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KSP 1.12.5 Restock [1.5.0] Last Updated August 28, 2024 Release Album It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork. Recently Squad seems to be attempting to do something to attempt to address it, but they're taking the art in a direction we stylistically disagree with and does not solve the inconsistency issues that plague the game. Because of this number of community members have come together to try to create a project that revamps KSP's art. This project has the following goals: Create a unity of design and style for all parts: In order to minimize work we'll be targeting the revised aircraft parts, which are the largest consistent block of parts. Preserve the general aesthetic of KSP: We will do our best to keep the stylings of the more iconic parts while updating quality and fidelity. Create consistency in detail level: no more 4k textures for tiny parts! Minimize performance impact: use atlasing and efficient texturing to limit the need for any kind of better hardware than base KSP. Do not affect gameplay or part balance Features About 250 revamped parts (so far!) focusing on the ones that are used most in construction New part variants where they made sense Boattail, compact and regular variants for engines Orange insulated 3.75m tanks! Gold foil-wrapped probe cores New engine effects for all engines Check out the part replacement list for it is LARGE. Asset Blacklisting Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. However, this method may break mods that depend on the stock assets. There is an easy way around this as we provide a method to whitelist files. Check the entry on the Restock Wiki for more information about this. Known Issues Please check the issues list for more information on known issues. Some mods are currently not compatible, here's the ones we know about and some fixes. RemoteTech: Some parts will need to be whitelisted, no ETA Frequently Asked Questions Q: Will this break my existing stock craft if I add/remove it? A: It will not. Q: Did you change aerodynamics/colliders/drag cubes? A: We minimized the impact as much as possible. Let us know if you have a concern. Q: I don't like what you did with XXXX. How do I get rid of it? A: We wrote a whole page about it. Q: Something broke! My mod that uses the stock assets isn't loading! A: Look at the Asset Blacklisting section above Q: Will you redo the IVAs? A: Nope. Q: Will you redo more parts? A: Yes. Q: I found a bug, what do I do? A: Stay calm. Ask here if anyone else sees it. If not, post on our Issues board with screenshots/logs/reproduction steps. Q: I see you added some more variants? Can you add more? Every part in purple? A: Nope. Dependencies (Required and Bundled) Module Manager Licensing All configs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All plugin code is distributed under the LGPL All bundled mods are distributed under their own licenses. DOWNLOAD MIRRORS Primary (SpaceDock) Tertiary (Github) Issue Tracking and Source KSP 1.12.5 Restock+ [1.5.0] Last Updated August 28, 2024 We believe that there are a number of places where KSP is missing key parts - for example, the 3.75m, 1.875m and 0.625m size classes are a little sparse. Restock+ aims to create parts that fill these niche, and is a carefully curated, fully optional project (that requires Restock to be installed of course). Release Album Here's the list of new parts. Some of these parts overlap in purpose if the Making History expansion is installed and will not show up if this is the case. Frequently Asked Questions Q: How did you choose what parts to add? A: Typically these parts are missing from size classes. 3.75m and 1.875m parts for example lack basic conveniences such as orbital engines, drone cores and batteries. Q: Will you add xxxx? A: Probably not. Q: What's going on with the Making History-like parts A: If you own Making History, the Restock+ parts that overlap with the MH parts (fuel tanks, etc), will not be added. Instead, those parts will have their art replaced. Q: I found a bug, what do I do? A: Stay calm. Ask here if anyone else sees it. If not, post on our Issues board with screenshots/logs/reproduction steps. Dependencies (Required) Module Manager Restock Licensing All configs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All plugin code is distributed under the LGPL All bundled mods are distributed under their own licenses. DOWNLOAD MIRRORS Primary (SpaceDock) Tertiary (Github) Issue Tracking and Source Awesome People Contributors Artists Plugin Code Lead Testers @Nertea @cineboxandrew @Beale @Kavaeric @Well @riocrokite @passinglurker @blowfish @DMagic @Tyko @Poodmund Support Us If appreciate the blood, sweat and tears that has been put into this project, please support us with a donation! It will be used to buy coffee/beer/assuage significant others and we really appreciate it.
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I know there are already quite a few tutorials about this topic but I want to write my own anyway Let's not waste any time and start directly In general, there are two methods to install mods: manually and via CKAN. Both methods got their advantages and disadvantages. Manual installation CKAN installation Advantages: Every mod can be installed manually Full control over the installation process Disadvantages: Updating mods one by one can be quite annoying You have to take care of dependencies as well Advantages: Quick and easy installation process Dependencies are handeld by CKAN automatically Version control and easy update method Disadvantages: Not every mod supports CKAN Less control over the installation process A few more things in general and about this tutorial If you got KSP on Steam, it is recommend to move the game directory out of the Steam directory to prevent auto-updates! It is not possible to deactivate updates on Steam but a new game version may break a mod and/or your (modded) savegame, so you definitly don't want to update the game before you know if all your mods will still work fine or got updated. Keep in mind that many mods which are compatible with KSP 1.4.x, are still compatible with 1.5.x and 1.6.x. If you play on 1.5.x or 1.6.x and the mod you want to install isn't available for your specific game version, you can still try an older mod version with good chances of success For most parts of this tutorial, I'm going to use "SCANsat" as an example, for various reasons How to install a mod manually Before you install a mod, you should know your game version so you can get the corresponding mod version. If you are not sure which game version you got, launch the game and take a look at the lower right corner in the main menu: In this example, the game version is 1.6.1. Where to download mods There are three "main sources" for mods: Spacedock (provides a short preview/description and you can search for mods, many mods available) CurseForge (also a short preview/description and a search function) This forum /github (searching the forum can be difficult but the mod threads contain the most informations about the mod. Most release threads contain a download link to Spacedock, CurseForge and/or GitHub) Download the correct mod version On Spacedock, you can download the latest mod version via the "Download" button and the compatible game version is listed in the information panel. If you need a different mod version, open the "Changelog" and Spacedock will present every previous released mod version to you, together with the game version it was build for: The design on CurseForge is similar: One button to "Download Latest File" and a "File" section which contains a list of previous versions: Many GitHub links already direct you to the "Release" section of a repository but if you find yourself in the "Code" section, you have to browser there on your own The "Release" section looks a bit differently but the latest version will always be the first entry. Old mod versions are available as well but there is not always the corresponding KSP version number listed. Sometimes it can be found in the mod name or the changelog of a release. To download the mod, just click on the link for the .zip archive: In fact, @Gargamel already posted a detailed explanation about this topic, so if you are still in doubt how it works, you may want to read it as well Dependencies Quite a few mods require one or more other mod(s) to run properly or at all, these "other mods" are called dependencies. A distinction is made between hard- and soft dependencies: Hard dependency: Required with no exception. If you don't install a hard dependency, you'll experience crashes, errors and misbehaviour of the mod. Soft dependency: Required for additional features but not necessary to run the mod. Dependencies are usually listed in the very first post (OP) of the mod release thread, in the "Information" tab of SpaceDock or the "Overview" tab on CurseForge. Sometimes, the dependencies are highlighted like this: Sometimes, they are just mentioned somewhere in the text, in this case in the install instructions: Take your time to read the informations provided by the mod author, so you don't miss anything crucial Installation Let's start with the step, all of you are waiting for First of all, you need to find and open your KSP install directory. The install location depends on your system and where you bought the game so if you don't know where to look at, search your system for the "KSP_x64.exe". Keep a window with your KSP directory open. Mods are usually distributed within .zip archives. You can un-zip the archive in a separate folder or unpack the files directly where they are supposed to be, that's up to you. I prefer the latter method Open the folder/zip file of the mod in a separate window and place it somwhere next to the window which shows your game directory. Now, there are two cases which can happen: Case 1: The mod folder comes with a "GameData" folder As pointed out by @MaltYebisu, this method doesn't work on MacOS. Mac users, please scroll down a bit and read about case 2 If the mod folder contains it's own "GameData" folder, you can drag and drop it directly into your game directory, which also contains a "GameData" folder. This will merge both folders together (should work on each operating system): Be sure, to drop the folder into an empty space and not into any other folder! Case 2: You get the plain mod folder If the mod is not distributed with it's own "GameData" folder, you drop the mod folder directly into the "GameData" folder of your game: Again, be sure, to drop the folder into an empty space and not into any other folder! On a sidenote: Some mod authors who wrote/maintain multiple mods, uses an additional sub folder for all of their mods (for example: Kerbal Alarm Clock and Transfer Window Planner). Don't worry about this, just treat them like the mod in the case 1 scenario and merge the folders together (Case 3: ModuleManager) "ModuleManager" (MM) is powerful mod on it's own and a common dependency for many other mods but so far, the install instructions don't fit for MM. It is a little bit special in two ways: First of all, you will not find a release version within the github repository, on SpaceDock or CurseForge. In order to download ModuleManager manually, you have to visit the MM thread here in the forum: The very first post of this thread contains multiple download links for MM to fit for different versions of KSP. You have to scroll down a bit to find them: If you cannot find your KSP version in this list, follow the instructions in the MM thread. Also, MM is distributed as a plain .dll file and to install it, you have to place the "ModuleManager.dll" directly within the "GameData" folder of your game....no sub folder or anything else, just like this: (Picture was added quite some time after I wrote this tutorial, please don't get confused by the different mods which are installed here, compared to previous screenshots) That's already everything you have to do, MM is now installed properly How to install a mod via CKAN CKAN is a powerful and very well supported tool to manage your mods. You can install, update and remove mods with just a few clicks and even dependencies are handled automatically. It is available for Windows, Linux and MacOS and can be downloaded here: Launch CKAN After starting CKAN, you are asked to choose a KSP installation (you can manage multiple installations and versions): CKAN automatically searches in some default installation paths for KSP, but if you followed my recommendation from the beginning and moved it somewhere else, you need to add it manually. Click on "Add new", navigate to your KSP install and select the "buildID64.txt". On the first run for a new KSP install, CKAN will also ask you if you want to update the modlist and repository on each launch. I would suggest to allow both options so you are always up-to-date but it's up to you: Basics about the UI The UI of CKAN is pretty intuitive: By default, all mods which are compatible with your KSP version will be listed. Since the list will be pretty long, there are some search options available like "mod name", "author" and "description". You can also decide which mods are listed in general by setting up the filter: Manage your mods As soon as you found the mod you want to install, click into the little box on the left to select the mod: Now, the "Apply changes" button becomes available. Click on it, to display the changeset (you can also click on the "Changeset" tab). In this example, you will notice that ModuleManager will be installed as well even though we didn't select it manually. ModuleManager is set as an dependency for SCANsat so CKAN will install it automatically: Hit "Apply" in the lower right corner to proceed. The next two steps are optional, it depends on the mod you want to install: Some other mods may be recommend or suggested to use along with the mod(s) you want to install. The main difference between those options is the pre-selection: Recommend mods are "opt-out" and suggested mods are "opt-in". In both cases, you will find a button in the lower left corner to select or de-select all mods from these lists. If any of these lists appears, pick your choices and click on "Continue" to proceed. CKAN will now download and install all selected mods and their dependencies If you want to uninstall a mod, just unselect the mod in your list and repeat the installation steps. Dependencies are not removed automatically but if you remove a dependency, every mod which depends on it will be removed as well! Advanced stuff CKAN provides some very useful tools and informations and I want to show you a few of them. Compatible KSP Versions by default, CKAN will only lists mods which are compatible with your game version. Since many mods which are compatible with 1.4.x still work fine in 1.5.x and 1.6.x, you can allow CKAN to show and install these mods as well: Just select the versions you want to allow and apply the changes. Metadata/Relationships/Contents/Versions On the right side of the CKAN UI, you will find four tabs to display Metadata, Relationships, Contents and Versions: Metadata shows some general informations about the mod like version, author and links to the homepage (usually forum post) and the source code. Relationships shows informations about dependencies, recommendations, suggestions and mod conflicts: Dependencies are marked with a "star", recommendations got a "thumb up", suggestions are marked with a "i" and conflicts are marked with a "!". If a mod name is highlighted red, it is not compatible with your game version (if it's a dependency, you cannot install the mod!). You can double click on these mods to find the corresponding CKAN entry. Contents will show you a simple list of the mod contents but it requires to download the mod. There is also a button there to download it (without installation). Versions provides a list of all available mod versions. Compatible versions are highlighted and if you want to install an older mod version, just double click on the list entry. If a newer version is already install, you need to remove it first. I guess that's all for now, fedback and corrections are welcome Happy modding
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The KSP forum moderator's team presents the A Forum User's Guide to the Thread of the Month A brief introduction: As many of you know, since June 2013, the moderation team has been able to bestow the Thread of the Month to deserving threads created by community members. Only recently, within the last few years, have I become involved in creating the thread announcing the monthly Thread of the Month and the annual Thread of the Year. Since my involvement, I will be the first to admit I've gradually made a few changes to both the Thread of the Month and the process used to select them. It is my hope that this guide will answer a few questions about how the moderation team goes about using the nominations we receive from the community for the Thread of the Month, and the expanded categories nominations are filtered into. There are also some other things that I'd like to share with the forum community that goes into the decisions made when the Thread of the Month is prepared. Each major part of the decision making process is explained in this guide. For those of you who strive to create a thread worthy of the Thread of the Month recognition, I hope it helps answer many of the questions I've been asked over the past couple of years. I'll start the guide by explaining the categories and then I'll address the other major points used in turn. The categories explained: One of the changes I wanted to do to the TOTM was to highlight more of what the community was offering each month - and the best way to do that was by creating categories. Currently, here are the categories we use for each Thread of the Month and a brief explanation of what each category is (most of this is copied off the Threads of the Month): Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a thread that, while not directly Kerbal Space Program related, is a creative work, fan-fiction, or other presentation related to the game. If you write fan fiction, do KSP-themed doodles, paint, CGI, or Lego dioramas or craft, or anything else that is creative arts-based and associated with Kerbal Space Program, this is the category where your thread might be featured if it is nominated. Forum Member-Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenges threads are created that expand our fun with the game and press our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let’s face it, we all have our go-to design basics and vehicles we like to use. So sometimes, a good challenge can cause us to think of another way to achieve our goals. Ideally, these challenges and missions should be original or older challenges from the forum. Still, they cannot be modifications of official challenges from @SQUAD or @Intercept Games as released on official KSP social media platforms. This category will probably be divided into KSP and KSP2 subcategories. Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that add quality-of-life gameplay improvements to Kerbal Space Program. This category will probably be divided into KSP and KSP2 subcategories. General community thread of the month: This category features a thread that adds to the community and doesn’t fit the game support/game mod categories. This can be anything. In previous months, we have featured threads involving actual science, suggestions for KSP2, real space missions, and anything else you can think of. Video-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other form of cinematography of a Kerbal mission report using in-game video recorded gameplay. In January 2023, I changed this one without warning the moderation team. Most of the more recent cinematic posts have been posted in one thread rather than their creators creating a new thread. And there’s nothing wrong with it; it just meant those creators did not receive the recognition they deserved. A change was made, and for this category only, the TOTM became a Post of the Month (POTM) - with a unique graphic. Honorable Mentions: Just as it says on the TOTM, sometimes it’s a challenge to choose which threads will receive the honor of being selected as the Thread of the Month for our five categories. We get so many good nominations each month to choose from, but we limit it to one for each type. Threads nominated but not selected as a thread of the month become honorable mentions. Honorable mentions will automatically be reconsidered for future TOTMs. After a thread is nominated, it is categorized according to its kind. Any thread that does not fit one of the easy-to-identify ones is put in the General Community Thread of the Month. When we first began the categories, there were times when we would list more than one as a "thread of the month" for that category. Over the past couple of years, we no longer do this. There is now only one thread of the month per category. All other threads nominated for the same type will be listed in the "Honorable Mention" category. What makes a thread a Thread of the Month: In the header of this post, there’s an image containing five points. These five points are important guidelines to determine the difference between an honorable mention and a thread of the month. I want to explain those a bit to give you insight into what we look for in the nominations. The value of the thread to the forum community: Of the five guidelines used, this one is the most important. We consider the value the thread brings to the forum community. Since we have various categories in the TOTM, this becomes easy. The categories allow us to consider nominations of the same kind rather than having to choose just one thread of the month over a variety of threads – even if they were totally different. If a forum game is nominated, it will always be listed as an Honorable Mention. Participation in forum games does not add to a member’s post count. Although forum games are fun and add to our sense of community, they are… fun. Moderator action on a thread does not disqualify it from consideration for TOTM, if nominated. Older threads that have never received recognition as TOTM are eligible to be considered for TOTM if nominated, as they still have value to the forum community. The Original Post (OP) organization/OP design: This is where presentation becomes extremely important. The organization and design of the OP is the second most crucial part of any post we consider for TOTM. A poorly designed OP can distract from the value of the information you're trying to relay to the forum community. Often, this makes a difference in a Thread of the Month and an Honorable Mention (there are other factors, too). If you are trying to design a thread with the hopes of it becoming a TOTM, here are some things about the design and organization to keep in mind. These guidelines are not hard rules or are meant to be strict rules to be enforced or curb your creativity. Basic Original Post (OP) helps: A clean-appearing OP can keep the forum community engaged in your thread. Try to avoid including "clutter" in your OP. These are things that look nice or cute but may not have any real connection to what your thread is about. Use visual organization to help you organize your OP. (Hint - this guide has one, the image at the top of the page. I enjoy making images to help tie things together). Use highlights, such as bold, larger text size, and colored text, to set off headers. Making visual dividers helps to allow the reader to see the divisions in your OP. Be careful with using any font other than the basic fonts (Arial, Courier New, Times New Roman, Lucida Sans Unicode). Those are standard stock fonts. Others, such as Comic Sans MS and Trebuchet Sans MS, may or may not be available to all forum users and may be substituted on some web browsers. Be careful with tables. Apple devices do not like tables and often cut them off if you use preset dimensions. Basic image helps: Use a site that allows you to copy and paste your images with their extensions in place (*.bmp, *.png, *.gif). Otherwise, you'll end up with a URL and no picture. Some sites offer free image hosting, such as Imgur, the most commonly used site on this forum. You are free to set your image dimensions to whatever size you wish. If you use the default size, the device's web browser will auto-size the appropriate images. However, setting hard sizes for your images will create problems for those viewing your thread on mobile devices. Use images that are relevant to your OP. Resist the urge to use images that are off-topic or distract from the information you are trying to relay to the community. Presentation of ideas: This guideline covers how well you explain the purpose of your thread and what it is you hope to do. Some of the best examples on the forum can be found in the mod, challenge, and forum game threads. We are looking at how well you explain the purpose of your thread. Explaining your idea is equally important as your post organization. If your post has a clear purpose and you present your ideas well, your post is probably organized well, too. Here are some suggestions you can use: Use a graphic, image, video, or introduction to explain what the thread is about. Make it easily understandable by the forum audience. Within the introduction, keep it short. You can go into greater detail later on in the OP. Keep the OP structured where the reader can easily follow your progression. The more "cluttered" the presentation, the less likely you will get your idea across. In this thread, I am using a combination of headers, bullet points, and sub-points to relay important information. This is a method I have developed over twenty years of writing academic research and study aids for undergraduate and graduate students. Look around the forum or develop your own style; find what works best for you and use it. Forum community engagement: This one has many different factors and may surprise a lot of you. There have been threads with few responses and many nominations in the past. There have also been threads with many replies and one nomination. But we consider each nomination equally based on community engagement. What kind of engagement did the thread generate from those who participated in it? Did the topic create an opportunity for debate or an exchange of ideas? Did those who nominated it feel it was a good example of what makes a really great forum thread? Nomination: This is probably the least important of all the criteria when we are deciding on which thread becomes a featured TOTM. But because many of you have asked, here's the answer to the questions most commonly asked about thread nomination: Can I nominate a thread again if it was an honorable mention already? Yes, and I encourage you to do so. Since the most recent changes to how we do TOTM, there can only be one per category and we receive a lot of really good nominations. There are some months where we have only a handful of nominations. So, please, yes, renominate honorable mentions you feel are worthy of a second (or more) look - unless they are a forum game. Can I nominate a thread again if it has already received TOTM? No. In the past there have been some mistakes made and threads have earned more than one TOTM. I am working on a side project to track TOTMs so this does not happen again. If you feel a thread is worthy to be considered of additional recognition, you may always nominate it for Thread of the Year (TOTY). I've made this really nice thread. Can I self-nominate it? Sure, you can. However, a self-nomination is given a lower weight than a thread nominated by another forum member. We also ask that forum threads be nominated without "favors" (if you'll nominate mine, I will give you a bunch of likes) as this takes away from the value of the TOTM. Threads of the Month should be meaningful and the nomination should come because someone notices your thread and thinks it has value and NOT because you asked them to nominate it. I've already nominated one thread this month. Can I nominate another one... or three? Yes, you may nominate as many threads as you feel are deserving of the monthly TOTM. Just remember that each thread you nominate should be what you feel represents the best efforts of the forum community. This thread belongs to a user who just joined the forum. Can I nominate them? Yes. There's no better way to encourage a new any forum member than to nominate their thread as a thread of the month contender. Even if they are listed as an honorable mention, it is a great way to bring focus to their efforts! Other related comments about the thread of the month: Future projects for this guide: a guide to the threads of the month listed by year (2016 to the present) Sort-able Google Docs spreadsheet link which will include honorable mentions TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered as a thread of the month, then use the “report comment” feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post “Nomination for thread of the month,” and we will do the rest! You can always nominate more than one thread, too. TO NOMINATE A CINEMATOGRAPHIC POST FOR CONSIDERATION: If you find a cinematographic post you feel should be considered as the cinematographic post of the month, then use the “report comment” feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post “Nomination for post of the month,” and we will do the rest! IF YOU HAVE QUESTIONS OR COMMENTS ABOUT THIS GUIDE, PLEASE MAKE THEM ON THIS THREAD:
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The KSP forum moderator's team presents the Threads of the Month February 2021 edition Greetings, fellow forum members, As you can see, I've decided to do this month's thread of the month. Normally, I run from such things because I am more of a background kind of guy. But for some reason, I felt like volunteering to do this. Maybe it is caused by the never-ending and no end in sight lock downs, the ever growing stack of junk to grade already this semester. Maybe it's a combination of the two. Who knows, but as I told the moderation team a while back ago, hell would have to freeze before I'd volunteer to do the thread of the month. I guess hell froze! One of the neat things of being a part of the moderation team is the ability to give back to the Kerbal Space Program community - and one of the ways we do that is to listen to your voices in selecting the threads of the month. This month, we'll look at two categories of mods. These were the top mods selected by those who participated in nominating threads for February: General Community Thread of the Month: This category features a thread that adds to the community and doesn't fit in the game support/game mod categories. This mod was nominated by members because... who hasn't, at some time, had the problem of not knowing what to name your latest creation? This thread by @Timey has a list of possible names you can use. Have an idea of ship names you'd want to add to this thread? Please do! Game Support/Game Mod of the Month: This category features a mod which adds to the quality of life gameplay of Kerbal Space Program. For February, we have two mods that tied for the top honor in this category: This mod was nominated by several of you and is something that a lot of others have asked for from even the earliest version of the Kerbal Space Program. This mod adds WEATHER to Kerbin! I am sure this mod by @cmet24 will be something many will enjoy! This mod was also nominated by the same number of forum members. It's a planet pack and it features something from the Star Wars universe - the First Order's Planetkiller base! @RJVB09 has done a great job of merging the two together. Honorable mentions: Each month we get so many good nominations to choose from. Sometimes it's a challenge to choose which threads are going to receive the honor of being the Thread of the Month. But because not every thread nominated each month can be selected, there are always those that become honorable mentions. The honorable mentions for February 2021 are: KSP Resolutions for 2021 Don't Click This [1.8.0-1.11.0] Atmosphere Autopilot 1.5.16 Honorable mentions for February may not have made the Thread of The Month this month, but if you think they might be worthy of another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month for February! We'd like to thank @The Doodling Astronaut, @AlamoVampire, @VoidCosmos, @Spaceman.Spiff, @woeller, and @Superfluous J for the nominations! If you find a thread you feel should be considered for next month's thread of the month, then use the "report comment" feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post "Nomination for thread of the month" and we will do the rest! You can always nominate more than one thread, too. In case you missed January's thread of the month, you can click here.
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I'm literally never going back again, this is probably the hardest challenge in any game i've ever played. No real point here just venting, went through about 20 ship designs, last one made it to 14k then ran out of fuel. Didn't even get past the first layer of the atmosphere
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The KSP Moderation Team is proud to present Threads of the Month Awards, for July 2019! We have an embarrassment of riches this month as the new updates and expansions are bringing out the excitement and creativity of our forum members. There's so much good stuff that we're holding some of the nominations over for next month so that all the selections get a turn in the spotlight. The first winner this month is @Brikoleur with his very informative and well written helicopter tutorial. @ManEatingApe and the contributors to this thread are flinging kerbals for fun and science. Next up is @HippieGold with a Kraken rousing examination of the KSP physics involved in building a space elevator. If you've ever wondered how high a robotic frog can jump on Gilly, @Klapaucius has got you covered. @benjee10 is working on an impressive Shuttle parts pack that surely will become a mandatory mod for STS enthusiasts. Finally we would like to give a special thanks to @VITAS who has built and maintained the SpaceDock mod hosting website for many years. Your work in service of the community is much appreciated. Congratulations to all for your wonderful contributions and please remember to report a thread (add the comment 'totm') or PM a moderator if you feel it is worthy of thread of the month. Special thanks go to @woeller, @4x4cheesecake @Nigel J. Cardozo and @fourfa for your nominations. All winners are free to add the Thread of the Month badge (created by our very own @adsii1970) to their posts, signatures or have it painted on their lounge room wall, provided they own the residence outright and use non volatile organic compound paints.
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This craft is a 1:1 scale full stock replica of the H-4 Hercules, more popularly known as the Spruce Goose. This craft, while relatively simple in its design, ended up being one of my more involved replicas, with a large amount of work and experimentation put into replicating the design. The craft is powered entirely by 8 of my R-4360 turboprops, which combined produce 3200 kN of thrust. The wings of this replica represent my first attempt at fully constructing a custom aerofoil. The technique used is effective, but I have since improved upon it,and you can expect more advanced versions of it in my future replicas. One interesting quirk of these wings, is that the enormous amount of drag and lift they produce means that this craft flies very smoothly at its top speed of 26 m/s, yup. Performance wise, this craft did not meet up to my expectations. I had intended for this craft to be capable of water takeoff and landing. With this in mind I kept the craft as light as possible, being about half the weight of my other replicas of similar size and complexity. Unfortunately, this craft was not able to land, nor take off from the water, meaning that this replica is basically completely aesthetic. While I am somewhat disappointed by this craft, I learned a great deal whilst making it, and it was ultimately a valuable experience. Download: https://kerbalx.com/Kronus_Aerospace/Kronus-H-4-Hercules-Spruce-Goose Craft Mass: 310.95 tonnes Part Count: 2141 parts I would love any suggestions about what *big* plane I should build next!
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UPDATE - 05/07/2019 Let's add more digits! We now we have two, two-digit inputs with a three-digit output. We've about tripled the number of gates. We're at about 700 parts now instead of the 250 earlier. I used a wonderful, free program called Logisim to help me get my logic correct before I began the upgrade. You'll see in a few places there are two NOT gates attached, which shouldn't make sense. But being mechanical this NOT/NOT arrangement gave me leeway and space to move and reposition those logic segments so everything lined up. I'm probably gonna stop here though. Since gravity is the ground state each lower gate has to weight whatever is above it +1, so it adds (lol) up quickly. As this thing gets bigger it gets way harder to build and troubleshoot too. Thanks everybody. ------------------------------------ Why do we build stuff? Because we can. Like some of my other useless craft this is more just to say, 'Welp, it's possible.' I'm not proud of all the floating parts, but having it stretched out made troubleshooting easier and I didn't want gates hitting each other. I spend lots of time with google and wikipedia learning about logic gates, truth tables, half and full adders, and how to make gates out of other gates. So this thing takes takes two single-digit binary numbers, adds them together, and gives a sum in base 2. The logic gate NOR is universal and can be used to replicate all other gates. All gates can probably be made in KSP, but I've only used 2 of the easiest for simplicity. I have NOT gates and OR gates, which combined make NOR, so we can perform all functions with combinations of these 2. See mom, video games and the internet are good for me. The are only 2 actuators, buttons 1 and 2, for the 2 airbrakes you see. They manipulate the input to the first NOT and OR gates and change the bottom display. The top display is calculated through the gates. Not sure if these pictures are gonna show enough but here we go The gates have 2 states, 0 or 1. 0 (inactive) is horizontal and 1 (active) is up 30 some degrees. Craft is set to default to 0 and 0 for inputs by gravity. Because it's mechanial you can't just run a wire to anywhere, so I had to find a configuration to get the last OR to work. Maybe in the future I can try to make different gates, or add more digits at the same time. Eat your heart out, Minecraft. KerbalX
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THE LIGHT FANTASTIC CHALLENGE Aerospace as art... I've been having fun playing with lights on my craft, and I wanted to see what others would come up with. So, the challenge is simple: Build a plane, sub, SSTO, lander, space station, orbiter etc and make it look amazing with LIGHTS. There are no restrictions at all on this challenge. GO NUTS!. Post photos, or even better yet, video of your craft. This is an example I built a while ago, but I plan to enter a new one in the challenge. (more examples under the hidden items).
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Yes, you heared right, I have made a fully stock - that means no DLC - version of the famous Lockeed L1049 Super Constellation complete with stock Props and build in 1:1 scale. All this with a farly moderate partcount of 628, well, moderate for that scale of plane. Dowload link: https://kerbalx.com/HB_Stratos/Lockheed-L-1049-Super-Constellation I liked the plane so much I´ve made a whole cinematic dedicated to this plane. If you skipped over it, please watch the Video above, It was a lot of work but truly worth it.
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I actually have no clue where this goes, so please move it if it's in the wrong spot. What a wonderful day it is, on the really old outdated and frankly nostalgic at this point launchpad, where a mission is about to take a place. A mission that will Make History and... Actually I'm pretty sure noone's going to jump at this. You can see the moon-Alright you know what, that's enough of that. If you wanna skip everything and just download the file, click here. This post is an absolute mess and I do not blame you for just wanting to skip most of it. If you want to read my ramblings, please continue on. I plan to clean up this post eventually, but it's 5 in the morning and I'm tired. Making Scenariory is (maybe? Probably? Unlikely?) the first user created scenario(not that it means much...) and it's what it says on the tin. A critique on the Stayputnik, and the absolute utter annoyance it is to not have SAS on it when literally EVERY OTHER UNMANNED COMMAND CORE THAT HAS EXISTED DOES. Ignoring my flash of anger there, critics will say that this scenario was designed to be the worst possible scenario in history, and then rudely ask you how the heck you got into their house and why your pants were down, but BAH, what do they know about art? They're not the artists, I'm the artist! I've gone through the effort to make the mission as challenging and as painful as possible. This means you cannot timewarp the mission, there is no quick loading, no map, and ESPECIALLY, for some reason, NO GOING BACK TO THE MAIN MENU. Yeah, I'm just as surprised as you are that I'm even allowed to do that. The craft you see below is the craft you will be using to land on the Mün, which appears to have wasted fuel and oxidizer, so you basically only have 1/2 of it left, and 8 units of monopropellant. Sitting in a low orbit around the Mün, deorbiting is the easy part. It's the landing and not spiraling out of control that is the hard part. It's possible, but it's really hard. To install, download the scenario and put it in your scenarios folder that is located in the KSP saves folder. By default, for windows, this is located here(C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\saves\scenarios\). After that is done, you're good to go. You don't even need to reboot KSP!
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Sandwiches are mainly Meat, Lettuce, Tomato, Onion and Mayo. Tacos are mainly Meat, Lettuce, Tomato, Onion and Salsa. Are tacos a sandwich and are sandwiches a taco? Also, this post has gotten on the TOTM awards!
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I asked this on reddit and had some good feedback but I have one more day so I wanted to get any additional info. its been a year since I played at a buddies, my computer was a brick. My wife blessed me with a new computer I get tomorrow and I will be downloading ksp. The thing is I had a stroke last Father’s Day and I still haven’t regained movement in my right arm or hand. How hard would it be to play? Any suggestions? I’m getting a mouse with 6 buttons and I can use in my left hand. Any thoughts would be appreciated, thank you.
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So I thought I had posted a comment last night wherein I asked for advice re buying my son a suitable PC on which he can play KSP. He already plays it on his PS4 and maybe on his iPad as well or his netbook. The thing is, I don’t know if I successfully submitted my request for advice since I’ve yet to make my bold foray into the 20th century, let alone the 21st century. In other words, I don’t have a firm grasp on tech in general, and even less so when it comes to KSP. My son absolutely loves KSP and has been wanting to play it on PC for ages. He is 13 years old and of late has been experiencing occasional mild depression. I really want to buy him a PC and am excited at the prospect of being able to do so. But - and here’s where I call upon the KSP community - I have no idea what I should be purchasing. The only criterion is that KSP can be played on it. Please, please someone, anyone, any piece of advice or guidance would be so appreciated. I don’t know if it makes any difference but we live in Australia (Melbourne). And while I’ll be happy just to have enough knowledge to buy the right PC, you won’t see my name listed on the Forbes Top 50 Rich List, so it would be best to err on the side of cheaper, if that’s possible. Thank you sincerely (in anticipation) to whomever, if anyone, can help me sort this out. Ann (loving mother of a KSP devotee)
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