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Found 2 results

  1. WIP Track here. Issues here. Discussions here. Download prerelease from CurseForge (or use their app). The Elephant Engine (NBEE) A 75% 'Mammoth', consisting of 3 Vectors in a 3.75m base. Mode switching for Elephant-Plume effects! For Kerbal Space Program. By zer0Kerbal, originally by Orvidius @NecroBones adopted with express permission and brought to you by KerbSimpleCo This add-on adds one engine part The Elephant Engine is effectively a 75% "Mammoth". It consists of three "Vectors" in a single 3.75m housing, for when a Mammoth is just overkill. As a side-bonus, mode switching in-flight will allow you to emit a plume of elephants, instead of fire. light on memory usage because it uses existing game textures and models adds (optional) custom FX and SFX Multi-Mode LFO Engine S3 KS-25x3 "Elephant" Liquid Fuel Engine TechRequired = veryHeavyRocketry entryCost = 86250 cost = 29250 Physical Characteristics bulkheadProfiles = srf, size1 mass = 18.5 maxTemp = 2000 crashTolerance = 22 breakingForce = 400 breakingTorque = 400 minThrust = 0 maxThrust = 3000 heatProduction = 192 ISP sea level: 295 vacuum: 315 propellant: LiquidFuel + Oxidizer Alternator: 9.0 EC/s Gimbal gimbalRange = 10.5 gimbalResponseSpeed = 8 ModuleTestSubject See More Discussions and news on this mod: See Discussions or KSP Forums Changelog for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages: See Pages Youtube video by Orvidius NecroBones Localization Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program Supports TweakScale Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Orvidius @NecroBones for creating this glorious mod! see Attribution.md Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @Orvidius @NecroBones Forum: Thread - Download: SpaceDock - Source: Server License: How to support this and other great mods by zer0Kerbal Inspiration:
  2. So basically I have this problem: I build a huge launcher (if you know me, you know I can't do small) but my usual designs fail miserably due to mammoth engines suddenly overheating without warning: http://gfycat.com/DisastrousInnocentDuckling This is consistent behavior every time I group stacks of 3.75m tanks with mammoths, however it's always a different engine that decides to pop. Any ideas?
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