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Found 5 results

  1. Downloads! Get it here at SpaceDock! Get the latest pre-release versions at GitHub! An odd selection of modified parts and new ones that've made their way into a mod. Highly recommended for any Snacks!-LS Players! Created by @AtomicTech and @Staticalliam7, with work from @ColdJ, @panarchist, @Caerfinon, @Snark, @steedcrugeon, @JadeOfMaar, @Jarin, @Porkjet, @zer0Kerbal, @Knight of St John, LouisB3, @Mad Rocket Scientist, @Tokamak, @hoojiwana, RocketWitch, Jebediah Kerloby, and @HebaruSan. LV-N "Nerv" mass is now decreased to 2.65. LV-N "Nerv"'s thrust is increased by about 16.67%. LV-N "Nerv" now has an Alternator that produces 0.3125 units of EC per second. LV-N now has a significant bump in its ISP numbers! All Pods now have an emergency fuel cell. Please note that this cell is 67% as efficient as the radially mounted fuel cell. All Engines, stock only I think, now have a small, 2.5 unit battery added to them. The Mark 1-2 Command Pod, hopefully, should show back up. Fingers crossed. The old Reliant is now the Raptor Reliant and has an overhauled performance. The old Swivel is now the Swiveling Raptor and has an overhauled performance. Redid the description and other minor stats for the Experimental Storage Unit. The stock LES now has a slightly higher thrust. The HG-5's stats have been tweaked to bring it closer to the CM-16. New Blue Cirrus Snack Generator! New Waste Fluid Resource that comes from the Fuel Cell that's used in the Blue Cirrus Snack Generator to make snacks quicker. New Waste Fluid Storage Tank. New Black and White Suits based off of the Original and Future Suits. New Multipurpose Propellant used in the AT-NTRO Advanced RCS Engine and to increase the efficiency of the Blue Cirrus. The Xenon-O-Tron that uses the Convert-O-Tron 125 to convert intake air to Multipurpose Propellant, Xenon Gas, and Oxidizer. 1.875m Xenon Tank from MissingHistory by Snark. Redistributed under the CC-BY-NC-SA 4.0 LICENSE. A Vernor variant, named AT-NTRO Advanced RCS Engine, that runs on multipurpose propellant. Modified Greenhouse Parts from PSA-Greenhouse. Redistributed under the GPLv3 LICENSE. Modified Palici and Stowaway Parts from MissingHistory by Snark. Redistributed under the CC-BY-NC-SA 4.0 LICENSE. A Nuclear Reactor that runs on Klutonium, a new resource only found in trace amounts in the rocky planets and in higher concentrations on Tylo, that are adapted from KE-01 Radioisotope Thermoelectric Generator by JebediahKerloby. Redistributed under the MIT LICENSE. Note: The Klutonium's statistics are completely original, the only thing it borrows from KE-01 Radioisotope Thermoelectric Generator is the name. New SRB thrust calculations! Borrowed from sunnypunny's Kerbal Witchery and licensed under the MIT License. IMPORTANT! This requires Snacks, Module Manager to function as well as Atomic Technologies Incorporated. Another Note: Snacks! isn't 100% required but is highly recommended. FOR THE LOVE OF GOD, DO NOT RENAME ANY FILES OR FOLDERS. Licenses Below: Another thanks to @Snark for reminding me that I needed to post the License on my forum page. Crisis Averted!
  2. Docking Port Descriptions (DPD) Adds to the description of parts with docking ports in Kerbal Space Program Module Manager patch adds docking port size/gender/shielded(if gendered - if shielded) to part descriptions in editor for all docking ports. By zer0Kerbal and brought to you by KerbSimpleCo Parts none adds to description in editor for all docking ports: docking port size gender (if gendered) shielded (if shielded) adds vfx and sfx to docking ports that are missing them (stock sfx vfx) Supports Near Future Construction docking port sizes See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L Supports Kerbal Change Log all sizes of docking ports Near Future Construction PicoPort = PicoPort for all sizes Konstruction Flexible Docking kerbodynePlus Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Shielded PicoPort (SPP) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  3. Download on Curseforge or Github or SpaceDock. Also available on CKAN. KGEx Kerbal Inventory System No Fun (QBKN) Module Manager Script for removing "fun" items from Kerbal Inventory System. Available on CKAN as KerbalInventorySystemNoFun. Requires Kerbal Inventory System. (CKAN:KIS) Adopted by @zer0Kerbal, originally by @QuickBASIC Cabin notes WIP - work in progress Am open to adding more features, great project for someone! I have not personally tested the patches Have a request? Glad to have them, kindly submit through GitHub. How to support this and many other mods by @zer0Kerbal Discussions See Discussions or KSP Forums for discussions and news on this mod Installation Directions Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager Kerbal Inventory System Recommends Kerbal Change Log Suggests SimpleConstructon! (SCON!) SimpleLogistics! (SLOG!) Not So SimpleConstructon! (NSSC) Keridian Dynamics Vessel Assembly (KDVA) The Gold Standard! (GOLD) Stork Delivery System (SDS) Komplexity (KPLX) KaboOom! (BOOM) another way to not go to space today Solar Science (SOLS) Stock Inline Lights (SIL) Mini Sample Return Capsule (MSRC) Pteron (MSRV) Solar Science (SOLS) Jack-O-Lantern (JACK) MoarKerbals(MOAR) On Demand Fuel Cells (ODFC)) Field Training Facility (FTF) Field Training Lab (FTL) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods) (TCP) More Hitchhikers) (MHH) Biomatic (BIO) B9 Stock Switches (B9S Oh Scrap!: ScrapYard: DaMichel's AeroRadial (DAR) DaMichel's CargoBays (DCB) DaMichel's Fuselage (DMF) DaMichel's Spherical Tanks (DST) Simple Cargo Solutions (SCS) KerGuise Experimental Engineering (KGEx) Kerbal Changelog Community Resource Pack TweakScale Supports Kerbal Change Log Conflicts none known Replaces none Tags config, parts, convenience none Tags config, parts, convenience *red box below is a link to forum post on how to get support* Credits Legal Mumbo Jumbo (License) Current Forum: Thread Source: GitHub License: Original Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.0.0.0 original: 11 Aug 2018 0K updated: 06 Sep 2021 zed'K
  4. Also supports ReStock+ and Air! I've always been fond of @Angel-125's Snacks! mod, in particular as it could be used with only stock parts. At least, aside from the cloned RCS tanks used for dedicated storage. Being somewhat prone to stock parts purism, I noticed that the flavour text for the Ore tanks explicitly mentions snacks, and thus, this mod was conceived. More or less very simple Module Manager patching to add Snacks resource switching to the ore tanks. Additionally, the tech tree nodes are adjusted to mirror the Snacks-added tank progression, so players aren't forced to research IRSU before they're able to pack enough snacks to get to Minmus Config files licensed under MIT. Depends on Snacks, obviously, and on Module Manager SnackTank on SpaceDock
  5. (This mod is in deep Alpha currently. There will be bugs, missing features, and missing parts, as well as part stat changes!) Ever dreamed about hitting Stupid, Incompetent, and Highly Disappointing Kerbals with a legendary weapon, such as Thunderfury, Blessed Blade of the Windseeker? No? Okay maybe that's a bad question, even if it gets covered by this mod. (Todo) Ever wanted to have some Beer Basted Boar Ribs while picnicking on Azeroth? What? You've never seen the beauty that is Azeroth? (This mod will cover that) How about open a giant portal to some planet on the other side of the universe? Well, Illidan already did that. (Still going to be covered by this mod) Tired of seeing "Ore" when mining? Want something a bit more... exotic? Azerite Systems already covers that. Last but not least, you probably want to recreate magnificent vessels such as the Exodar! "We should stop and ask for directions", I said. But, "No, it's interdimensional travel", he said, "What could go wrong?" (will be covered by the mod!) Welcome to Azerite Systems! Bringing Warcraft to you! Screenshots: Azerite Systems uses the Creative Commons Attribution Non-Commercial 3.0 Unported license. CurseForge Download | GitHub Download | GitHub Issue Tracker Warcraft and associated copyrights/trademarks belong to Blizzard Entertainment. Currently we have permission to continue to produce and distribute this mod courtesy of Blizzard Entertainment. They reserve the rights to stop production of this mod, or to force us to alter it as necessary. Azerite Systems currently only uses Blizzard Artwork such as racial logos. Current contributors: @Lilithvia (myself), @AlphaMensae, @JadeOfMaar (Please do not bug him for support as he is very busy with other things, including his own mods!), and @Benjamin Kerman I'm really new to modding, so please don't kill me since most features are still planned!
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