unity from blender it has too many clips, where each part is followed by 3 or 4 actions unity animation tab for parts issue 2 when i do get an animation working only one of the parts actually is animated im looking for any advice or help ive spent a day on this and its just not working. im looking for all 4 doors to open with one gui button (like the defualt cargo bays) and simply put every tutorial online ive found has not helped here i am hoping that someone here will be kind enough to help this lost sole.
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