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Showing results for tags 'environmentalvisualenhancements'.
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Visual Compilation "Adventure is nearest when farthest from home." More videos: Fan art: More Fan art Official pictures: Pictures without Scatterer (performance mode): Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP, with a pick-and-choose features setup so that you can tailor the mod to what you want. Fly through the geysers on Minmus and Eeloo. Soar across Laythe's glittering bioluminescent sky. Skip across the dust on Minmus, Pol, and Vall. Descend through Eve's mystic clouds. Or like they say, die trying. Spectra is designed for: Performance: While made to be pretty Spectra is as optimized as possible. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. In terms of pure FPS values, it's a dead tie with SVE. Beauty: This pack has the greatest visuals I could create, and is perfect for film-making, or sight-seeing. Stock: Spectra does not effect the stock parts, colliders, or physics. All that it adds is purely visual, meaning that craft files and saves with it installed behave exactly as they would in a clean installation, only prettier. Nostalgia: Many visual packs have risen and fallen since EVE was first created in 2012. I asked numerous visual pack authors for permission to use some of their effects, and included many of the best concepts of each into Spectra with an additional level of streamline and polish. This makes Spectra a visual compilation of all great packs that came before it. KSPRC's surface textures, Stock Visual Enhancement's storms and lightning, Better Atmosphere's planetary glow, Astronomer's colors, it's all there. You can view the credits at the bottom of the page to see this in more detail. It's a lot to live up to, and so I hope it meets your expectations. Spectra adds: EnvironmentalVisualEnhancements • 8k clouds to Eve/Kerbin/Jool/Laythe • Auroras to Eve/Kerbin/Duna/Jool/Laythe • Vibrant glow to all planets • Bioluminescence to Laythe • Geysers to Minmus/Eeloo • Fog to Minmus/Vall/Pol • Dust storms to Eve/Duna Scatterer • Sunflare (Custom version of Sunflares of Maar's Phi sunflare) • Atmospheres to Eve/Kerbin/Duna/Jool/Laythe • Oceans to Eve/Kerbin/Laythe ―――――――――――――――――――――――――――――――― Download: Spacedock Official add-ons: RVE64k Kerbin clouds for Spectra (CKAN) (SpaceDock) KSPRC city lights (CKAN) Notice: I recommend installing via CKAN as it is fast, simple, and additionally shows my curated list of recommended mods. Spectra is backwards compatible all the way to KSP v1.3. Licensing: Spectra is licensed as MIT, meaning you are free to edit and redistribute everything in Spectra so long as you give credit where it is due and don't add a more restrictive license. What's mine is yours, and what you do with it is everyone else's. ―――――――――――――――――――――――――――――――― Bad performance? Try these: Remove some extras RealPlume, DistantObjectEnhancement, and Scatterer all tax your GPU. Removing one or more of them (Or any of the other extras) can improve your frames. Remove Scatterer Spectra has backup atmospheres that enable when Scatterer isn't in GameData. Removing Scatterer from GameData will slightly dampen your visuals, but greatly increase your performance. I usually run without Scatterer when not recording because I value my frames. Don't like Spectra but still want to try visual enhancements? Try Stock Visual Enhancements Try Sci-Fi Visual Enhancements Both of these packs are beautiful and unique in very different ways. I highly recommend trying one if Spectra doesn't suit your fancy. Troubleshooting: The sky is all white: This is a Scatterer bug. Try re-downloading and reinstalling Scatterer. Re-download is important. Duna is completely blue (more than in the trailer/pictures): You probably clicked `save` in the EVE GUI. Pressing save breaks some of my ModuleManager configs. Don't press save and you'll be fine. If you do press save, reinstalling Spectra will fix this. Credits: @Benzo Kerman Building almost exclusively the release to 1.6.0 @blackrack's Scatterer Atmospheric scattering and tinting with custom configs. Ocean shaders. @JadeOfMaar's Sunflares of Maar Spectra uses a more stockalike version of Jade's Primus sunflare. Inspiration: @Astronomer's Astronomer's Visual Pack - Interstellar V2 - I can't thank you enough for what you've done for your ground breaking work on the aesthetics of KSP. Thank you! Bioluminescence on Laythe @Proot's KSPRC v1.0.5 - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. Surface textures Ablation on Moho Green-tinted Eve Warped clouds on Laythe Geysers on Eeloo @Galileo's SVT and GPP - Your works are incredible... Thanks for all the help and advice. Lightning Terrain scatters @erona's and @Thesonicgalaxy's Better Atmospheres - The original mod that added glow to non-atmospheric bodies. If you said this is where it all started, you wouldn't be wrong. Blue Duna Cloud textures @panzer1b's Sci-Fi Pack - Your pack is incredible! If you don't have the PC to run Spectra, definitely try SciFi. Proving that planet glow can still be done in new EVE, and look even better than before.
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So I have been messing around with visual mods and I found ones that I like, but the clouds that Environmental Visual Enhancements has look pretty weird (to me). Also, I should add it's not volumetric clouds because I'm too poor (Play at 1080p for the best visual representation) I know this is probably how it's supposed to look, but I was just wondering if there was any config setting I could use to remove the effect or turn this off. If not a recommendation to an alternative (like different cloud textures) would be great
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Extreme Visual Overhaul for Real Solar System Hello, This is EVO, a visual overhaul for Real Solar System aimed at providing stunning visuals while offering great performance. EVO is a spiritual successor to @pingopete's RVE 64k project, and is meant to offer a similar level of visual fidelity, while offering more performance oriented options as well. EVO will also be open to contributions, ideally remaining a never quite finished project for the next few years. I was inspired to make this pack after seeing great breakthroughs in visuals for stock and modded systems, as well as errors when using some of my old favorites (such as RVE 64k) in newer versions. ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― So far EVO adds the following: An almost no compromise combination of RVE64k and RSSVE 32k, 48k, and 64k Land Texture options, modified from RVE 64k New Ocean and Atmosphere configs for Earth New 32k 48k City Lights from Space Engine, with a new 8k City ground texture based on satellite imagery New Mars Textures Boot-prints for some celestial bodies A new Sunflare from @Avera9eJoe's beautiful Spectra Visual Compendium Scatterer 0.07 support, alongside Godrays and Wave Collisions An Optional TUFX Preset, based on RVE64k's legendary KS3P preset Fog to Venus and Titan Dust Storms to Mars Auroras to Jupiter Hexagon Storms to Saturn Geysers to Enceladus Lava on IO Much more... ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Troubleshooting/FAQ PLEASE READ: The Lights aren't showing up/ look off press alt+0, push the arrow in the EVE menu to go to textures and hit apply, go to city lights and hit apply, and if the terrain now looks off press alt+11 and map EVE clouds. The terrain is white/invisible! 99% of the time, this is due to an improper install, read the directions. Seriously. if that doesn't work, attempt the fix above as it often fixes that issue as well When is the next update coming? when it comes. I am in college, working a job, and streaming 2x per week alongside working on CH4 (soon) so be patient and enjoy the screenshots <3 ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Dependencies: Scatterer Environmental Visual Enhancement Real Solar System Incompatibilities: RSSVE, RVE64k WARNING: as of right now, Kopernicus Bleeding Edge is not meant to be used in Normal Play, it is no longer recommended for use with this mod. ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Licensing: EVO is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0), so you are free to redistribute, modify and copy the contents of the mod so long as you attribute and credit the appropriate author(s), remain non-commercial and distribute it under the same license (CC BY-NC-SA 4.0) City Lights textures, and other textures labeled in the mod as space engine assets are NOT licensed under the above license and are being used at the permission of the space engine team DO NOT REDISTRIBUTE ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Credits: @blackrack - Scatterer Adds better oceans and atmospheres to planets @JadeOfMaar -Sunflares of Maar Original author of the sunflare modified for use in @Avera9eJoe's Spectra @Waz - Environmental Visual Enhancements Adds tons of visual capabilities, far too many to list here @pingopete - RVE64K @tony48 - KSRSS(VE) Adds a whole lot of configs that mine are derived from, from snow to lava and much more @G'th -AD ASTRA I used their aurora textures and hexagon storm as they are easily the best I have ever seen @Theysen - RSSVE @Vabien - Kopernicus Expansion Continued-er Adds the ability for bootprints, alongside many, many other things @Shadowmage - TUFX Post Processing for KSP Special Thanks to: @jrodriguez for offering multiple textures, and input on the project @Jceratops for helping test the mod @pingopete for inspiring this project, and teaching me so much @Avera9eJoefor showing me cool things that EVE is capable of Download: Github Enjoy the mod, and feel free to offer contributions and suggestions,
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- real solar system
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...A VISUAL COLLECTION Hello! This is the LizardMan's Visual Collection, which not only provides amazing look, but is also highly editable. there are plenty of TUFX settings to choose from and you can customize the easily accessible settings to your liking. With this modpack you can make stunning cinematic videos and pictures. Why is this for? Looks: This modpack is designed to make celestial bodies and spaceships more stunning, detailed and realistic. Simplicity: This means you don’t have to bother with settings. I tried to set everything up to be in the best, most beautiful form. I also considered showing only images that look exactly like the freshly installed modpack. Always up to date: I make sure this modpack is always up to date, works on the latest versions. Just visual: It doesn't change anything in the mechanics of the game. Features: 43k clouds to Kerbin 8k clouds to Laythe, Jool, Eve High resolution terrain textures Stock parts don’t change in their operation, they only get reflective textures. Planet shine Atmospheres High resolution sunflare Better oceans Auroras Fog Important note! This modpack is currently under development. bugs can easily occur in it. [Download link removed by moderator, pending license details] Licensing: CC-BY-NC-SA Credits: @blackrack for scatterer @Shadowmage for textures unlimited and TUFX @Astronomer for Astronomer Visual Pack @TheDarkBadger for Distant object enhancement @shaw for texture replacer Inspiration: Avera9eJoe's Spectra
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I was wondering if Stock visuals and Astronomers were the only visual packs? I can't seem to find any others and i didn't know if they are just the only ones or they're just the BEST ones. Sorry if this is a dumb reason to create a new thread! Love you all!!!!
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- stockvisualenhancements
- astronomers visual pack
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My Environmental Visual Enhancements mod does not seem to have an effect on the visual display of Kerbin or any other planets otherwise affected by EVE. All of my visual mods are up-to-date (1.10-1.11, as not all mods are updated to 1.11). Here's my Gamedata folder: The EVE icon is displayed while in-game, but upon opening complains about not having a config for certain visual mods on EVE. Now the main solution would be to download the configuration files from the EVE download page, but the only thing they have is the source code, with the following message "Note that the Config files have not changed in this release - you do not need to update them if you already have these or another config.". Here's an example of the config error: (The same error message is displayed when in a different category, but instead of "EVE_SHADOWS{}", it is replaced with whatever category it is in. (ex: "EVE_CLOUDS{}" for the cloud and atmosphere category). For the last image, here's what the actual problem is: (it appears as though EVE doesn't even have any affect on Kerbin at all). So my question is: Does anybody else have this problem, or a solution to it? And I also ask if EVE Redux is a working mod that functions as intended (that won't also have this problem)
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Ok, so I assume this is impossible because it's never been done... But it would be really awesome if it could be made. What I want is a mod that allows me to disable eve in the fly, without removing it and restarting my game. I play with a lot of mods and a long list of mods means long load times. That is why this mod would be so useful, I could launch from Kerbin and transfer to Eve, get captured in orbit, circularize etc. But when it's time to land I press a button and the clouds magically disappear (or even better become 99% transparent.) What would be even cooler is if it had to be researched in science/career mode. You would start without it of course. Next you would gain the ability to gain it only in the map view, as an added benefit to orbital survey. Finally you would unlock the ability to disable clouds in flight (good probe core required.) Like I said, this is 99% likely to be impossible, but it's fun to dream about it.
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Installing visual mods for myself was very frusturating, because they often were outdated and didnt work on CKAN. I would install the mods, and then they just didnt work. Because I know the struggle, I thought I would save it for others wanting visual mods by compiling all of the mods and necessities (other than ModuleManager) in one zip file. This file contains the following mods: PlanetShine: Adds a reflection to ships near a bright planet Scatterer: Adds atmospheric scattering, sunflare, eclipse shadows, etc. DistantObjectEnhancment: Enhances distant crafts and celestial bodies, and adds dynamic skybox dimming Environmental Visual Enhancements and Stock Visual Enhancements: Adds auroras, city lights (only on Kerbin), clouds, and a better Jool texture on bodies with an atmosphere. Real Plume: Adds much better engine thrust visuals SmokeScreen: Allows Real Plume to work Pood's 8k Milky Way Skybox: A beautiful skybox of the real milky way based on NASA data TextureReplacer: Allows Pood's Skybox to work I have left out ModuleManager. Make sure to install it to allow Module Manager before installing these mods. Module Manager is a necessity for most mods anyway. https://github.com/sarbian/ModuleManager Here is the zip file containing the mods [snip] Instructions for install: 1. Download and unzip the .zip file 2. Copy the contents of the downloaded GameData folder (NOT the folder itself, the CONTENTS within it) into KSP's GameData folder. (Remember you need ModuleManager) 3. Open KSP and enjoy! I chose to use the medium resolution textures for stock visual enhancements, which are best suited for average systems. This works good on my pretty weak laptop. If you want to change this, follow these instructions: 1. Visit this website https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.8 2. Download your desired texture resolution (Low res for lesser operating systems, high res for good operating systems) 3. Unzip the file 4. Go to the StockVisualEnhancements folder that you have installed in KSP's GameData folder and delete the "Textures" Folder 5. Drop the new "Textures" file you have just download into the "StockVisualEnhancemets" folder If you have any questions, feel free to reply.
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Ok, so I assume this is impossible because it's never been done... But it would be really awesome if it could be made. What I want is a mod that allows me to disable eve in the fly, without removing it and restarting my game. I play with a lot of mods and a long list of mods means long load times. That is why this mod would be so useful, I could launch from Kerbin and transfer to Eve, get captured in orbit, circularize etc. But when it's time to land I press a button and the clouds magically disappear (or even better become 99% transparent.) What would be even cooler is if it had to be researched in science/career mode. You would start without it of course. Next you would gain the ability to gain it only in the map view, as an added benefit to orbital survey. Finally you would unlock the ability to disable clouds in flight (good probe core required.) Like I said, this is 99% likely to be impossible, but it's fun to dream about it.
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I can only think of EVE but it needs a config, and SVE doesn't seem to work. And scatterer is broken and tried to be forked into Skedaddle but was shot down. (I predict the same will happen with the new fork of PlanetShine.) Somehow Matt Lowne got EVE and SVE to work in 1.8??? https://www.youtube.com/watch?v=1KTsdd043t0
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I used to have graphic mods (EVE and SVE in that case) that worked fine but I had to delete them as I updated KSP to 1.3.1. I've been trying to install these mods back, but with no success so far. When I install EVE and SVE into GameData, no patches are applied to KSP. When I install EVE and EVE configs, Kerbin looks fine in the main menu (clouds) but when I play, a white orb covers Kerbin...
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KSP: 1.1.2 Windows 64bit Problem: City lights appear on surface on the Minmus seen from space. Screenshots: Mods installed: DistantObject v1.7.1 EnvironmentalVisualEnhancements2:EVE-1.1-2-1 Reproduction steps: Through tracking station switch on the ship, that orbiting Minmus. Sometimes that bug doesn't appear at first time - in this case exit to main menu and load campaign again. It would appear on second load. Log: output_log.zip Game Save with ship on minmus dark side