Jump to content

Search the Community

Showing results for tags 'floatcurve'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Hi all, I've recently learned that you can apply float curves to the engines within KSP in order to allow the thrust of the engine to vary as the propellant mass in connected fuel tanks varies. The example I've been given is something like this: key = 1 0.46 key = 0.754 0.46 key = 0 0.1 And what I've been told is: However, when I go to replicate this curve in MATLAB (as a new part of the KSP Trajectory Optimization Tool I develop), I can't get the results to line up. See this post: Can someone provide some insight into what is going on internally with those engine floatcurves? What's the underlying math (if anyone knows it)? Are tangents at the data points being restricted to something somehow? Thanks for the help! EDIT: Turns out that after doing some research, the better question would be to ask what KSP does when those float curves are not defined with incoming and outgoing tangents, but instead are left blank/not included, as they are in my example above. Anyone know?
×
×
  • Create New...