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  1. Hi all, this is my first post on the forums but I'd like to bring to you something I have been working on for a while. This is One Giant Leap, an alternate history of not only the Space/Moon Race, but into the Shuttle era and Space Exploration as a whole. KSP is the medium through which I'm telling this so I felt putting it here was more suitable. I'll start at the beginning and try to keep this updated (hopefully). August 7th, 1964: The Giant Has Better Things To Do. By 3 votes, the Gulf of Tonkin Resolution is blocked in Congress, thousands of protestors had gathered on Capitol Hill to protest the fact that this bill had even made it this far. But their efforts were not in vain, President Johnson would not get the authority "to take any measures he believed were necessary to retaliate and to promote the maintenance of international peace and security in southeast Asia." In other words, the United States will not intervene in Vietnam, instead, the United States will look upwards, to the stars, peaceful exploration, for the good of mankind. Although the Soviets had a head-start, placing Yuri Gagarin into space on April 12th, 1961, the US was quick to respond, sending Alan Shepard into space not a month later on May 5th, 1961. Despite the delays and setbacks, NASA is hopeful the fledgling Gemini program will finally pull the US ahead of the Soviet Union, shifting the balance of power in the Space Race. But in the distance, Apollo looms, the late President Kennedy's goal has not been forgotten, the United States will put a man on The Moon before the end of the 1960s. Dawn of Gemini: The Titan II GLV launches the first Gemini spacecraft on Gemini 1, marking the beginning of NASA's new crewed spaceflight program.
  2. Shuttle Orbiter Construction Kit | V1.1.8 | Stockalike Space Shuttle Orbiter Cinematic trailer by @damonvv Shuttle Orbiter Construction Kit is a parts mod designed to build a Kerbalized version of the NASA Space Shuttle Orbiter. This has been something of a labour of love for me - I started work on the modelling for this almost four months ago, and it's been an almost all-consuming project ever since. Countless hours have gone into the modelling & (especially) texturing, along with hundreds of test flights tweaking the balance and aerodynamics. Well, it's finally ready to release to the world - I hope you enjoy it! Key features: Highly detailed parts replicate the Space Shuttle Orbiter in a stockalike/Restockalike style at Kerbal scale Switchable Shuttle names & decals Minimal part count (mirrored parts are handled through part switching) 2.5m diameter payload bay Fine-tuned aerodynamics ensure ease of flight while maintaining realistic mission profiles Works best in 2.5X scale Kerbin, but will function just fine at stock scale Canadarm ("KerboArm") utilizes Breaking Ground DLC robotics, or Infernal Robotics - Next in 1.7.2 if installed Full IVA for all parts, including Mid Deck and Aft Flight Deck Craft files included for Stock + Breaking Ground, as well as for reDIRECT & Infernal Robotics - Next User manual included! IMPORTANT: This mod DOES NOT include the orange External Tank or boosters - these are from my other mod reDIRECT, which is designed to integrate with this mod but is not a dependency. It is perfectly possible to build a working launch system for this Orbiter using stock parts only! Screenshots (feat. reDIRECT, HabTech2 & Restock parts): More screenshots: New for 1.1: TUBES! Download: SPACEDOCK Dev versions available on GitHub USER MANUAL Additional texture variants by InvaderChaos! Dependencies: This mod has B9PartSwitch and Waterfall as dependencies, both of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTech Robotics are also bundled - these contain the parts for the APAS port, OMS engines, and the Canadarm. Recommended mods: Oranges and Photon Corp for updated External Tank & SRB parts in a matching art style reDIRECT - older ET and SRB parts as featured in the screenshots in this post. HabTech2 and Stockalike Space Station Parts Expansion contain space station parts in a matching art style - perfect payloads for your shuttle. Bluedog Design Bureau contains many US rocket parts, including the IUS which was used in Shuttle flights. Restock because seriously, if you don't have this installed, what are you doing? Atmospheric Autopilot makes flying the shuttle down to landing a lot less stressful. Shuttle Payload Delivery System features various parts for satellite deployment etc. SOCK recoloured and SOCK Repainted add alternate texture options for the orbiter, such as tiled, scorched, Enterprise and Moonraker variants. All rights reserved.
  3. The Idea: Like many others I love The Space Shuttle, mods and Kerbal Space Program, what else could you do but mix all 3 ? That's what I'm doing. A while ago on the subreddit, I did something similar surrounding the ISS. I want to continue that but also expand into other reality based and fictional shuttle missions, adventures if you will. The goal of this whole thing is to use Kerbal Space Program and a large amount of fantastic mods from this community to give everyone a unique vantage point of The Space Shuttle, her missions, their payloads, and hopefully enjoy the wonders and beauty of space and space exploration. My Inspiration: The idea behind this is not original by any means and I feel it is necessary to credit those who inspired me, and if you like what I do, you'll certainly like what they've done. @Jay The Amazing Toaster And his Kānāwai: Ares to Mars Kevin Gustafson and his amazing among other things ISS & Mir documentaries on Youtube @winged and his amazing among other things amazing Constellation Mars video @Zorg @alberro+and @Pioneer_Stevefor dazzling me with their magnificent screenshots @AmateurAstronaut1969 and their fantastic series on the ETS Space Station Freedom @Jacktical and their awesome series on the IRL concept of Space Station Freedom that goes by the name of Space Station Liberty @D0m1nu2 and their excellent International Manned Laboratory series, a recreation of International Skylab conducted in RSS! @Aviation365 and their wonderful series Go At Throttle Up, an RSS/RO depiction of Shuttle Flight both real and fictional while obeying Shuttle parameters. Myself, @lemon cup, and @D0m1nu2’s Sister Series, ISS Adventures, an in order recreation of the history of The International Space Station. You can find that here: Mods: Like some, I get very carried away with mods. It gets out of hand very quickly... below is a list of highlights and under the spoiler will be the entire list. @benjee10With Redirect, SOCK, and Habtech2 @DylanSemrau With Photon Corp @Beale With Tantares @tony48With KSRSS And the ReStock team with of course Restock. Thanks to those who submit missions, and to those who read and interact with this project! Shuttle Adventures has gotten really far and I'm happy to be a small part of it!
  4. Shuttle Orbiter Construction Kit REPAINTED DOWNLOADS: SPACEDOCK GITHUB | GITHUB DEV What does this mod do? SOCKrepainted adds more texture switches to benjee10's Shuttle Orbiter Construction Kit. Textures such as: Tiled cockpit, payload bay, elevons, delta wings, and rudder (Columbia & Challenger) Toasted texture to match Discovery's STS-133 appearance (by lemon cup) Aft fuselage with no black tile blobs (Early Columbia & Challenger) Space Station Enterprise texture (by Starstro) Space Station Enterprise window shutters (by MATVEICH_YT) Early Discovery blanket pattern delta wings texture Do I need any other mods? The dependencies of this mod are: benjee10's Shuttle Orbiter Construction Kit and its dependencies Invaderchaos' SOCKrecolored What version of KSP is this mod for? This mod was created for KSP 1.12.3 but it should have the same compatibility as SOCKrecolored. Recommended Mods: Here are some mods I recommend for playing KSP in general: Restock by Nertea reCOLOR by MATVEICH and AstroMods SPDS (IUS Mount) by MATVEICH Special Thanks to: @benjee10 for making SOCK and giving me permission to publish this mod. @Invaderchaos, @AstroMods, and @Talverd for inspiring me to make this mod. @AmateurAstronaut1969 and @Vals_Aerospace for play testing the mod. @Alphathon and @Doc Shaftoe for their assist at making normal maps. @AstroMods, @MATVEICH_YT and @lemon cup for their contributions to this mod. @AmateurAstronaut1969 for taking these beautiful screenshots. And anyone else who gave me feedback that helped me develop this mod. Additional Images:
  5. "Chasing Dreams" Introduction: Hello, and welcome to the "Chasing Dreams" thread. For the past few weeks, I have been working on my own alternate shuttle program and it's reached a point where I am confident enough to share it here. The main focus of this thread is to have a cohesive collection of all of the lore, mission profiles, and screenshots going forward. The main bulk of "Chasing Dreams" revolves around the shuttle program beginning in 1979 instead of 1981. This thread will follow almost every mission I do related to this, and should continue for quite awhile. Special Thanks: Tim Gagnon for the main patch and several others down the line. @Colby5874& Raccourier for helping me with patchwork. @AmateurAstronaut1969for inspiration with his Eye's Turned Skyward SSF thread. @Jackticalfor more inspiration with their Space Station Liberty thread. @Jay The Amazing Toasterfor their amazing Kānāwai: Ares to Mars @TruthfulGnome& @DG1for convincing me to do this, and thank you to Truthful especially for coming up with the name. The Space Shuttle Adventures thread & the ISS Adventures thread SunsetLimited84 and their Caliverse for the Delta-blue external tank idea. All of the mod developers that made this possible. Mission List (so far): Mods:
  6. No Shortage of Dreams Intro: For around 3 months I have spent a lot of time researching the Skylab program and procrastinating about what an alternative history of Skylab would've looked like if it went right. This will be my own take based on what I love and dozens of studies, PDFs, concepts, etc from the various space agencies/companies pitched for Skylab, mainly the Reuse Study by McDonnel Douglas and the Power Tower studies by Lockheed. It will focus mainly on Skylab being a S&D station and extended by the Space Shuttle. The thread will contain 1 mission per post containing KSP Screenshots and diagrams. Thanks: @Talverd For their help with certain ideas, pure support, and the main inspiration for all of this, and please check out their fantastic "Chasing Dreams" alternative history. @Kuiper_Belt With their Incredible Shuttle Adventures The Beginning. Skylab 1 and Skylab 2 (SLM-1) wait on their respected pads. May 14th 1973. Mission List Skylab 1 - Finished Skylab 2 / SLM-1 - Finished Skylab 3 / SLM-2 - Finished Skylab 4 / SLM-3 - Finished Skylab 5 / SLM-4 / TRS-1 - Finished Skylab 6 / SLM-5 / STS-2 - Finished Skylab 7 / SLM-6 / STS-5 - Finished Skylab 8 / SLM-7 / STS-6 - Finished Skylab 9 / SLM-8 / STS-7 - Finished Skylab 10 / SLM-9 / STS-12 - Finished Skylab 11 / SLM-10 / STS-14 - Finished Skylab 12 / SLM-11 / STS-16 - Finished Skylab 13 / SLM-12 / STS-18 - Finished Skylab 14 / SLM-13 / STS-21 - Finished Skylab 15 / SLM-14 / STS-22 - Finished Skylab 16 / SLM-15 STS-24 - Finished
  7. Attribution-NonCommercial-NoDerivatives 4.0 International Mk3 Shuttle Pack (aka Shuttle Lifting Body) is required to use this add-on. Shared textures are engines>CA_STME and shuttleStack>CAet Attribution-NonCommercial-NoDerivatives 4.0 International If you would like to see a mod supported by Cormorant Aeronology, write an @part patch and message me with the patch and a link to the mod so I can check it out. Like these fine people did Realism Overhaul Patch by @DrLicor (Github Link) 2.5x Scale dV Patch by Me and @TheRedTom on Github (Works with Quarter RSS by @pap1723) Real Plume Configs by @VenomousRequiem included USI-LS patch by @FellipeC included TAC-LS patch by @Spike88 on Github Cool Rockets effects by @damonvv on Github Stock Fuel Values by @PickledTripod on Github (Adjusts the ET and boosters to match Stock fuel volumes. Best used in 2x-3x systems) Persistent Rotation Upgraded by @MarkusA380 and @linuxgurugamer Atmosphere Autopilot by @Boris-Barboris Changelog This mod redistributes Firespitter Core by snjo and Roverdude - Forum Thread Module Manager by ialdabaoth and sarbian - Forum Thread Attribution-NonCommercial-NoDerivatives 4.0 International Parts derived from stock assets are free to be used in any way: CAdelta, CAstrake, CArudder, CA_Elevon1, CA_Elevon2 ----------------
  8. So I wanted to make a space shuttle in KSP, I decided to inspire the design a bit from the Pathfinder in the series "For All Mankind" (great series 10/10 would recommend) So yeah, the booster layout is similar to Energia, and the 4 KS-25s are offset on the main core stage to the shuttle. The shuttle itself has 2 Nuclear Engines and one lower 2.5m docking port for.....expansion . Monopropellant on the "docking module" can be toggled for use because the flow is off by default ;-; Mods required are Restock+ and Restock probably I haven't really kept track which is restock plus and which isnt ;_; Any Recommendations to improve it helps ;_;)/ https://forum.kerbalspaceprogram.com/index.php?/topic/182679-1111-restock-revamping-ksps-art-ksp-111-jan-31/ So there are three variants, the LEO for Low Kerbin Orbit payloads, Deep-Space for Mun and probably beyond if you can, and Tanker for refuelling operations in Low Kerbin Orbit Preview Images: Heres the craft Tanker: https://mega.nz/file/QMdm0TYC#A_ETQ3KJsRYQn6b4EO6hxuUt5N9NjYdoQtS-miSCMWk Deep-Space:https://mega.nz/file/MZdG3TDA#jX-v5S0HY64fc8ZvsspddbItKJozJy6PF4SN7jRx4mM Leo:https://mega.nz/file/VUUmTLYb#Vys8CM1XghFfgZq3ds0Fvi54Tqw93Qmc1ZIFtREyCpA
  9. Flat-Bottom Shuttle Systems is a modular parts pack which allows you to build flat-bottom space planes! These parts have a triangular cross-section of 2.5m and, due to the flat bottom, provide some lift. Please note, the RasterPropMonitor mod is required for the IVAs and will have to be downloaded separately. Comments and feedback are appreciated. Updated: 3/17/2019 The latest update includes surface-attachable wings, added adapters for Mk2, Mk2.5 and Mk3, and new engine mounting plates. Now uses B9 Part Switch. Download from: SpaceDock Required: RasterPropMonitor Parts List: Sample Images: Cross-section Specifications: Please note this mod is still a work in progress. Next Update:
  10. Space Shuttle Engines (SSE) Space Shuttle Engine (SSE) pack by Klockheed Martian Engine Manufacturer - for Kerbal Space Program. By zer0Kerbal, originally by @dtobi and then by @sarbian adopted with express permission and brought to you by KerbSimpleCo About the pack by @dtobi Parts: eleven (11) engine parts X0, X2 and X3 Space Shuttle Engines X4 Linear Aerospike Engine Orbital Maneuvering System (OMS) Engine Double - Orbital Maneuvering System (OMS) Engine Shuttle Shoulders attachment point for OMS Two big 2.5m engines. One can rotate (check action groups and context menu) sixteen (16) tank parts Four tank shapes in four different sizes (16 parts in total) six (6) other parts Two fuel controllers for controlling fuel lines' flow Radial mount for shuttle engines Example Craft The example craft are supposed to give you an idea how to setup the engines, fuel controllers, tracks, etc. Atlantis and Endeavor require Procedural Wings and B9 Part Switch. Explorer requires B9 Part Switch. See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages See full Imgur Album This is a tutorial series about building and handling your own space shuttle in KSP Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Klockheed Martian Ltd (KM/L) Suggests other addons by Klockheed Martian Ltd (KM/L) Space Shuttle Engines Asteroid Cities (KM/AC) Special Parts Division (KM/SPD) Addons that benefit Space Shuttle Engines (SSE) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kerbal Joint Reinforcement (KJR) On Demand Fuel Cells (ODFC) TweakScale (twk) Supports Procedural Wings B9 Part Switch Either 3 Module Manager Module Manager /L Tags parts, control, graphics red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @dtobi for creating this glorious parts addon! @sarbian for picking up where @dtobileft off see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  11. 20 years ago, on 1/16/03, shuttle Colombia launched STS-107 crew into space.
  12. DISCLAMIER: The Auora crew transport is not retired. It just isn't capable of lifting the payloads the Ranger can. So Andrew the Astronaut Industries presents the SSCT-1 "Ranger" Download link: https://kerbalx.com/Andrew_the_Astronaut/Ranger-V02 What do you think?
  13. SHUTTLE ORBITER CONSTRUCTION KIT RECOLORED This mod adds three different paint schemes and a few decals to @benjee10's Space Shuttle from his mod Shuttle Orbiter Construction Kit(SOCK). This mod says 1.9, but it should work in any KSP version as long as SOCK and it's dependencies are installed. So far, I've only added three paint variants, but this may change in the future. Feel free to suggest alternate color schemes (please include pictures when doing so) and I will be happy to consider them, but just note I will be resistant to add too many, as the shuttle textures are very large. Additionally, these paint schemes are limited to textures (no mesh changes) and I will be unlikely to consider color schemes that require me to extensively alter TPS tile/AFRSI blanket placement (i.e. I will probably not do a Buran variant, sorry). PAINT VARIANTS: -Columbia -Includes Columbia's tiled rudder -STS 9+ Columbia rudder w/ SILTS pod -Columbia delta wing with black tiles in the front and black thermal tiles on the aft section -Challenger -Black thermal tiles on aft delta wing, also used on Discovery, Atlantis, and Endeavour until 1997 -Enterprise -Based on the real life design of Shuttle Enterprise -Revised TPS tiles on cockpit and aft section -Shuttle windows are now surrounded by white tiles -SOCK already comes with the Shuttle Enterprise name plate -Moonraker -Based on Shuttle Moonraker from the 1979 James Bond movie Moonraker -Features its iconic orange stripe that spans the shuttle's delta wings, aft section, rudder, and cargo bay -Revised TPS tiles on cockpit and aft section -Shuttle windows now surrounded more black TPS tiles -Includes Moonraker name plate and various decals (like the Drax Enterprise Corporation Logo and the Moonraker shuttle numbers from the movie) -Chrayol -Based on @DylanSemrau's Chrayol Design Organization's PSLV color scheme -TPS tiles (white and black) are now Chrayol red -Alters practically every external shuttle part including the cockpit, cargo bay, aft section, delta wings, rudder, body flap, and elevons (Screenshots featuring reDIRECT, HabTech 2, Modular Launch Pads, Bluedog Design Bureau, KNES, Near Future Exploration, and Conformal Decals) Credit to @Jay The Amazing Toaster: DOWNLOADS: SPACEDOCK GITHUB Dependencies: This mod is dependent on SOCK, and therefore is also dependent on its dependencies (which are bundled with the mod) B9PartSwitch, PlumeParty, Benjee10 Shared Assets, and HabTech Robotics. While the mods reDIRECT and HabTech 2 are NOT dependent, I HIGHLY recommend them, as reDIRECT includes the shuttle's external orange tank and boosters, while HabTech 2 includes ISS station parts which your shuttle can launch.
  14. The Aquarius Program - Space Shuttle to the Moon This is a project I am doing in KSP that I'm currently posting in Space Shuttle Adventures, but I thought it might deserve its own thread, so I'll put the posts here. This Alternate History of the Space Shuttle is where I try to send a Shuttle to the Moon in 2.5x KSRSS. The main goal of this timeline is to set up some sort of crewed station in Low Lunar Orbit, and potentially find water on the poles of the Moon. The rest will be explained in later posts in this thread. I hope you enjoy this Alt-Space Shuttle History, and make sure to nitpick this timeline if you want to, so I can improve it in the future. I already made the first post of this timeline in the Space Shuttle Adventures thread, so I'll just repost it here. ____________________________________________________________________________________________________________________________________________________________________________________________________ STS-200 - A New Beginning - January 14, 1985 The Aquarius Program: Part 1 In the late 1970's, NASA officials realize the Space Shuttle's potential to return humans to the Moon after the Apollo Program, and devise a program to do so, the Aquarius Program. The main goals of this program are to return people to the Moon permanently, and second and most important, to discover ice at the Lunar Poles, to possibly use for drinking water at a Lunar Base, or to make rocket fuel for refueling depots in orbit. The way that NASA has planned to send a shuttle to the Moon is to launch a External Tank Refueler on one of the last remaining Saturn V's, and to slowly fill up the empty tank with modified Centaur-G's launched by Shuttles or Titan III launch vehicles, then dock with a Space Shuttle's ET that the shuttle carries with it to orbit. The shuttle will then ignite its modified Block III RS-25's and burn for the Moon. Workers immediately begin on modifying an unused External Tank for use a refueler, and paired it up to the two stages of the SA-514 Saturn V, slated for launch in the beginning of 1985. The External Tank Refueler will be reusable, so hopefully the last remaining Saturn V will not have to be sacrificed for the sake of human exploration. With the beginning of the explanation of the Aquarius Program out of the way, let's fast forward to the launch of the modified External Tank on the Saturn V. ____________________________________________________________________________________________________________________________________________________________________________________________________________________ January 14, 1985, Launch Day of STS-200 The Saturn V with the ET Refueler sits out on Pad 39A, waiting to launch to a 28.5 degree inclination orbit. We have F-1 Main Engine Start. Liftoff! We have a Liftoff! We have cleared the tower! Beginning to pitch downrange of the launch site. We have confirmed shutdown of the 5 F-1 engines; S-II Stage Separation. J-2 Engine Ignition. We have confirmation that the S-II Skirt has been jettisoned. The S-II Stage continues to orbit with the empty External Tank Refueler. Beautiful views of Florida and the Atlantic Ocean. Pitching down to insert into Low Earth Orbit in only one continuous burn. Nominal Insertion into orbit; shutdown of the J-2 engines. The Refueler has been deployed into orbit! The mission is looking good so far. The Solar Panels under the ET are beginning to hinge outwards for deployment. The hinge outward maneuver has been completed. The Solar Panels have successfully deployed! The ET Refueler will now wait in LEO for Centaur-G's to refill it so it can refuel the Shuttle's External Tank for the Moon.
  15. Space Shuttle System (SSS) Space Shuttle System is a high quality, high fidelity Space Shuttle mod for Kerbal Space Program By zer0Kerbal, originally by @DECQ, Dragon01, and @Olympic1 with contributions by @Radar adopted with express permission and brought to you by KerbSimpleCo Preamble by DECQ See More Review by Kottabos Gaming Help Wanted Localization Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies Kerbal Space Program Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Docking Port Descriptions (DPD) Drop Tanks (DROP) Drop Tanks III (DTIII) Exception Detector (EXCD) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) Mkerb Science Instruments MoarKerbals (MOAR) Not So SimpleConstructon! (NSSC) OhScrap! (OHS) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Pteron (MSRV) ScrapYard (SYD) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Stack Inline Lights (SIL) by Axial Aerospace Dreamer (DREAM) LanderTek (LTK) Simple Cargo Solutions (CARGO) WhimChaser (WHIM) by Klockheed Martian Limited (KML) Asteroid Cities (AC) Space Shuttle Engines (SSE) Space Shuttle Tanks (SST) Special Parts Division (SPD) by BobCat Industries (BOB) Soviet Engines Soviet Pack Buran Kliper Lunokchod1 Мир (MIR) N1L3 Progress Протон (Proton) Soyuz SoyuzU JoolV Nautilus HOME Supports ModularManagement (MM) or Module Manager JSI Advanced Transparent Pods (atp) Connected Living Space (CLS) Ferram Aerospace Research (FAR) Kerbal Attachment System (KAS) Kerbal Inventory System (KIS) Kerbal Joint Reinforcement (KJR) KURS style docking camera MOARdV's Avionics System (mas) KSP Recall (REC) Raster Prop Monitor (RPM) TweakScale (TWK) Universal Storage (US) RemoteTech (RT) ASET Props Pack ASET Avionics Pack KSP Wheel (kspw) Shadow Space Technologies Unlimited - Labs Division (SSTU) Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @DECQ, Dragon01 and @Olympic1 for creating this glorious parts addon! @Radar for updating and further contributions see Attributions for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
  16. Introduction The Space Shuttle was the first orbital spacecraft designed to be reused, and allowed routine access to spaceflight at a low price. Unfortunately after 2 tragic disasters and mismanagement it never seemed to be that way, and many feel it did not live up to all its original goals. Using Kerbal Space Program's Real Solar System mod and obeying the real Shuttles capabilities, I would like to showcase a different path, through an alternate history where the Space Shuttle is utilized to its true potential. Some of you who are familiar with the Shuttles history may recognize some real-world additions in this timeline, and if they have been adjusted. I hope that you enjoy this showcase and that it might entertain or educate some readers about lesser known parts of the Space Shuttles long history. Mission reports will be in Imgur albums and are dependent on my schedule but I will try to get at least two out every week Background This KSP save using Realistic Progression 1 started out in the 1950s with experimental aircraft and suborbital science rockets. The launch history has mostly followed real world history, running through the Mercury, Gemini, Apollo, and Skylab programs. Over 150 unmanned U.S. satellite launches have been recreated, and highlights of noteworthy missions will be included in a bonus mention at the end of each Shuttle mission report. Mods The entire mod list is quite long although can be installed easily using CKAN. Below is the mods important to the Space Shuttle, with the entire list in the hidden section Shuttle Orbiter Construction Kit reDIRECT Photon Corp. And of course, Real Solar System and Realism Overhaul Credit This project of mine has been in the works for more than 4 months before posting, and everything in it would not have been possible without the work of the creators of all the mods listed above, and the entire RSS/RO/RP-1 team Special thanks to @Stonesmile for help with getting the awesome Shuttle by @benjee10 into RSS More to come
  17. An introduction In the 1980s, NASA proposed a concept for a permanently crewed Earth orbiting space station, dubbed Space Station Freedom. Freedom would be the US counterpart to the Russian Mir. But as time went on, and support for the idea dwindled, space station freedom was canned. Luckily, this concept would eventually evolve into the International Space Station that we have today, which you can find here documented in @Kuiper_Belt and @lemon cup's wonderful thread ISS Adventures! I decided to create this thread, to document the construction of my own version of the power tower concept. So where to begin As this is my first post and because I haven't made KSP images properly for people to see before, I am going to be starting of with some shuttle images I've created over the past few days. If you have any suggestions about where you would like to se me take this thread and how to improve it, don't hesitate to tell me! Thanks I'd like to give a huge thanks to @lemon cup for giving me advice on starting this thread, he is a HUGE inspiration to me and if you haven't seen his images, they're simply stunning. I would also like to credit some other creators who have greatly inspired me, so I highly recommend you check out their threads too! @Jay The Amazing Toaster with the awesome Kānāwai: Ares to Mars! @AmateurAstronaut1969 with the fantastic ETS Space Station Freedom! @Kuiper_Belt with the amazing Shuttle Adventures! Enjoy! The maiden launch of Space Shuttle Adventure on STS-10
  18. What is this? In real life the Space Shuttle Program was originally supposed to make access to space cheap and easy, flying up to every two weeks and being the US’ sole launch vehicle. For various reasons the Space Shuttle never lived up to these early goals, but in this KSP play-through I’m recreating the program somewhere between what it was supposed to be and what it actually was. I’m probably never going to get to a launch every two weeks, but I’ll be flying frequently and including payloads planned for the Shuttle but never flown like the Shuttle-Centaur liquid-fueled upper stage. While I’m not going to be keeping detailed tracks of budgets or anything, I am going to be assuming that my budget is larger and supports more planetary/science missions than the IRL NASA budget did and plan fun payloads accordingly. (Mid-1980s Viking 3 lander to Duna? Moved-up and expanded Mariner Mark II Program? Yes, please!). The Game I’m playing in Sandbox because I want all of the shuttle parts available immediately, and generally want to do things as I see fit for my recreation (which is not always the way KSP wants to do things). I am, however, self-imposing other rules for verisimilitude; for instance, the Space Shuttle Main Engines cannot be re-started. I am not allowing reverting to launch or VAB, and while I am quicksaving at key points I will reload a quicksave ONLY in cases of gross pilot error during launch or landing. [Edit: having played for a while I am not sticking as closely to the quicksaving rule as I'd planned...] I’m renaming most of my Kerbals (except for Jeb, Bill, Bob, and Val, obviously) using a random name generator, mostly so that my mission patches don’t just say “Kerman Kerman Kerman Kerman Kerman ….” Mods: TAC Life Support, Dang It! Continued, Decal Stickers R2.0, Tantares (after February 1986, parts used only on SSSR mission). I may add other part mods later but don’t intend to significantly change the functionality of the game beyond the mods I already have. The Metagame In order to do my own homebrew simulations of things not included in the base KSP game, I’ve written Python scripts to tell me how long the Shuttle needs to spend being processed after each mission, and whether the weather is clear for launch or landing on each day, including a forecast for the next week (based on real-life Kennedy Space Center and Edwards Air Force Base weather data for the dates in question). I’m also using the calendar Year 1=1981, Year 2=1982, etc., and split the 426-day Kerbin year into 12 months, each of which has 5 more days than our real-life calendar (except for February, which has 6 more). The Dirty Secret The shuttle’s crew compartment is actually two Mk3 cockpits clipped together It was the only way I could get the orbiter’s balance right so that it would be stable during both hypersonic flight and landing, and has the added benefit that I can fit the same crew of 7 or 8 used by the IRL Shuttle. Mission Reports For each mission I’ll provide a mission written from the perspective of the kerbals, including mission patches and screenshots. Once I start flying I’ll edit this post to include a table of contents/quick-links below. Table of Contents/Summary of Missions/Mission Patch Galleries Shuttle Flights: STS-1 - (1981-) [A gallery of all of the full-sized patches can be found here] SSSR Flights: Svoboda Base Module - (1986-) Preview Following extensive simulator tests for craft design and years of construction of testing, the Space Shuttle Columbia was rolled out to Pad 39A at Kerbal Space Center on February 34, 1981. After a successful Flight Readiness Test Firing during which the three Space Shuttle Main Engines were fired for 23 seconds on the pad on March 20, the shuttle now stands ready for its first flight. Astronauts Jebediah Kerman and Abe Dykstra are scheduled to launch on April 3 to take Columbia on a 2-day test flight. All eyes on Kerbin turn towards the brave astronauts and the shining winged rocket straining towards liftoff… Columbia completes Flight Readiness Test Firing, March 20, 1981.
  19. Shuttle Payload Technologies v0.2 This is the development thread for Shuttle Payload Technologies, a mod that I'm currently working on. The main goal is to flesh out the amount of parts available for shuttle payloads. Currently in the plans are: KU Band Antenna Spacehab Weird Shuttle-Salyut module thing Build-your-own LDEF + contracts for it Spacelab Pallet experiments + contracts Probably some satellite mounts Maybe Hubble and it's servicing equipment from the following missions? Anything else people ask for that I agree with! License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Changelog: Download Spacedock Github Required Mods: Comorant Aeronology DIRECT
  20. Full Scale, Full Stock, Full Function On April 21, 1981, STS Columbia launched for the first time. Just as Yuri Gagarin’s first flight exactly 20 years earlier, Columbia opened up a new era of space flight. The Shuttle provided an unparalleled capability to service satellites in orbit, providing a flexible base of operations for seven astronauts for two weeks in low earth orbit. It is not too much of an exaggeration to say that without the shuttle we wouldn’t have Hubble, the ISS, and many, many scientific advancements. About the replica This craft began about five months ago, as I realized that I was rapidly approaching 100 craft uploads on KerbalX. I wanted something BIG to mark the milestone. This craft went through two major revisions, and countless minor revisions. Of note, this craft wouldn’t be where it is without the help of @HB Stratos who took my poorly made cargo bay and made it work 100% of the time. Additionally, this craft deserved a proper craft video. I'm really proud of it, give it a watch: Flight Manual Launch Orbital and Payload Operations Reentry and Landing Download Link https://kerbalx.com/servo/11-STS Enjoy! This is a difficult craft to fly, but I promise you, it's well worth it.
  21. Hello yall Just wanted to know all of your opinions on these three mods. This is my first topic I have created, so let me know if there is anything better I can do pls!
  22. @benjee10 Your mod will never let me down! Hope you enjoy these pictures!
  23. Hey Guys, So, my kind of favourite Orbiter right now is the space shuttle. After I found some good ones in the internet that fly reasonably well to orbit, I have problems reentering Kerbin. So I have a few questions. I'm reentering Kerbin at about 2500-3000 Km/h. Where should I do a manuever node to safely land at the "Main Base", you know, the rollway. I'm always missing the rollway for about a few hundred kilometers every time (or I crash). Is there a kOs Script you guys have that'll do something like that? Because I believe the whole landing thing is complicated.
  24. Welcome everyone ! In this thread I'll review my (second) take on the famous STS Challenge. My first participation was more than a year ago, and I'm starting a new one, which shall include many things I've learned about building rockets since then. I'm focusing on modules integration, packaging solutions and good-looking contraptions more than trying to be as realistic as possible. There is no mods in this sandbox but Chatterer. This might be pic heavy because I want to describe every part of the first flight to show how the craft handle. Album list on imgur : STS 1 : Deploying 40t. payload STS 2 : 6 Geostationnary relays STS 2b : Recovering the 40t. payload STS 3 : Téléscopâté on solar orbit ! STS 4 : High altitude crew rescue STS 5 : Minmus Space-Station : Propulsion Module STS 6 : Hab Module STS 7 : Science Module STS 8 : Second Science Module, Station Complete ! STS Minmus 1 : First steps STS Moho-Duna because why not STS Duna Bis : 2 Shuttles + Outpost The spacecraft is named Sh(uttle)Or(biter)Pa(ck), it is a combination of many improvements I had to make to my previous shuttles. ShOrPa (Standard) main features are : _1.5 Mk3 bay & Mk3 ramp, front bay is facing ground to use drills or dump stuff on surface. _SSTO capacity. _Low TWR with only 4 Nukes (140+t. empty), +5000dV. _Fuel tanks and engines are modulable if missions requires higher thrust (Tylo?). Orbiter main features : _Total mass is 1065t. (without cargo). _2x6 Kickback SRB clusters (1000dV). _6+1 Vectors (2500dV) + 4 Rapiers to assist lift-off. Here is a post which shows a few details of the design : STS 1 / 1b : Launch Launchpad : Ignition & lift-off ! SRB Sep : Burning to raise Ap : External tank separation : Final orbit 150x150 : Payload separation (40t. dummy tanks) : Re-entry burn, quite hot ! Coming down on KSC, just at the horizon : Heavy flare to kill orbital velocity (max G during mission was only 4.8): Turn around to line up on runway : Final flare : Parachutes : Landing :
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