Jump to content

Search the Community

Showing results for tags 'planet pack'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Beyond Jool What lies beyond the green giant? 1.2.0. Release on SpaceDock! EVE* and Scatterer support! *Not volumetric support. Since the dawn of spaceflight, kerbals knew of 5 planets and 2 dwarf planets. Moho, Eve, Kerbin, Duna, Dres, Jool, and Eeloo. The Kerman Telescope, however, has found new bodies in the Kerbol System. Beyond Jool is a planet mod I've been wanting to make since I bought the game. This year I finally did something with it. The "version history" is here. Quick planet descriptions. Link here. Beyond Jool Download Here's a little map of where things are as suggested by @Kimera Industries To-do here- Beyond Jool uses a MIT License. To install, download Kopernicus and dependancies into the Gamedata subfolder. Then insert the following folders from the zip file into Gamedata: 001_DuckweedUtils, Beyond Jool, 000_NiakoUtils. To install Eeloo as moon of Sarkin, go into zip file, into to Extras, then drop Eeloo.cfg into the BeyondJool folder. To install Eeloo as a dwarf planet, go into zip file, into to Extras, then drop Eeloo2.cfg into the BeyondJool folder. To install Anune, go into zip file, into to Extras, then drop the AnuneExpansion file into the BeyondJool folder. KNOWN BUGS BELOW Beyond Jool-Extras are here. (not to be confused with the folder mentioned above) Special thanks to @Sushut and @Lt_Duckweed for helping with the mod. Feedback and bug reports are greatly appreciated!
  2. Kerbol System Expansion Hey, there Kerbonauts! Have you ever wanted a bigger Kerbol system, with more planets to explore? You're in luck! With the new and upcoming Kerbol Expansion mod, 3 new gas giants will be added to Kerbol. Visit vast new worlds, and step where no Kerbal has gone before, in a brand new realistically stylized planet pack. I'm also in need of suggestions, so feel free to drop what YOU want to see from this mod! This mod is newly released, so give some time for bugs to be ironed out. Compatibility This mod will be compatible with Parallax, EVE volumetrics, custom music and more. Requirements This mod comes bundled with Kopernicus Expansion and Niako Utils, however you will need to install Kopernicus manually or through CKAN. Download: Here on Github!, or Here on Spacedock! Join the discord server, for support and screenshot sharing! Follow me on Twitter, where I will be posting updates! Best Photos Textures are licensed CC-BY-NC-ND. Configs are licensed as CC-BY.
  3. Welcome to the official Celestial Harmony thread ! Celestial Harmony is a sequel to the famous Beyond Home planet pack by @Gameslinx, set in the distant future where kerbalkind had to ultimately flee the Tempus system after Destiny entered its red giant phase and engulfed Fate during its expansion. Kerbalkind now find itself inside the Harmonia system, a rare and luxurious system featuring an habitable binary : Sanctar & Alia (Alia in current final phases of terraformation), where kerbalkind now calls home. Radio signals seem to be emitting from several bodies in the system, revealing abandonned artificial objects scattered across the system; Kerbals are not the first to have been here. Explore and find all of the anomalies to uncover the mysterious disparition of those who were here before and to trace them to their final destination, where they met or not their Demise. (Future *Chaos* star system that will be available in v1.0) This mod is currently under developpement. Here are the current available features: A complete Harmonia System - Mostly refined planets with unique caracteristics. Custom ground scatters and ground textures. Custom anomalies (easter eggs) / In progress, currently 5. Custom science definitions Custom scatterer and EVE configs + textures This mod is axed towards exploration, the goal is to provide a unique experience without too many repetitive planet explorations (to avoid similar bodies with same characteristics). Celestial Harmony is my first ever planet pack and I am continuously updating it with new aquired knowledge to meet today's standards for planet packs. The mod has a story told across diverse ways in the mod, paying attention to details could be useful. Watch the alpha trailer here (1.0 trailer coming soon) : (Most of the features presented in the trailer have been updated by now and are of better quality) Since Celestial Harmony is a system replacer, it is NOT compatible with other system replacers such as JNSQ, Beyond Home, Homeswitches, etc. Celestial Harmony has its own configs for certain visual mods. See below for more details. KSC Switcher is not supported. This is a list of mods that are NEEDED in order for Celestial Harmony to work: Kopernicus Niako's Kopernicus Utilities* VertexHeightOblateAdvanced by Lt_Duckweed* Duckweed's easy emissives* (* means they are bundled and do not require any external downloads) Celestial Harmony is compatible / provides support for the following mods : EnvironmentalVisualEnhancements - Supports volumetric clouds, do NOT install StockVolumetricClouds, Celestial Harmony has its own configs and textures Scatterer - If your scatterer download has a StockScattererConfigs folder, do not remove it Parallax (Parallax Continued is supported) Parallax_StockTextures is needed Kcalbeloh System -WH3141-A (the wormhole on our side) will orbit around Aklarka. Planet packs that do not replace the stock system. Kerbal Konstruct : Custom launch sites on Sanctar Badly stitched together System map (Click the image above to be redirected to the Github page where you can download the mod) Future plans: At full release (1.0) Celestial Harmony will feature an additional star system, the Chaos system, composed of a Sun-like star and a distant brown dwarf sub-system. Some previews (Those are bodies that will release along 1.0, they are not yet available): Clost and Lorte Sublime Binary planets In the future additional star systems will come along as Celestial Harmony's stellar neighborhood. The first system coming in this sub-mod will be the Misfortune system; the remnants of the Tempus system For any support join the official Celestial Harmony discord server : https://discord.com/invite/rGF5Ge9y7f Licensing : All Rights Reserved by ProximaCentauri (To be changed on 1.0 release)
  4. "Our Mission Is To Put Jeb... Far Away." - HELIX JebFarAway v0.3.2 / "Orbit" Note: JFA Is Still In Early Alpha! Expect EVERYTHING To Change, So Don't Judge The Bugs Too Harshly. Github Download Spacedock Mirror (pre1.1) JFA is a planet pack that aims to add some stars around the Kerbol system as a way of making it feel like Kerbol is in a stellar neighborhood. Contains All Of Your Daily Vitamin Jeff. CONFLICTS Any Mods That Replace Moho REQUIRES Kopernicus Koperniucs EX Singularity All Their Dependencies CREDITS Thanks To @GalileoFor the mod Flare Replacer. License: MIT
  5. Threads of the Month: April 2023 Edition Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features. This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement. If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment. I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. Also, if you have a cool idea and want to contribute to this project, feel free to let me know. Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System. Happy launching! System Map Are you sure you want to spoil it? Delta-V Map Credits @R-T-B for maintaining Kopernicus. @blackrack for Scatterer, Singularity, and EVE. @Vabien for maintaining Kopernicus Expansions. @Pkmniako for creating Niako's Kopernicus Utilities (Smoother Heightmaps). Kopernicus Discord Server: a really good community. I developed most of my planet modding skills there. I can't list all of the names but thank you all for your help! @JadeOfMaar for inspiration of the system map, and other help and suggestions. @DY_ZBX for Kerbalism and SpaceDust compatibility. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @Sigma88 for SigmaReplacementsSkyBox, SigmaLoadingScreens, and SigmaDimensions. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 @GGzz12321 for nice screenshots. @Davian Lin and Jel for the Russian translation. @CoriW for ResearchBodies and FinalFrontier compatibility. @Iodyne @FrostyArchtide for Principia configuration. @chaos113 for helping with parallax scatter support. @Lithium-7@BadModder54@CashnipLeaf@Fio @Ade0924 @r-ISCO for writing part of science definitions. @Emperor of Ilve for helping with Rational Resources support. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. And most importantly, credit to my girlfriend for allowing me to put time into this mod (The names are NOT in order of contribution) Winners of the Loading Screen Contest 2023 Gallery Change Log License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
  6. Outer Planets Expansion Pack Suggestion Box Spacedock Pack (OPX and associated mods) About Long ago, one of my first planet mods I ever played with was the famous Outer Planets Mod. For a while, I had great fun exploring the various moons, but soon I realized that something was lacking. The moon systems of all the gas giants felt almost... empty. Thus, I set to work to rectify this problem. Now, years later, I actually know how to planet mod, and I am proud to announce the Outer Planets Expansion project! This project will take the form of nine mods which will each modify a different segment of the expanded Kerbol System. Each mod can function independently, but it is recommended to have them all because let's be real none of the OPM gas giants realistically start with enough moons for a gas giant system. Unlike the others, OPX-NeidonPlus was brought into the project by a collaboration between me and @Interplanet Janet after several updates on its own, with several additions by me and a restructure of the filepaths. Dependencies Like all planet mods, each OPX mod will require Kopernicus to function. @Pkmniako's MitchellNetravaliHeightMap plugin will be bundled with each installment as they release. Don't forget it, or everything will break. OPX-StockSystemModifications – Github, Spacedock OPX-StockSystemModifications (SSM for short) is a collection of quality of life modifications for the inner solar system. It exists because I was annoyed by minor problems with the inner system, fixed those problems, and compiled all of them into a mod for everyone. Now with two different new Kerbol options! Features: Dependencies: Kopernicus (obviously) Compatible and recommended mods: No specific compatibility was made. If you like BetterKerbol's sun, just set SSM's sun setting to "Stock" and it'll won't mess with it beyond adding a displayName and a biome map. The Minor Planets Expansion is a good mod if you want more stuff to explore in the inner solar system, alongside the obvious OPX-InnerWorlds. Changelog: OPX-InnerWorlds – Github, Spacedock OPX-InnerWorlds aims to fill out the oft-neglected asteroid belt of the Kerbolar System. It adds a number of asteroids throughout the inner system and as far out as Jool (a centaur got in on a technicality). This mod also supersedes the oft-mentioned Janet's Minor Planets, with Doppler, Dyva, and Quazen included among its objects. Features (if you want to discover them yourself, dont open this): Dependencies: Kopernicus Niako's Utilities: Mitchell Netravali Height Map (bundled) Compatible and Recommended Mods: Minor Planets Expansion by @Exo's Lab – 3 Vant and 433 Edas help fill out the inner system alongside OPX-InnerWorlds. Screenshots: Changelog: OPX-JoolPlus – Github, Spacedock OPX-JoolPlus is the first installment of the project to be released. It comes with full biome support for each object that it adds. Below is a map of the Jool System with this mod installed. All objects are either stock or added by this mod (except Aditel, from JoolRetexture) Features (if you want to discover them yourself, dont open this): Dependencies: Kopernicus Niako's Utilities: Mitchell Netravali Height Map (bundled) Compatible and Recommended Mods: Distant Object Enhancement – OPX-JoolPlus comes with a config coloring the distant points of all three new objects within DOE. It looks great, try it out! JoolRetexture – @Clonos' little mod that adds a new moon and makes a new texture for Jool. You can now install this mod alongside my own, with a settings file in my mod folder that allows you to switch between my Jool and his. Kcalbeloh System Planet Pack – This mod adds a wormhole in Jool orbit. To ensure compatibility I include a patch to reparent it to the new Jool object. I have more compatibility patches planned, but they'll be significantly more complicated. INcompatible Mods: Techo's Planet Revamp – Because of the frankly bizarre and unnecessary way that it deletes every single object in the system and remakes them, the combination of that and OPX's modifications to the stock moons' positions results in none of the stock moons existing at all when JoolPlus and TPR are both installed. This is obviously untenable, so you'll unfortunately have to pick one. Screenshots: Changelog: OPX-SarnusPlus – Github, Spacedock OPX-SarnusPlus, the third insallment of the Outer Planets Expansion, adds six new moons to Sarnus and gives it a new texture and physical characteristics. Each new object comes with full biome support, and orbit modifications are made for most of the existing moons. Features (if you want to discover them yourself, dont open this): Dependencies: Kopernicus Outer Planets Mod (the original) Niako's Utilities: Mitchell Netravali Height Map (bundled) Compatible and Recommended Mods: Kopernicus Expansion – adds footprints when you EVA. Play with it. Or don't, I'm not a cop. ResearchBodies – self-explanatory. I dont personally play with it but if you want to the compatibility is there. TarsierSpaceTech – the mod comes with sciencedefs for when you look at the new bodies through a telescope, if you play with that sort of thing No specific compatibility exists at present. Planned compatibility includes: ReSarnus Distant Object Enhancement Planetshine EVE and Scatterer Parallax (in the distant future) Screenshots: Changelog: OPX-UrlumPlus – Github, Spacedock OPX-UrlumPlus adds two new moons to Urlum, rebalances the orbits of the existing OPM moon system, redoes the appearance of Urlum and its rings from scratch (rings by @TheOrios), and makes sure that the system actually rotates clockwise like the description says it does. This mod is much farther from completion than JoolPlus or NeidonPlus, and future updates will add things like new asteroid moons, a trojan companion for Urlum, biomes for Dathil, and more. Features (if you want to discover them yourself, dont open this): Dependencies: Outer Planets Mod Kopernicus (obviously) Niako's Utilities (bundled) Compatible and Recommended Mods: Kopernicus Expansion – adds footprints when you EVA. Play with it. Or don't, I'm not a cop. ResearchBodies – self-explanatory. I dont personally play with it but if you want to the compatibility is there. TarsierSpaceTech – the mod comes with sciencedefs for when you look at the new bodies through a telescope, if you play with that sort of thing No specific compatibility exists at present. Planned compatibility includes: Distant Object Enhancement Planetshine EVE and Scatterer Parallax (in the distant future) Screenshots: Changelog: OPX-NeidonPlus – Github, Spacedock OPX-NeidonPlus is the second installment to be released. Originally created by @Interplanet Janet as a separate mod, I created two and a half new objects and full biome maps for all the existing ones for its integration into the OPX project. Features (if you want to discover them yourself, dont open this): Dependencies: Kopernicus Outer Planets Mod (the original) Niako's Utilities: Mitchell Netravali Height Map (bundled) Recommended mods for compatibility: Distant Object Enhancement – OPX-NeidonPlus comes with a config coloring the distant points of all new objects within DOE. It looks great, try it out! Minor Planets Expansion – Adds several objects to the vicinity of Neidon, making it less lonely. They fit with the artstyle of OPX as a whole, furnishing any Neidon explorer with further destinations beyond. OPX-FinalFrontiers (when I finish it) – Another installment of the OPX project, this mod adds further destinations in the same vein as MPE. This mod doesn't actually exist yet, I just pretyped this blurb to save some time later Screenshots: Changelog: Upcoming Installments: In the coming weeks and months, I will continue work on the four gas giant expansions, adding more features to each. After that, I will begin work on the tentatively named "OPXtras", four installments that add other objects to the edges of the solar system (be they the literal edge or the edge of the size graph): FinalFrontiers (dwarf planets in the Kuiper Belt), UndiscoveredCountries (Planet 9 and 10), InnerWorlds (inner system minor bodies), and CometsPlus; which each fill in a number of gaps left by the Minor Planets Expansion and add unique gameplay challenges that are not offered in any other mods to my knowledge. Please let me know if you enjoy this mod, and if you didn't, what I can fix or add. Thank you for downloading! Credits: Frequently Asked Questions: Licence: MIT
  7. Introducing Kerbal Star Systems 2 - Embark on a Galactic Journey! Greetings, fellow space enthusiasts! It's with immense excitement that we unveil the next chapter in our cosmic odyssey: Kerbal Star Systems 2! A universe of infinite possibilities awaits you as we venture into the interstellar realm. Remember the thrills and challenges that Kerbal Star Systems brought to your screens? We've been hard at work over the past several months, crafting a spectacular successor that combines the best of both KSS and GU. While this isn't a mere continuation of those beloved mods, it's the culmination of everything we've learned and experienced in those projects. Prepare to take flight once again, with Kerbal Star Systems 2 as your vessel. Stay tuned for more updates and prepare to explore the cosmos like never before. The universe beckons, and your destiny among the stars awaits Kerbal Star Systems 2 © 2024 by StarCrusher96 is licensed under CC BY-NC-ND 4.0. If you use a "re-upload" version, please contact the re-uploader for support.
  8. What is More Real Exoplanets? More Real Exoplanets (MREx) is a series of mods that add confirmed exoplanets to KSP. Similar to Andi's Real Exoplanets (REx), MREx puts each star at their correct right ascension and declination, albeit with their distance from the Sun shortened to avoid game-breaking bugs caused by large distances. Each planet is based on their real-life properties with some artistic liberty. Series 1 adds two star systems, Kepler-186 (with Space Dust configs) and CoRoT-7. Series 2 adds two star systems, K2-18 and Luyten's Star. Series 3 adds two star systems, Kepler-22 and Gliese 12. Each series will add two new star systems. Download: GitHub Follow the development of MREx at KerbalHub's Planet Emporium's Discord Server: https://discord.gg/hYTjzJzyFZ Thanks to: Squad: The developers of KSP @Andi K.: For inspiring me to make MREx @Pkmniako: For making Niako's Kopernicus Utilities, a dependency of all packs in MREx Kabram: For making the sunflares used in MREx's scatterer configs and making them free to use @AbnormalVenegrade: Space Dust configs for (now so far) Kepler-186 License: All Rights Reserved (ARR)
  9. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosphere is so thick that almost all engines don't work. (Tip, use propellors) Gert: The only moon of Teros. Its surface has a nice cratered brown color. Termina: A type II gas giant with water clouds, making the planet very white and bright. Erto: Erto is a small cratered minmus sized rock with a grey color. Tempora: Probably the best place for an interstellar colony. It's very similar to Kerbin, but a bit more dry with vast deserts. Gosa: A mega Kerbin disguised as a gas giant. Probably the most Aqua colored planet ever to be found. Lilk: A cracked Icy inner moon of Gosa. Mago: Cold, covered with craters, a thin atmosphere and some interesting cryovolcanoes. Pjotter: The outermost planet of the Rigos system. Visit him now to make him less lonely! Rouger: A gigantic star, If it were placed in the Kerbolar system, it would just fit in the orbit of Jool! Col: A hot selena getting roasted by this ginormous star. Ufer: Very similar to Tylo, but a tad bit bigger. Qualia: A boiling wet moon of Ufer covered in endless oceans. Spol: The perfect place to insta freeze your ice creams in the nitrogen lakes. Rol: It has had a recent asteroid bombardment covering it in craters. Wol: A weird icy moon between the size of Minmus and the Mun and a bit bigger than its counterpart of Rol The series -B2L - you are looking at it right now -3LR - The other part of this series which adds 2 brown dwarfs. -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore Kottabos Review Download Github: https://github.com/RJVB09/Blinding-Light-Levels/releases (secondary) Spacedock: https://spacedock.info/mod/2395/Blinding Light Levels Dependencies Kopernicus: (optional) Kopernicus Expansion (Wormholes): (Already combined with download) (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Screenshots Imgur Album: https://imgur.com/a/uhveiKZ Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Blinding-Light-Levels/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. Decided to attempt to revamp the stock system. ill update this topic with my process Dependencies: Kopernicus Kopernicus Expansion Niako's Kopernicus Utilities Downloads: Spacedock Github License: CC BY-NC-SA 4.0 Patreon: https://patreon.com/Techo589
  11. EXTRASOLAR License: Creative Commons Attribution-NonCommercial-ShareAlike DESCRIPTION: The Extrasolar mod adds the red dwarf star "Valentine" in orbit around Kerbol. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. DO NOT INSTALL THIS FROM CKAN! LIST OF CELESTIAL BODIES: SCREENSHOTS: DOWNLOAD ON SPACEDOCK CHANGE LOG:
  12. Overview After over 2 years of improving and learning, hopefully it is worth the wait to those who watched along the way. I started this project as an innocent curiosity, then a personal project that meant something to me. I wanted to set this one apart from the majority of planet mods. I wanted this to be good; as good as I could make it, and did the best I could with my lil' Macbook; with TextEdit and GIMP. I’ll see to even better as updates come. I hope you all enjoy what I have to share! This pack adds a whole new high-quality star system, Polaris, for you to explore, situated directly above the home system at 4.3 kerbal light years! The system is based on Polaris, but also has inspiration from WASP-12, Mu Arae, and our own Sol. It primarily adds giant planets and their satellites, with more to come in the future. The objects feature various scatters on their surfaces, so they’re not so barren! No pre-1.8 terrain shader either. For those with lower end computers, don’t worry! You won’t need visual mods to see wonderful worlds. I’ve designed it partly with no visuals in mind, but it’ll look even better with them! If Kopernicus Expansion is installed, wormholes will appear that can take you to and fro! SCIENCE NOTE: This is not a fully realistic recreation of the real Polaris System. The real system is quite young, has no detected planets so far, and the outermost star is an F-type, not an Alpha Centauri A analogue. Sorry Star Trek fans! This isn’t a Trek-themed pack. Celestial body list Delta-V map courtesy of @WarriorSabe! Gallery Thanks to @Clonosand @ballisticfox0for taking these wonderful pictures! Required mods --Being a mod that adds celestial bodies, it requires Kopernicus and its own prerequisites. Recommended/Optional mods --Arthur's TiltUnlocker will make Gyro sit on its side! Beware: You may run into some bugs with this. One such is its misbehavior with scatterer. --If you want to take a way of getting there that's less of a hassle, try wormholes with Kopernicus Expansion Continued-er! So far I have the stock system (and by extension JNSQ), Beyond Home, Whirligig World, GPP, Alternis Kerbol Rekerjiggered, and GEP primary. --If you want to get there the old fashioned way, I recommend Blueshift, KSPIE, or Far Future Technologies with Calvin's buffed ISP patch. Oh, and Better Timewarp for your convenience. --If you want a nice home that meshes well with this system, try Beyond Home. If you want to give the lone Polaris system some friends, you cannot go wrong with Extrasolar and Galaxies Unbound. Regarding errors If you encounter a problem, provide a snapshot of your GameData and your logs. I can't help you if I don't know what is wrong! See this thread on how: Mod Support —EVE —Scatterer —Sigma loading screens —DOE —Research Bodies —Sigma Dimensions —Most planet mods. Being a mod that adds a whole separate star system, it does not intrude upon any system replacers, system accessories, or other system adders. Download Github Spacedock Being a first mod and first release of said mod, there might be issues. So just report them and bear with me. FAQ -Is there a way to make the system closer? Yes! There is an optional patch I've included to make the distance 10 times closer than normal -I switched back to the KSC and everything looks all glitchy! What can I do!? The KSC will appear all wonky and glitchy if you switch back to it from a long distance. A simple scene change, like going into the VAB and then back, will fix it! -Is this a system replacer? What's the homeworld? This is not a system replacer, but instead a system adder. There are rough plans for a homeswitch in the distant future. Discord It is not my home server, but you can contact me and say hello on the Kopernicus Discord server! https://discord.gg/XmVp23s Changelog Credits @Exo's Lab - For being an all around wonderful person and very supportive of my endeavor. Seriously, thanks a ton. @WarriorSabe - For extra support, remembering lotsa useful things, being a major science wiz, and dropping in logical input. Also thanks for new planet flares! @GregroxMun - For his amazing star tutorial and making me feel at home in the planet modding community shortly after I joined. @Adstri - For inspiration, support, and camaraderie. @SnailsAttack - Supplied useful references and resources in the creation of this mod. Also gave a few pointers. @TheGhastModding - Helped create Oceanus' initial texture. @OhioBob - For being an all around great guy, providing documentation, and helping out with temperatures/atmospheres. @StarCrusher96 - For occasional pointers, interest, support, and being one of my sources of inspiration! @Caps Lock - He was kind enough to provide me the new sunflares! @wby123 - Supplied the Chinese translation! @Clonos - Great support, nice shots, and hunting bugs! @ballisticfox0 - For taking great shots and helping find problems for me to iron out! @R-T-B - For keeping Kopernicus alive and keeping the line of communication open! @Vabien - For keeping Kopernicus Expansion alive! @Snark - For answering questions about the forum! @Arekva- For making the glorious TiltUnlocker mod! License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License If for some reason this has become dead or I've gone inactive/left or whatever, go ahead and remind me to look at P.S. I'm a sucker for big ol' spaceships! So send pics of your starships! Not spacex starships, ew. I require true starships!
  13. THIS MOD IS NOT COMPLETE YET!!! I have created this thread in advance, you can follow dev updates here. Photos soon!
  14. THE MINOR PLANETS EXPANSION - 1.0.7 This One's for the Little Guys! I have worked on this mod for a few months now. It all started after I failed to find a mod that added analogues to various minor planets that was on par with something like OPM, or at the very least compatible, and the few mods I did find were all outdated. I took it upon myself to make a mod myself that would fill in these missing niches in the Stock+OPM system. Particularly, asteroids, comets, centaurs, and dwarf planets. I wrote down a list of nine objects, and now, four months later, I have now created my first planet pack! All of these new worlds were made from hand-drawn maps, with very little reliance on stealing from real world objects to ensure a stock-alike feel. This mod is made to be used along side OPM, think of it as an unofficial, fan-made expansion pack for OPM. The analogue list: Edas - Eros Vant - Vesta Zore - Psyche Lint/Mikey - 67P Crokslev - Chariklo Geito - Halley's Comet Havous - Haumea Kal - Namaka Ki'KI - Hi'iaka Mracksis - Makemake Flake - MK2 (not really, but it's a moon around a Makemake analogue) Ervo - Eris Archae - Dysnomia Soden - Sedna Lon - No Real-World Analogue Images: SpaceDock Link: https://spacedock.info/mod/2383/Minor Planets Expansion?ga=<Game+3102+'Kerbal+Space+Program'> This mod can also be acquired through CKAN! License - MIT (No new objects will be added, those will come in the eventual sequel) MPE 1.0.8 "Scientifically Accurate Enhancements" Havous rotation speed adjusted to better reflect shape, thank you to WarriorSabe! Edas surface terracing mitigated Stock magnetometer definitions added Atmospheric analysis definitions for Ervo added If you have a bug? Report it! GitHub Coming Soon
  15. PYLO - Moho's new home Download: SpaceDock Bodies: Pylo: A planet nearly the size of Kerbin with a superheated atmosphere and fiery oceans of molten rock. Moho: Pylo's binary partner. Unaltered in physical characteristics. Stad: A smaller moon. Nothing much to say here. Dys: [CLASSIFIED] Requires: Kopernicus, Niako's Kopernicus Utils, VertexColorMapEmissive License: MIT
  16. During the first waves of Interstellar Travel, some Kerbals were somewhat... stingier than others. The colonists of the good ship KSS Null Exception had ambition, setting out with no particular target system in mind, they sought to colonize the highest multi-stellar system possible. This didn't work out, they passed the six stars of the Mivel-Agranda System somewhere around three-thousand years ago, and out of frustration and a lot of internal arguments eventually decided to just take up residency in the first star system with more than two suns they could find. That's where they find themselves now, around the young blue-white star, Doe. In their desperation to settle someplace, they've ended up in a rather brutal system, hot off the heels of a local late-heavy bombardment, and some people are beginning to question if some of these stars are actually stars... Welcome to Planet Jam 3! Release has been, delayed quite a bit now, that's no secret. We wanted to have this out months ago, but life had other plans. For that I am sorry, but we're here now! Hopefully it will be worth the wait. The Tuft System After discussions with other members of the team, it was decided to go for a more "traditional" home planet this time around. Unlike Asite Par in WWPJ (which was small, heavily atmospheric, and had no moons) or Armstrong in PJ2 (which was large, lightly atmospheric, with a couple small moons), Tuft is very similar to Kerbin, only slightly harder, and has a proper system of decently large moons. Overall, this combined with system structure, makes Planet Jam 3 the most accessible pack of the trilogy. When starting out, playing Planet Jam 3 should feel very similar to playing in the stock system, at least until you start going interplanetary. Tuft and its Moons, Whitetail is the leftmost, Roe is the largest, with Muntjac right beside it. The asteroid moon Pudu is too small to be seen. Tuft itself is a battered and volcanic world, the land is entirely forged of large impact craters. The Cervine System is rather sparse looking from out here... Going inwards from home, you will find Andor, a large and hot gas giant, but beyond Tuft you will find a great divide until you reach the innermost brown dwarf Mustooine, and Dantafar is further still. The intention is to use Andor for gravity assists to fling yourself to the outer stars, but in all honesty, the way it works out means the deltaV to reach the brown dwarfs is not that bad, very similar to Jool in stock, and breaking once you get out there is easy. Travel times will be a bit long though, similar to OPM. Looks can be deceptive however, a closer look at Mustooine and Dantafar would reveal many, many worlds waiting to be explored! Complete System Layout: Planet Jam 3 DeltaV Map Made by Sabine (AKA WarriorSabe) Spoiler-Lite Astrophotos: In-Game Screenshots - Spoiler Warning: Additional Content Previous Planet Jams have come with their own custom alien skins for the Kerbals, with Parbles in WWPJ and a whole bunch of fun aliens in PJ2. Due to time constraints, we opted for something a little less technically intensive. You'll find some custom flags and three new color variants of the "Vintage" space suit packaged with this mod. These draw inspiration from *another* race of aliens that are prone to crash landings. Required Mods: Kopernicus v141 or later (and its prerequisites). https://github.com/Kopernicus/Kopernicus/releases/ Niako's Mitchell-Netravali Filtered Heightmap: https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases Kopernicus Expansions Continued-er: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases Scatterer: https://github.com/LGhassen/Scatterer/releases/ Environmental Visual Enhancements Redux: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/ Note: EVE and Scatterer are here for a handful of visual effects used across the system, and for the purposes of making multi-star lighting look good! I won't hunt you down if you go without them, but they really make a difference! Download *SpaceDock will only receive major updates and patches, GitHub is where you can find all of the latest changes, no matter how small. SpaceDock* - https://spacedock.info/mod/3493/Planet Jam 3 - The Cervine System GitHub - https://github.com/ExosLab/PJ3Assembled Update v0.9.1: - Fixed Graphical Bug on Muntjac's Surface - Fixed Skal Display Name on SpaceDock Branch - Fixed Config Formatting to Work with KSPCommunityFixes - Added New Scatterer Config for Arida Known Issues: - Performance on Tuft can get weird sometimes, particularly in timewarp and when loading into the Space Center screen. Should be fine in-orbit. - Sutapasu can throw a fit sometimes on certain versions of Kop and KopEx, please ensure Kopernicus and KopernicusExpansion are fully up to date in your install. - Tuft's clouds are not great looking, this was my first attempt at making EVE clouds! Luckily, we have some new clouds for Tuft in the pipeline, courtesy of Techo. - Planet Jam 3's stability on Linux Systems is unclear, Linux user experiences may vary Credits: Wolf-Rayet/Exo's Lab: Project coordinator. System layout planner. Doe, Tuft, Roe, Whitetail, Pudu, Muntjac, Sutapasu, Uldella. Loading screens, logo, custom suits, flags. Cloverdove: Arida, Biomemap Contributions The Orios: Veladris, Inda Techo: Mun Kon Wawa, Mun Kon Tawa, Mun Telo Tawa Kiwen Lete, Mun Lupa Mute, Mun Lete Kon, Blast, Ember, Peekon, Telavon, Waive, Inda, Blasteroid Belt, Visual Mod Help Mh: Agho Interplanet Janet: Farnsworth Marshall (Myth): Part of Mustooine Team Planning Luna/Gregrox: Andor Tholin: Harb, Rito and procedural elements on Indillo and Syme Caps Lock: Indillo WarriorSabe/Sabine: Antether, Rachess, Maaldach, Exakra Din, Vemeng, Skal ElectricPants: Syme Minmus: Veladris, Telavon Hubb/Cass: Roffulo Special Thanks to Adstri for the Mun Kon Wawa-Mun Kon Tawa System names, and Apollo for help on Sutapasu. Special thanks to Funnelton, KAL_9000, and Levana as well for providing play testing and screenshots to use as loading screens. License Please provide attribution both to Planet Jam 3, and to the modder whose work you are using. If you do anything to change the mod, at least promise me it'll be cool, don't make it boring. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC-BY-NC-SA 4.0.
  17. SUPERPLUTO126 PRESENTS…… DISTANT SKIES:A KSP MODPACK. What is Distant Skies? Distant skies has been a long dream of mine, this project was inspired by several other mods, such as ‘Galaxies Unbound’ ‘Infinite Discoveries’ and ‘Interstellar adventure revived’. Distant Skies seeks to add a Truly Significant amount of TRUE star systems to the game. Not only that, but it is also based heavily on real life solar systems. The Closest Star is Alpha Centauri, and I also have granted myself more artistic liberties here and added extra planets and moons when possible that are within the confines of realism. There are no habitable worlds in the nearest stars to kerbol, and even the atmospheres are scarce at best. You will have to get Crafty if you want to engineer craft to go here. How many Stars/Systems does this mod intend to add in the end? Yes, I dont even have a solid figure lol, I have an entire doc for a to-do list and half of it is systems i intend to add. You are free to make suggestions in the Discord for interesting stars with planets (Or even those that dont!). Of course I will be adding Tau Ceti, Epsilon Eridani and Trappist. I will also be adding more obscure systems, such as L-59 and Kepler 444. Why are the planets low quality?Where are the scatterers and Eve Atmospheres? Why are the Red Dwarves not red? I am new to planet modding, thus, don't expect starcrusher level stuff from me yet. Sunflares, clouds, better atmospheres are something I want too. There are no Biomemaps yet or Rational resources support, this is a VERY wip mod. Also before you ask I am aware of the issues on Proxima D, a Revamp of the planet is WIP. How Can I Help this mod in development? Playing it, making suggestions, and engagement. That is both very much a morale boost and helpful to diagnosing issues, making changes and improving all of our experiences. Download: https://spacedock.info/mod/3544/Distant skies#info Mod Dev Discord: (TBA) PAGE TO BE REVAMPED SOON mod ver.0.7
  18. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  19. NEW FORUM PAGE UP NOW Project Pile turns to Galaxy Mod 8 months ago, I set out to create an ambitious project known as Trilogy, to which I became very burnt out creating. As an escape from working on the same thing daily, I created Flamed Out, which became my first released mod. After that I began creating new projects and announcing them near daily. It began to get repetitive. Start a new project, cancel a project. Everything fell through. I took a break for a couple weeks. And in an attempt to streamline, I present to you; KIP Systems. My take on a GU style mod. *EXTREMELY EARLY WORK IN PROGRESS* Now, you may be wondering; Where did the name Lazarus come from? Many months of motivation getting less and less eventually caused me to quit modding for a while. I eventually came back with this mod, which is comparable to the story of Lazarus, a person who died and came back to life. "First Look"/Teaser: NEW TRAILER: The Roadmap https://docs.google.com/document/d/1Gcio4zoCganeWupOl5CfWUquvX93POIsGKJL4FQ6Wpk/edit?usp=sharing Discord https://discord.gg/RB5WbrGVar
  20. This mod is not ready for review. It is heavily work in progress and there will be visual errors, bugs, and more. Please report them to help me fix them! THANK YOU FOR JULY 2023 TOTM! IMPORTANT, READ: Major bug fix download on the Discord. Make sure to download it from there. Join our discord!: https://discord.gg/P69PwuJGCa Overview: The Kerbals find themselves now on The Alter Kerbin, a world visually very similar to Kerbin, but yet vastly different. I seek to create a high-quality small-set of systems, with Indepth sciencedefs that allow you to truly discover what's brought a world to be and empower the player to meet extremes they haven't before yet seen. This mod is memory-intensive. If you have less than 16gb of memory, expect some issues with frames with all visual mods like parallax installed. Thank you for taking the time to read this page, to see the newest images go to the latest page. Note about Transfer Window Planner: the D/V requirements are WILDLY inaccurate. System Map (only major bodies included, some very minor objects are left out!) Requirements to Function Eos Planet Pack - download it https://github.com/smushanoob1/Eos/releases Niako's Heightmap Utils - https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases Kopernicus Planetary System Modifier - https://github.com/kopernicus/kopernicus/releases Kopernicux Expansion - download it https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/ Compatible mods E.V.E. Redux (Follow instructions in discord server to install non-volumetric clouds!) - Releases · LGhassen/EnvironmentalVisualEnhancements (github.com) E.V.E Volumetrics - True Volumetric Clouds Early Access | Patreon Scatterer - Releases · LGhassen/Scatterer (github.com) Parallax Terrain Mod - Releases · Gameslinx/Tessellation (github.com) Planetshine - Releases · PapaJoesSoup/ksp-planetshine (github.com) Distant Object Enhancement - Releases · net-lisias-ksp/DistantObject (github.com) Interstellar Fuel Switch (resources) - Download Interstellar Fuel Switch - Kerbal Space Program Mods - CurseForge Community Resource Pack - Releases · UmbraSpaceIndustries/CommunityResourcePack (github.com) Kcalbeloh System - Release v1.1.4 · jcyuan06/Kcalbeloh-System (github.com) Mod Screenshots: Credits: @kramken Made the original texture I built off for Tecton Kopernicus Discord Server for extra help Eos Discord for feedback/playing LICENSE: CC-BY-NC-ND (Contact me if you want to use my assets! Im open to discussion ) When Eos kicks the bucket, a CC-BY-NC-SA license will be in effect, so anyone can pick up the mod if they wish
  21. Oh hai. This is a basic planet pack so far that adds a Near-Kerbin binary asteroid, Doppler-Dyva, a Pallas-like two-toned potato, Quazen, and four binary Jool trojans. Basically asteroids not filled by niches such as Minor Planets Expansion. Download here on SpaceDock. This was the old picture of Doppler, once named Onor (please don't deadname it). It's a relic of my past and how I've improved. Requirements: Kopernicus ModuleManager A good computer
  22. [CLICK] VISUALS Eve-Redux: Performance-enhanced Evebuild Scatterer SINGULARITY INSTANTIATOR REQUIRED Kopernicus NIAKOUTILS DUCKWEED UTILS dhttps://youtu.be/5ZM0PJB3dBM?si=tT7TjxV-6w-M84_m
  23. This mod has been abandoned. It should still work in its current state. Please contact me if you would like to take over the pack. Description This mod adds one small gas giant, the titular planet Helvica, and its moons to the space between the orbits of Duna and Dres. While it may not be as far from Kerbin as Jool or gas giants added by other mods, Helvica does have one trick up its sleeve: It orbits in a retrograde direction. Because of this, you will have to carefully plan your trip in order to get an encounter. It has a few other features as well, including large rings, three moons, one submoon, PlanetShine and DistantObjectEnhancement support, and multiple science biomes for each body. As for compatibility with other planet packs, as long as you don't use mods that add planets between the orbits of Duna and Dres, or that entirely replace the existing stock system (Beyond Home, Galileo's Planet Pack, etc.), you should be good to go. Note: Helvica is my first planet mod, and it is very much a work in progress. Do not expect to find zero bugs. Updates may or may not arrive periodically. Installation Instructions Recommended: Install using CKAN. CKAN will detect compatibility issues and install any missing dependencies if needed. Manual: 1. Download and install the dependencies if you don't already have them. 2. Extract the contents of Helvica_(vX.X).zip\GameData to your KSP GameData folder. 3. Enjoy! Download from SpaceDock Dependencies Kopernicus Stable Branch (1.12.x) Supported Mods PlanetShine DistantObjectEnhancement Q & A Q. Is Helvica compatible with other planet mods? A. Yes, as long as they do not replace the existing stock system, and do not add a planet between the orbits of Duna and Dres. Q. Is Helvica compatible with Principia? A. Helvica is not compatible with Principia. Q. Is Helvica compatible with Rescale or Sigma Dimensions? A. There is currently no support for Rescale or Sigma Dimensions. Q. Where do I report bugs? A. You can either reply to this forum post, or send me a public or private message on my forum profile. Remember to do a proper bug report (i.e., include your mod list and the steps to replicate the bug). I will try to find a fix during my free time. If the bug is caused by a separate mod with no stated compatibility, I may not be able to fix it. A. I no longer take responsibility for this mod. Q. Why does it orbit the wrong way? How do I get to it? A. One of Helvica's primary features is that it is in a retrograde orbit, unlike most other planets. This is intentional. You can either spend enough Δv (delta-v) to put yourself in a retrograde orbit around the Sun, or if you like taking risks, try to get an encounter with Helvica as it is coming towards Kerbin and either aerobrake or use gravity assists (very difficult). You can also raise your Sun apoapsis to a very high altitude,and use a combination of gravity assists and engine power to easily invert your orbit. This has the upside of requiring less delta-v, and the downside of taking many months or years. Q. Can I make suggestions? A. Of course! Feedback and suggestions are very welcome. I need all the help I can get. I might not take suggestions that ask to add X moon, although I will consider it if it is a good idea. A. Suggestions will not be responded to. Helvica System Blue = Complete Green = Released Red = Unreleased Changelog Known Issues Ruse may have strange terrain, particularly around its poles. Borders between biomes may not be well-defined on certain moons. Large file size due to the use of .png textures for Neus Nadavo. Licensing This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  24. I am wondering if anyone has any planet packs they could recommend to me that work with the ones I have already included in this list. I also would like to recognize some of the amazing planet packs that have been made for KSP here as well. Please note I have zero interest in system replacer packs. I currently have the following planet packs installed and they appear to be compatible in my game and work in 1.12.5 (they are listed in alphabetical order): Asclepius - Adds a rocky planet with thin atmosphere that gets dense enough to fly planes in it's canyons. Also has a moon. Custom Asteroids - Technically not a planet pack, but adds more bodies to the solar system Helvica - Adds one small gas giant and its moons to the space between the orbits of Duna and Dres. The gas giant orbits in retrograde. (no longer maintained and author is looking for someone to take it over) Janet's Minor Planets - Adds a few asteroids along with some Jool trojans. Kcalbeloh System Planet Pack - Adds an interstellar distance system that orbits a fantastic looking black hole. Kerbol Origins - Adds in planets that aim to recreate the SQUAD planet ideas that did not make it into the game. Minor Planets Expansion - Made to work alongside Outer Planets Mod by adding asteroids and dwarf planets. Muniant - Adds a Dres-sized planet with a highly elliptical orbit. Shows Dres' description and the planet's name is not capitalized. Near Kerbin Objects - Adds three asteroids with orbits that bring them near Kerbin Other Worlds - Adds an orange dwarf star called Cercani along with it's systems. Intends to be a story based pack. Outer Kerbin - Adds a new moon and sub-moon to the Kerbin SOI Outer Planets Mod - Expands the outer edge of the Kerbol system to include bodies that resemble those that appear in our solar system. Quackpack - A fantastic planet pack that adds a few sun grazers and sub-Moho planets, filling in a very under used portion of the Kerbol System. Silan - Adds a trans-Joolian gas giant with rings along with its moons. Snazzy's OPM - Adds a gas giant called Gorgis along with seven moons. Xubol - Adds a sub-Moho planet based on an unimplemented idea from SQUAD. Zive System - Adds a star with five planets and some moons. A brown dwarf also orbits the star. If anyone decides to download and use these mods make sure you read the mod description in full and install ALL dependencies or they will not work. Does anyone know if Galaxies Unbound would work with these? It looks great but I haven't tried it out. I will add compatible mods to the list as I find more or they are suggested to me. If I have missed one it's likely not on purpose except in the case of Grannus and Galileo Planet pack which are not compatible with modern versions of Scatterer and so I will not include them in this list.
  25. 24/01/2024: Important update 0.2.0! Major performance fixes! Read the two sections below "Download" for more info. APP (Avalon Planet Pack or Avali Planet Pack) is a planet pack for KSP, built to tell not the story of Kerbalkind’s first venture into space, but that of the Avali, the avian alien species known from the popular Starbound mod. Avalon comes bundled with a mod to replace some of the Kerbal models in-game with Avali, and some flavour texts have been changed to include Avali references. APP has you start from the Avali homeworld of ’Avalon’ (hence the mod’s name), which isn’t a planet, but a moon orbiting an Ice Giant! This means an abundance of early-game destinations and science, but it’ll only get harder after that. Avalon is orbiting Solakku, a high-mass star near the galaxy’s core. Having a more massive star means planetary orbits are scaled up compared to the stock Kerbin system. Transfer windows are rare, transfer times long, and antennas don’t reach nearly as long as you might want them to. To make it far, you will need to plan ahead, and get the most efficiency you possibly can out of each launch. ISRU will be a heavy part of any playthrough, and Avalon is ready, with complete configs for CRP, SpaceDust and Kerbalism resources. There is also three interstellar destinations in the pack: Crest, a red-dwarf directly orbiting Solakku. Karat, a dead white dwarf a medium distance away from Avalon, and Amber Light, a red giant flying by the rest of the systems, luckily quite far away. Avalon Radius: 0.75 Kerbin Radii Gravity: 0.25g Atmospheric Pressure: 1.5 atm Orbiting: Valaya, ice giant Avalon is difficult to launch from, due to the intense atmospheric drag, through an optimal location for building SSTOs (you can break orbital velocity at sea level or eject to escape velocity using only jets), and, being a moon, also provides an increased difficulty for navigation. Its surface is covered in oceans made not out of water, but of a mixture of water and ammonia, as the mean surface temperature is a round -30°C. It does still posses an ocean of liquid water, but deep underground, warmed by tidal forces. Its surface is additionally cooled by the constant presence of a cloud cover blocking light from reaching the surface. Its perfectly habitable conditions for the Avali, an ammonia-based life form. It shares the sky of Valaya with 5 other moons, some easier to reach than others. They will be your most valuable locations for early exploration, and good spots for fueling up. The journeys between planets here will be long and fuel-intensive. System Layout Full map of all solar systems in the pack (names only, no image spoilers): Map of just the Solakku system, with images of each celestial body (slight spoilers!): Screenshots (spoilers) Tips for playing Build relays! The stock antennas aren’t anywhere powerful enough to reach even the outer planets, so you will need to strategically deploy relays not just around the planets, but also orbiting Solakku itself. Over-do transfer burns! Even getting to the nearest planet to Avalon takes over a decade. Getting to one of the outer planets takes up to 200+ years. It is basically required to burn additional dV on each transfer to get to where you’re going in a reasonable amount of time. Near-Future electric engines are really good for this. Launch multiple missions per transfer window! A few particular windows only come around every few decades (the window to Edith being the longest, only once every 20 years), so you really need to launch all the missions you can for each. ISRU is your friend! SpaceDust is a heavily recommended install. The other moons make for really good places to fuel (or build, depending on your mods) interplanetary crafts. If in science mode, set science rewards slider to 40% in difficulty settings for a more balanced experience. Bundled mods These mods are required, but included with the pack download, and you shouldn’t need to install them individually. Better Skybox (custom-made for this pack, License: MIT) Tholin’s PQS Additions (custom-made for this pack, License: MIT) Required mods These mods must be installed before the planet pack. Kopernicus Kopernicus Expansion Continueder Scatterer KSP Community Fixes (see "Known Issues" below) Heavily recommended mods! The pack will technically load without these, but may be unplayable past a certain point. I designed the pack with these mods in mind. Avali Space Program Near Future Technologies Far Future Technologies Though KSP-IE should also work Community Tech Tree JX2 Antenna EVE In general, you will benefit from having a large set of mods while playing this pack. Mod support Additional, APP supports the following mods, if you have them installed: Community Resource Pack SpaceDust Planet Shine Distant Object Enhancement EVE Rational Resources Kerbalism (resource configs only) Known Issues You will need to install KSP Community Fixes and disable the stock manouver tool in its settings, or else the game will lag heavily, and eventually crash when orbiting one of the other three stars. This happens even when not currently using the manouver tool, as its code is always running in the background. This is a stock KSP bug, and not something I appear to be able to fix, unfortunately. Distant Object Enhancement may interfere with my custom skybox shader, which will appear in-game as the skybox being way too dark. To fix this, go to the Distant Object Enhancement settings in the toolbar, and disable the option for Max Skybox Brightness On some of the smaller moons in the pack, placing a flag will occasionally result in the flag spawning displaced far above the surface. Not technically an issue, but nothing in the interstellar star systems has been playtested in science or career mode yet. Expect typos in flavor texts, broken science rewards, and low terrain detail. Note on upgrading When upgrading versions, always make sure to completely uninstall (delete) the previous version first, or you may end up with duplicate files that break the mod install. Download From SpaceDock Config File A config file exists in GameData/Avalon/0-settings.cfg (as of version 0.2.0). Here, you can change some settings including disabling the interstellar destinations if you have little RAM (it won't disable the stars themselves, but their planets). If you are daring, you can edit GameData/Avalon/2-Contracts.cfg where I had to put the lines forcing Kopernicus' on-demand texture loading on. Only set this to false if you have 32GB of RAM or more. Will provide a really good performance boost when on or near a celestial body's surface, though. 24/01/2024: Update 0.2.0 Introduced the config file Now forcing on-demand loading on so the RAM requirements of the pack are no longer astronomical Download size reduced by almost 2GB Fixed Musoya deleting any vessels in its SOI Asteroid belts added around all stars and some planets I switched to a new kind of custom PQS node for 16-bit heightmaps. This doesn't reduce RAM usage of the mod, but reduces download size, install size and load time significantly. Source Source codes for the plugin components of this pack are available on GitHub: BetterSkybox - Tholin's PQS Additions Source for the pack itself is here! Special thanks Various people in the Luna's Mods discord server, for helping me fix issues in the pack. Techo, for his contributions in the form of the moon Ghorun, and Avalon's cloud textures. Everyone who playtested the pack before release! License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC-BY-NC-SA 4.0
×
×
  • Create New...