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Hey there, Now, when you do such thing as mirroring, do not forget that your UVW should be rotated 180 deg ;-) ...or, which KSP1 did, draw absolutely symetrical tires )) but if you do draw an assymetrical texture, be sure to apply 180 rotation to UVW of mirrored object
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So I´ve downloaded this material here: https://www.blendswap.com/blends/view/68707 and I tried to apply it to a project I’m making, I am a beginner on blender, and the material is not even close to what it is supposed to look like. at first, everytimei rendered it just showed up brown with no texture on, then i read on a forum to activate UV maping, and so i did, there wasn’t anything there so i clicked the plus button to create one and now it stays like this: http://prntscr.com/n2b90h I dont know what to dooo ;-; Help!
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I'm trying to get some new parts in unity (4.2.2) and some of my models aren't creating a material when I load them into unity. I've found out how to make materials but can't assign them to the objects that are missing materials, and I can't make the hierarchy window appear either (by clicking in the menu or pressing ctrl+4). I did just upgrade to windows 10 and haven't reinstalled unity, not sure if I need to or not. I also think there may be some issue with my UVs, when I assign my texture to the default material sometimes it displays my textures properly and sometimes it displays it like I have no UVs, and sometimes when I duplicate my model in Maya it loses its UVs for some reason. The googling I've done so far makes me think that Unity only creates a material for a model if it has a UV set so so far I think this may be part of the issue. Anyone have any advice on how to get materials assigned to models?
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As I put in other thread: "I always heard about the embrittlement of structures with the LH, but I never read something serious, can someone provide with some open info? My knowledge is principally about iron derived materials, and then "usual" car/aeronautics alloys, always in normal or high temperatures, but never in cryogenic." We can make a more general cryogenics effects in materials thread.