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About me



  1. Hello Kerbonaut! Have you ever thought of Dres to be.. Boring? No matter how many times you go sightseeing the canyon, you still fall asleep from boredom? Well, you stumbled into the right place! Here at Nova Aerospace, we've taken note of this issue, and after years of collecting Dres-teroids for this project, we are happy to begin the Better Dres series with a Dres ring. Introducing Part one of the Better Dres series: Dres Ring! This mod adds two individual rings around Dres, one very light and dim, close to the surface, and one way thicker, farther away from the surface. In the rings, you can see stripes of cyan, green, blue, and purple, because we thought that grey was just a little bit too boring and decided to sprinkle in some magic asteroids too. (Disclaimer, asteroid spawning rates stay the same for now.) Pictures: (No visual mods other than this one) Tracking station view: Please note that this is my first ever mod. Feedback is greatly appreciated. Special thanks to Souptime for explaining this to me and helping me pull this off. Also VAOS, because this was kind of boring, and his stream entertained me Download: [snip] [snip] Dependencies: Kopernicus (and thus all of it's dependencies aswell)
  2. hey everybody! im quite new to the forums currently but I'm not new to ksp (been playing since 2021 and have ~150 hours in it)and i just wanted to introduce myself i'll probably just be posting about new missions and also about my current career mode game since its pretty successful already, and i might post some sneak peaks about a little mod im working on
  3. Mod We have put our best effort to make the solar system good. This mod is a Collab with @Cyrus Playz to make a revamp of the stock planets AND add new planets and star systems First Released on KSP's 10th anniversary. Key : Green = Done, Yellow = WIP, Red = Planned Plans : Ike Tylo Dres Pol Laythe Sun Eeloo New moons: Karon (Eeloo) Astrium (Dres) The gilly replacer : Ienus Stars Systems: FINAL plan of Dubol: Compatible mods: Astronomers Visual Pack (or any other VE pack) Low-Light levels High-Light levels Zeo's Planet pack Strange new worlds other star system mods Incompatible mods: OPM GU any other system replacer Dependencies: Download: Screenshots Eye Candy Courtesy of @ballisticfox0 Kerbol's new sun flare! courtesy of @Caps Lock New Jool Rings : All the screenshots are with Spectra and Scatterer you could use AVP or any visual enhancement mod on top of our mod. (Eeloo's texture is optional you can change it through configs)* This mod is licensed under : CC-BY-NC-ND
  4. Hello fellow humans! I got sent here by people from the Steam forums*, because they told me that the Steam forum isn't that active anymore. *[https://steamcommunity.com/app/220200/discussions/0/4543572243355532479/] There I was looking for peope who could give me some feedback about the third version of my "Perfect P7 Orbit"-rocket. The spacecraft in question: Steam-Link Pictures: (https://imgur.com/a/aPJ1obC) The idea behind the craft is to have an easy to fly spacecraft to transport 7 people into orbit and back to speed up career mode/making enough money for more experimental craft. I didn't want to use any mods or DLC parts to keep the craft accessible for everyone. The points East automatically after take-off and flies itself out of the atmosphere after pressing prograde. After that its just a regular orbit flight. Re-entry is just pressing retrograde and waiting. I would be really happy to hear about what you think about this craft, especially since you guys have a lot more experience than me! PS: I hope the imgur album works! EDIT: Of course it doesn't *sigh*. - EDIT OF THE EDIT: Inserted each picture individually. Seems like it's working now.
  5. So this is a mod by u/Rattraps123 from reddit He was trying to finish this when he was not able to load it on ksp 1.11 so the download will not be provided and the provided ones are the broken version, so I asked him to take over his mod I am consulting linuxgurugamer for help, but the reddit discussion thread
  6. I'm just curious, since I have a few asteroids that I've mined, but I don't know what I should do with them
  7. Please see new thread here: I am very new to modding, this is my first ever KSP "mod" of sorts. All it is supposed to do is change four lines of code, but I went further and made the LF/Air-powered robotic rotors available earlier in the stock tech tree. I even have an MIT license bundled with it, even though it's copied from another tiny modlet. Basically, I made a biplane using the small Breaking Ground turboshaft, and it ran out of gas before it could fly a km away from the space center, and then I realized that it used fuel 6.25 times AFP (At Full Power) faster than the small jet engine AFP, implying turbojets are better than turboprops at low speed, which is just wrong from an engineering standpoint. Turboprops typically average about half of the specific fuel consumption as turbojets, according to a chart from MIT (and my Aerospace Engineering degree). It's not because of how fast it spins or anything either because this engine is kinda meh even for turboprop standards AFP (though for early career purposes is still quite useful). [source: https://web.mit.edu/16.unified/www/FALL/thermodynamics/notes/fig3BPRTrends_web.jpg] [source: https://medium.com/war-is-boring/stop-disrespecting-the-turboprop-c00acd3fff3a] So then I set out on my quest to make my very first MM patch. https://spacedock.info/mod/2725/Breaking Ground Propeller Rebalance source: https://github.com/Autolyzed-Yeast-Extract/KSPStockPropRebal
  8. Hello, I want to recreate a realistic simulation of the falcon heavy and the falcon 9 but the launchers pack says it will only work with 1.7.2 so is there any way to change or make it work to the ksp version 1.2.2
  9. As the title says I'am new to ksp and I want to use mods. does anyone now good mods. I also want a mod that autopilots or automaticali does the nodes for me. thank you for your help.
  10. Take-Two Interactive doesn’t want to add a real chemistry simulator to the game? As in game Oxygen Not Includet see table. So when you flew to the planet you didn’t stupidly look into the distance and ask what should I do now in this boring game. Make it so that it is possible to build various equipment for ore search and for ore processing, the construction of its base in order to build its own spaceport and build a rocket on this new base. And during construction use real chemistry as in Oxygen Not Includet. (Consider the properties of gases.) For example: for example Add hydroponics and a true cycle in nature.
  11. Hello, Just introducing myself here, I love KSP, it is brilliant, and the community seems huge! hopefully I can learn much from the peers from here and if I can add anything of use, i will. Regards, Nk.
  12. So basically... i’m not new to the game. I have a hefty 200 hours on it already. I may seem like i know most basics of the game, and i do, but one thing i never knew really was getting to orbit. I have a basic understanding of delta-v and thrust to weight ratios and aerodynamics in this game, but every rocket i design just doesnt get the 4300 delta v to get into orbit. And if it does its because the rocket is very fuel consuming and just plain bad or i use hyperedit. This sucks because i still cant get my stages of the mun lander to orbit in career. While i dont have many problems with stability and i also have a basic and a bit ineffecient way to get into orbit, i have problems with getting just enough fuel and the right engines to get there. Any help or tips? image of most effecient rocket i made for career (for getting to mun): https://pasteboard.co/IirFkL5.jpg the specs of the modded engine on the bottom (Kiwi engine from SpaceY): https://pasteboard.co/IirG3PE.jpg Edit: wait guys i just reached orbit with that rocket! It took many tries but i did. Does anyone havy any tips to make it better (or get a way better design overall)? Edit 2: For those who the pasteboard doesnt work https://imgur.com/a/sA8gH8W
  13. Breaking Ground's second update is near so I have started a discussion on interplanetary exploration. So let's start by showing off surface features and bases and other cool stuff
  14. Hey, I would like to make a mod (a parts pack to be exact) but I don't know how. I have some(ish) programming experience, but I don't know how to start, how to actually make the mod work and what software to use. It would be nice if one of you experts gave me a tutorial or something on how to get to modding. It would also help if you told me how to make textures.
  15. I think it would be very nice if SQUAD decided to implement some sort of story mode in the later versions. It maybe shouldn't be something compulsory, but rather maybe make the world have a main quest, that you can complete at your own pace (unless there is a special mission.) The story could look like this: First, you have to "compete" to gain dominance in space. This could work by having time limits in which you should reach your goal. (A little like the space race) Later on, you might have an anomaly or something and you should set up a base for research, or something like that. (Maybe have it so that the player cannot do this mission with low tech for various reasons) Than, there could be some doomsday scenario where you must save kerbalkind or something like that. Finally, here could be multiple endings to the story mode, depending on the player's milestones, tech and decisions. What are your thoughts?
  16. chat about the new elder scrolls game https://video.search.yahoo.com/video/play;_ylt=AwrC5rK1pGRczkcAsD77w8QF;_ylu=X3oDMTByZ2N0cmxpBHNlYwNzcgRzbGsDdmlkBHZ0aWQDBGdwb3MDMg--?p=elder+scrolls+6+trailer&vid=3fb2a26ac262658daa5eeda5a4c0f21a&turl=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOVP.O4yZuJuc4P4qAQhqqFq_7gEsDh%26pid%3D15.1%26h%3D225%26w%3D300%26c%3D7%26rs%3D1&rurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBQcnDNd3P7Q&bird=The+Elder+Scrolls+VI+-+Official+Announcement+Trailer+|+Bethesda+E3+2018&c=1&h=225&w=300&l=37&sigr=11b0b20h1&sigt=127c6p28g&sigi=12r3kgotg&age=1528685841&fr2=p%3As%2Cv%3Av&fr=mcafee&tt=b just figures out it is in elsweyr, but i also noticed "Dovakhiin" was playing... there was a dude in a cage and a dragon as well... its probably the dragonborn
  17. There is a large lack of kerbal youtube channels that focus primarily on Kerbal Space Program Enhanced edition... So I went and created one.. But without an audience, I cannot grow (Because of how youtube algorithms work) So come support me here: https://www.youtube.com/channel/UCkrhECdyyuDUReHIGkchbUQ I put out weekly uploads: Monday at 4:00pm central standard time!
  18. I personally really want a stock centrifuge habitat to be implemented into the newer ksp versions. I would like to see your ideas though too. @UomoCapra please consider doing this
  19. I am relatively new to the game, and after logging in about 40 hours, I have finally managed to land on the mun! It was especially hard because it was a dark side landing and I only had 6 lights to keep me for destroying all my (un-quicksaved) work. And without further ado, here are some of the screenshots that I took. I would also like to see any first mun landing post that you may have
  20. Hopefully by end of summer, should I have the game itself.
  21. Do you guys think that propeller engines should be added to KSP? Propellers would serve as precursors to Jet engines in Career mode. They would have less thrust, but would drain fuel slower. They would also be cheaper than other jet engines.
  22. Hi everyone! My name is Rachel and I'm a PhD student in geology. I'm taking a class entitled Games for Learning and Simulation. We need to review an education game for class, and I chose KerbalEDU. Happy to be here, meet some new folks, and maybe get some input from long-time Kerbal players who has been using this in a classroom setting. Have a great day!
  23. Hello there! My name is Manasv. I just bought kerbal space program (well, I've been playing it for a few days before that), and it is fun, of course! I'm a high school student who aspires to be a physicist. Well, see you around! Fly safe!
  24. Hello friends! I'm completely new to space things and also KSP, but I'm loving it and enjoying everything I discover about space/rockets/orbits/satellites/etc. So I decided to buy KSP and start with the Tutorials on the game menu. It's good! The hardest thing to me was the docking tutorial, even to catch up the other vessel "Stranded". But watching A LOT YouTube videos about rendezvous and docking I finally did it! So I was thinking... "I'm a PRO now, let's try the scenario with a Space Station, undock the Space Shuttle and try to dock this again". How stupid I was, it looks impossible, I got really frustrated about it. Btw, I was watching some other videos on YouTube about Geostationary Relay Network for example and it looks even more complex to me. So my question is... is that normal as a new KSP player? Get a little bit frustrated about don't get to some "mission"? Do I need to study something or just play it and at some point all get the practice/experiencie and a more understandable overall to do even the more complex things in the game? Sorry about the long post, but I'm really loving this game, even without understanding a bunch of things and I'm anger to learn and create shuttles, rockets, space stations, rovers, etc. Thank you guys and I'm sorry about any english mistake, it's a work in progress.
  25. he guys I want to know if ksp updates automatically updates on PC or not and if it doesn't how to update?
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