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Minmar Kerbin Rings 2.4.2 [1.12.x] [Kopernicus] (The screenshot below was taken using Astronomer's Visual Pack. Highly recommended!) Requires Kopernicus! DOWNLOAD HERE (Spacedock) This mod gives Kerbin rings, intended to be the remains of part of Minmus when it was captured hundreds of years ago. The mod now also moves Minmus inside the rings, tweaking science values to reduce the value of Minmus and transfer it to the Mun for balance. It even adds a new description and new science logs(With DMagic Orbital Science support), relating to Minmus' new position! I highly recommend landing on the Greater Flats. The view of Kerbin and her rings is nothing short of spectacular. PERFECT real estate for a mining base! The custom science logs additionally remove existing logs that contradict Minmus' new position- stock, DMagic, and Crowd Sourced Science. Now included are a few custom flags- based on the stock Kerbin Mun flag. This is the primary one, but two other(worse) options are available with the legacy versions included in the download. I hope people enjoy it! The original versions are still included in the download, as Classic, 'New' and Minmus Mover Alt versions- previews of which are spoilered below. Also, sorry, but I didn't bother updating the CKAN version. I just couldn't be bothered. If enough people ask for it, I will. Changelog MIT License Copyright (c) 2023 Lithobraker Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Wrong Red Moon You know the story of the space race as it happened on Earth (and maybe as it happened on Kerbin) but what if Earth's space race happened in the Kerbol system? This is the story of how America beat the USSR to the Mun- but not to Minmus! July 20, 1969- Kerbals set foot on the Mun for the first time. It would have been a crushing defeat for the Soviets, had Kerbin not had a second moon- a second chance for the Union. The advantages were immediately made obvious, along with the extra challenges- substantially less fuel was required, but it was a much longer, and harsher, journey. A new branch of the current space program was founded with one public goal in mind- exploring Minmus. Privately, however, the true goal was the complete and utter conquering and colonization of the small moon. The new branch was MISE- Minmus Soviet Exploration. Several goals have been appointed to MISE: Send unmanned probes to explore and map Minmus. Complete Land a kerbaled mission. Complete Explore further and build permanent bases on and around Minmus. In progress Establish control over Minmus airspace. Planned Explore further in the solar system. Planned Table of Contents: Missions slated for redo are marked <> Chapter 1: Discovery Myatnee I (Inside OP) <> Korolev I Myatnee II <> Korolev II + III Pravda I <> Korolev IV Apollo 13, Accident Investigation (NASA Mission) Korolev V Crew Transport <> Korolev V Chapter 2: Exploration Korolev VII Salyut I Progress I Korolev X Alexei (Story only) WoRM is on KerbalX! Check out the hangar for some sweet Soviet craft, more coming soon! Author's note on the timeline: Chapter 1: Discovery Examining the current resources of the space program, it was found step one could be completed with existing technology- a small probe/lander, originally designed for The Mun, later analysis with newer data proved that the design had insufficient fuel. It would be perfect for Minmus, however. Enter Myatnee. Launched from a derivative of the R-7 rocket, it has more than enough fuel for a mission to Minmus. This freedom allowed for several landing sites to be chosen and visited in the same mission, saving valuable equipment and money. August 7, 1969- Myatnee is launched. Orbital insertion at approx. T-12:14. Myatnee is ready for TMI, Trans Minmus Insertion. Myatnee I is meters from the surface. Controllers in Moscow wait with bated breath as the computer hopefully makes the correct decisions to land on its own. Our goals were well met in this mission. We mapped a portion of the surface and gathered data from the surface itself. Coming up next: A test of a new Kerbaled spacecraft in preparation for exploring Minmus!
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- totm jan 2024
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I used to post on this forum in 2014, back when I was 13, and things have changed a lot since then. What never changed, though, was my love for KSP. And I decided the best way to show my love for KSP and make a return to the forums at the same time is with a mission report, as I've always loved those. A video game is about gameplay anyway, is it not? The mission in question I'm posting about is a Science Mode mission. It was a well-planned and fruitful fly-by of Minmus, that of which rewarded me with a lot of science points. Everything from ascent to landing was nominal, and I had enough delta-v thanks to using drop tanks (which I would highly recommend if you're looking for ways to get more delta-v) that, by the time I had reached a circular-ish (as in not perfectly circular) low orbit around it, I was eager to attempt to make a landing, but knew that a lack of landing legs might have spelt out stranding Jeb on Minmus, so I decided not to do that. The Experiment Storage Unit's ability to store science stuff truly came in handy on this mission, because, without it, I wouldn't have been able to store multiple experiments how you can't if you don't have it. That's how I was able to store eight experiments instead of the lower amount it would have been restricted to. The placement of the ESU indeed made the final re-entry stage taller, but it had no noticeable negative effects, as I had postulated that it wouldn't. As far as water landings go, I actually landed quite close to shore, with an impressive amount of science points to boot. Talk about a successful mission, eh? 203.1! That is no joke compared to the much more modest numbers that I used to get. In fact, the type of stuff that I can do now is what would make the KSP poster me from something like ten years ago as of writing this very impressed about it. It's moments like that which remind me why I fell in love with this game in the first place. As Jeb safely touched down near the shores of Kerbin, I couldn't help but feel a profound sense of accomplishment. The science points gathered were impressive, marking a significant leap forward in my pictured Science Mode career within KSP. Reflecting on the mission in retrospect now as I wrote this post, I can't help but marvel at the advancements in my gameplay skills since my early days of basic missions done on pirated copies of Kerbal Space Program. This time, every decision felt deliberate and informed, from the choice of using drop tanks for extended Delta-v to the careful management of scientific data with the Experiment Storage Unit. From the KSC launchpad, Jeb's spacecraft soared into the Kerbin sky, its design meticulously plotted to optimize delta-V and fuel usage, hence the drop tanks. And with the precision of a seasoned veteran Kerbonaut, Jeb soared gracefully towards Minmus in his spacecraft, fueled by the aforementioned drop tanks. The decision not to risk a landing without proper equipment showcased Jeb's commitment to safety and mission success, a decision that later proved wise as he navigated doing science work above the icy landscape of Minmus from a cautious yet cozily close orbit instead without a hitch, with more than enough delta-V and fuel to spare. The Experiment Storage Unit, smartly integrated into the capsule design, stored a treasure trove of scientific data from multiple experiments worthy of earning nods of approval from the Kerbals at the KSC back home. Especially from the scientist Kerbals over at the Research & Development Facility. Oh, and let me tell you about the return burn from Minmus! Funny thing that. Jeb's was cruising back towards Kerbin, and everything seemed on track, right? Well, the maneuver that was done for that had put me in a unique position that I was not expecting it to — a slingshot course from Kerbin to the Mun and back! Now... normally, you'd think, "Hey, free Mun fly-by, cool!" But, nope... not this time — I had over 100 points of science on board from that epic Minmus trip. And I was not about to risk losing all of that. So, instead, I slammed the brakes, metaphorically-speaking, using a retrograde burn and rerouted into a smooth re-entry trajectory instead. Sure, it would've been awesome to swing by the Mun and back, but science is science, folks. And when you've got that much valuable data packed into your capsule, you play it safe. Although Jeb may have missed out on a Mun adventure, it was ultimately way more worth having those science points safely tucked away than to risk it all. KSP's all about calculated risks, and this time, caution was definitely the name of the game. Jeb might be a daredevil in space, but I feel like even he knows when it's time to play it safe for the sake of scientific progress. Anyway... that's all. End of mission report story. If you're reading this, I want to thank you for sharing in my excitement and passion for Kerbal Space Program. My thoughts that the Kerbal Space Program community is truly something special have remained unchanged, and I'm glad that a lot of you folks are still here. I look forward being part of the KSP1 community again, as an adult with advanced knowhow now, as well as sharing more adventures with you like this all soon. I'm glad to be back, and more than curious to hear what all of you here at the forums have to say — especially after not having made a forum post before this in so long. And, plus, my fingers have started wanting to type words about the serious business that is putting cute little green creatures into space more than ever. Here's to the many more missions, discoveries, and discussions ahead. Fly safe, aim high, and may your orbits be ever stable! Cheers, Qwotty
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The Brain Freeze And the Voyage of VICCTER: An Elcano Rover Some time ago, I was thinking of some mission ideas in KSP. Then it hit me: Minmus is ice cream. If an ice cream store were there, it would have unlimited resources. And so came The Brain Freeze: A state-of-the-art ice cream making facility, for Minmus! And an Elcano rover that happened to be in the same save. The Brain Freeze has landed! Now it's time... for dessert! In theory, someday the crew will return. Until then, their landing site would be the focus of a voyage never before accomplished by our space agency: an Elcano. Elcano is where you circumnavigate a celestial body by either land or sea. It's very hard, and I figured Minmus would be a good starting point, as it is small and very flat. But you can't do an Elcano if you don't have a rover there, so it was time to launch BERT. VICCTER is now ready for a grand undertaking. Now it just needs to be driven... ...If I ever get around to it.
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So, after watching a special video from ShadowZone, I went to Minmus to find an anomaly, and here's what happened, I don't have many pictures, but here we go. Rocket: My rocket was a basic 2-stage lander that carried Val to Minmus and back. During design testing, several roll issues occurred, so vectors and wings were added. Mission: Go to Minmus, find the (REDACTED), plant a flag on it, and return. Photos: Coming Soon! (I have no idea how to add images from my files, help please?) Stay tuned!
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So, today in Kerbal Space Program 2, I finally went to Minmus. After the first patch was released, it made going there and back a lot easier because of the bug fixes and also because I now have a laptop with an RTX 3050 Ti graphics card, which improved the game's performance. Here's some screenshots I took while I was on the surface with Jebediah Kerman. https://drive.google.com/file/d/1nhxvtACe6dA-Me9KoMmjUbhTaTIPT8a3/view?usp=sharing https://drive.google.com/file/d/1riza28DGtpnaV2vbRdiDQd2RNsnLt4z7/view?usp=sharing https://drive.google.com/file/d/1uMPvKJlvQzLTyn6nnxvV51IKA6T1RHiU/view?usp=sharing https://drive.google.com/file/d/1mp30rBrggA-pYypzBko8DUU1FFbMRqWy/view?usp=sharing However, after lifting off from Minmus, I decided to EVA Jebediah, which caused the capsule to explode. I'm pretty sure this is a bug, as it should have shown Jebediah on the ladder when I did the EVA instead of the capsule exploding. https://drive.google.com/file/d/1o9bLOrGNG3vsi-CIK4Tbg0WTf0oB5bac/view?usp=sharing After reloading a save and not doing the EVA however, I was able to return Jebediah Kerman safely to Kerbin after going to the surface of Minmus. https://drive.google.com/file/d/1oKpnLha_iRTzKvdtPLZKq6fo7DfDsPsl/view?usp=sharing Edit: And here's some gameplay I recorded that was from the mission.
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The North pole of Mimnus has really buggy lighting and ground. Simply changing the angle of where you look also changes the shadows of the terrain Its also super dark, but you can glitch the lighting to show at a specific angle, see video below: Its also buggy where the terrain disappears (see altitude and the rock in the distance): It was really difficult to land when its black and had no detail:
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I have finally managed to set up a mining/refinery on minmus, with capability to dock to Clamp-o-tron Sr. and all is going well there (took me forever to actually land it because of part counts and a dogwater cpu though lol). And am looking to set up a "gas station" of sorts in low to mid kerbin orbit where most of my craft tend to be parked. This poses a question. How would I go about making a tanker capable of taking large amounts of fuel from minmus, to LKO? Recovery and funds are not an issue as this is a sandbox run. Thus far my best idea is to just haul a bunch of empty tanks into space, with seperate stages/sections with full tanks for actually moving the vessel. But at what point does the TWR/DV just become unacceptable for something like this? Or is there a better way? Additionally, any input regarding the "Gas station" would also be appreciated!
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Or, I can think of 3 cases where this should be easy, but would like a tool to give me times/dates to launch to take advantage of them: 1) The off-plane intercept. Launch from KSC into ~0° orbit, and do a transfer to Minmus, timing things so that I meet up with it at an ascending or descending node. I know that Minmus has to be near the "top" or "bottom" of its orbit for this to work, and can fiddle around equations to work out ~how many degrees away from the nodes it has to be, but would like a way to get launch times in UT. 2) Launching into a 6° orbit. KSC crosses the nodes of Minmus' orbit twice each day, so I can launch on a 96° or 84° (ish) heading but I'd like a way that's not eyeballing things in map view. 3) Launching east from Dessert. Dessert launch site is ~6.5° south, so once a day, a launch just before crossing the ascending node should be very close to Minmus' plane. But this has the same timing problem as 2. So... how? Can MechJeb or Kerbal Alarm Clock give me these times? Is there a table hidden away in the forums or reddit? A quick search was not the most promising.
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So im doing a playthrough with usi lifesupport and was too afraid to go outside of kerbins sphere of influence and decided to get all possible sciences from minmus to get some good engines but came home with this: Fair to say that this game is totally balanced lol. (not really a disscussion or topic but it would be cool to see your massive science hauls)
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Hello everyone. Here I am again giving it another shot, after my failed attempt to complete the Elcano Challenge by circumnavigating Minmus in a rover last September. This will time I'm going fully stock, and doing the challenge in an early-ish career mode save. Background Long story short, last year I built a reusable Mun rover and lander system, for use from a research station in Mun orbit. Then I learned about the Elcano Challenge, and impulsively decided to circumnavigate the Mun with the rover I already had there, the Gnat. That went well, so I decided to fly the rover to Minmus and circumnavigate that as well. I was making good progress, then unfortunately my save was corrupted. It couldn't be retrieved. Not to be deterred, I started a new career save, and powered through the earliest part of career mode. As soon as I felt I had the kredits, I built a research lab in Mun orbit and a reusable rover lander system, a basic one with mid technology tree parts. The idea was both to improve upon the design of the Gnat and it's lander, and also to gather a bunch of science quickly to get the labs in orbit cooking away and unlock the technology tree fast. I didn't really expect to do an Elcano run with this rover, but I just came back from an extended break from KSP, and I like to drive it, so what the heck. For challenge completion purposes, here are some screenshot's of the first rover mission so you can see that I flew it from Kerbin: Now we'll join our heroes, Buzz and Wendo Kerman (no relation) as they set off on the story that may (hopefully) lead them to circumnavigate Minmus in Rover 1. Prologue - Mun Landing 2 Chapter 1 - Onward to Minmus Chapter 2 - The First Day Chapter 3 - Into the Highlands Chapter 4 - Another Chapter Chapter 5 - The Rover Repair Contract Chapter 6 - Challenge Complete!
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I have used the M700 Survey Scanner over Minmus, gotten the resource overlay to show, and gotten a mining vessel into minmus' orbit. Now that its there, I cant see anything in the resource overlay. When I have Minmus selected as focus and open the planet cutaway tab I see the ore percentage in the tab, but it wont show the concentration map overlayed on the moon. I have the cutoff set to 0%, but no matter what it is set at nothing shows. The scanner is no longer in orbit, could that be the problem? Or do I need the surface scanner on my mining vessel? I have full signal strength, full power, and am sitting in a polar orbit under 55km. Any ideas on why I cant see anything? Thanks!
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Hello forum readers. I recently became aware of the Elcano challenge to circumnavigate the surface of any orbital body by rover or boat. Then I went down the rabbit hole of mission logs submitted by forum users over the years as they attempted the challenge in so many different ways. This inspired me to compose a log of my own. The Gnat - Background The "Gnat" science and utility rover rolled out of the SPH in early career mode - year 0, day something-or-other. With 40 parts, weighing in at a cool 3.443 tons, she was built for science gathering and career missions as part of a landing system consisting of the Gnat and a reusable sky crane attached to the Munar Gateway Station. Here she is at her berth, distal to the escape pod array, before I ever heard of the Elcano challenge. Prior to creating this thread, our heroes Bill and Dofrod Kerman (no relation) were ordered by mission control to land on the Mun and perform a rover circumnavigation. They did so in style, performing many graceful maneuvers such as the one captured below. or this one After 27 days, Bill and Dofrod finally succeeded at circumnavigating the Mun. All the other Kerbals came out to party with them. Then they returned to the Munar Gateway Station to fix up the Gnat and chill out for a couple years. The Plan The plan for this circumnavigation is for Bill (engineer) and Dofrod (scientist) Kerman (no relation) to travel from the Munar Gateway Station to Minmus, make a landing on the Great Flats, then take a roughly equatorial route around the moon collecting science from all biomes except the Poles, visiting the easter egg, and completing as many career missions as are convenient (to fund future adventures). See the planned route below in blue. ...to be continued
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How do I get a FlyBy of Minmus?
Internet_Man posted a topic in KSP1 Gameplay Questions and Tutorials
I Landed on the Mun and now I want to get a Flyby of Minmus. Im playing science mode btw. If anyone can help I would really like it- 7 replies
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I managed my first probe landing on Minmus and my probe started to fall over, so I hit the gas, moved to a flat site and ran out of fuel. I landed at 10m/s with no damage, all in the name of science.
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Stock 1:1 Scale CN Tower Replica to Minmus This Mission was one of my submission for the "Providence" community project which was part of the Upsilon initiative. The tower's height is about 553 meters, like the real CN Tower. The lower part of the tower consists of fuel tanks and some other stuff. I filled the fuel tanks, then I just had to attach some detachable engines and RCS pods. It seems like this "confused" the game, causing wrong delta V readouts (I had way more dV than what was displayed). Luckily, the delta V readous from Kerbal Engineer Redux were still displaying correct values. Liftoff! I reached orbit with only one stage, so it was technically an SSTO so far, but now I was almost out of fuel and I decoupled the Mammoth engines. Time to launch the refueler! Part count including launch vehicle: about 900 parts Docking a 600 parts vessel to a 900 parts vessel - There was a lag. TAC Fuel Balancer saved the day, because without it, I would have had to refuel tank by tank, clicking on every single one at least once and also worry about balancing the vessel and it would have taken forever. Park orbit around Minmus, ready to land. Touchdown! But for some reason, the tower was kind of... shaky. And for some reason, it was sliding accross the surface. I had to use almost all of the remaining fuel for the RCS to keep it in an upright position while waitig for it to stop sliding. It took a while until I figured out that it might be better to disable SAS. And it also took a while until it came to a stop then. Then it finally stoped sliding. Decoupling the RCS pods.
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HI! In the forum we ask and try to answer questions about KSP2? What planets will there be? Is Minmus gonna have ice craem? Will Jeb return? Who knows! Will Jeb, Bill, and Bob return to KSP2???
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Why science jr?? https://discord.gg/EJmz3kE I wrote cience in the video xD
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Before I start, just wanted to say THIS IS NOT A STORY! It's my first mission that will land on more than one moon. I just felt like sharing. Our ̶s̶t̶o̶r̶y̶ mission begins as we join the crew in LKO. Crew: Jebediah, Bob, and Valentina. The ship burns for the Mun. Ditching the now empty stage. Burning retrograde to low Mun orbit. Captured and in low orbit! Undocking lander. Jebediah's already been to the surface, so this time Valentina's going. That crater is our landing site. Almost... Landed! Valentina next to the flag. It's kinda dark... Valentina doing SCIENCE!!! And she also found a rock... Funny thing is, I never actually got a screenshot of the lander taking off. Sorry...Here's the docking though. Docked! Remaining fuel in the lander is transfered to the Explorer 1. Burning for Minmus... Arriving at Minmus. Bob does Science! We will be landing at the Lesser Flats. Cool views during landing! We've landed! Bob becomes the first Kerbal (in this save) to step foot on Minmus. The whole crew is here! Bob does more Science!!! He also found a rock! For Science! Let's go home. Liftoff! Burning for home... ATTENTION! Re-entry T-30 Minutes! Almost home! Parachutes deployed! ? ! Parachutes fully deployed! We're gonna live! We survived!!! Mission accomplished! RESULT: 1092 SCIENCE!!! (60% reward) And Jebediah, Bob and Valentina all leveled up to 2!
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Alright, so it took me far longer than I care to admit to figure this out. ...maybe I never figured it out and someone told me how to do it. :-D As with all things, once you know the trick, it does seem painfully obvious. I felt a little dumbstruck when it was shown to me, so I figured it might be worthwhile to post a "How To" for everyone. Given a Kerbin day is 6 hours... Every 3 hours the KSC is in the perfect launch window to fly your craft directly into a Minmus inclined orbit. So at any given time, you are no more than a few hours worth of game time acceleration away from a Minmus launch window. Knowing this, there is no reason for me to ever do a secondary burn to adjust my orbital plane to align to Minmus, which obviously speeds along my Minmus missions and saves me fuel. This quick video shows you exactly how to do it!
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Alright, so here's the quick rundown: This is the first in a series of mostly-identical "bootstrap" stations I'm going to scatter throughout the system. Each one is powered by a NearFuture fission reactor, and uses storage trusses from NearFutureConstruction to hold ore, xenon, and pure LF for my NERV-powered interplanetary ships. Two ISRUs are used to convert ore hauled up from Minmus by the two miners docked in the background, which refuel both on Minmus and from their own dedicated LF/OX tank. In the long run, there will only be one miner, with the second being transferred to my under-construction Ike station. The miners themselves can hold 18,000 units of ore, and run off a smaller fission reactor. The six Poodle engines and accompanying mini-ISRU provide more than enough Delta-V (~3,000 m/s when under full load) for landing, takeoff, and rendezvous, all of which is handled by MechJeb due to my twitchy fingers not playing nice with razor-thin maneuvering margins. The actual mining process is quite speedy, since I took the time to use a scanning satellite and a rover to identify the greatest possible ore concentration.