Olympic1 Posted March 4, 2015 Share Posted March 4, 2015 But there is science on them, right?You should be able to get science from them Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 4, 2015 Share Posted March 4, 2015 (edited) wow that's awesome. I'll download it once I get home!EDIT: Sarnus is so tinyother EDIT: does Lyvara have rings? Edited March 4, 2015 by xXIndestructibleEVAXx Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 4, 2015 Author Share Posted March 4, 2015 wow that's awesome. I'll download it once I get home!EDIT: Sarnus is so tinyother EDIT: does Lyvara have rings?Yes, Lyvara does have rings. Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 4, 2015 Share Posted March 4, 2015 any pictures? I'm away from my PC right now (school) Link to comment Share on other sites More sharing options...
amarius1 Posted March 4, 2015 Share Posted March 4, 2015 Hey man! I fixed all of the bugs with my original pack! I also renamed it to the dev thread. I'm now working on a standalone Kerbol+ Pack! Link to comment Share on other sites More sharing options...
amarius1 Posted March 4, 2015 Share Posted March 4, 2015 Hey I updated your mod to version 1.3!* Added small dust particles coming out of Sisyphus like real life comets (they don't look so cool tho).* Improved some textures to make them high qouality.Keep in mind that the comet particles change direction with orbit of Sisyphus (they will always poind away from Sun).I managed to do that by implementing a "phantom body" that you can't land on it, you can't see it's orbit (it's very close to Sisyphus's but still more that 90000 kilometers appart) and has a black texture. The planetary particles module needed a body to point to and I made so they allways point at the phantom body that orbits the same way as Sisyphus. Here's some screenshots of the particles: Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 4, 2015 Share Posted March 4, 2015 Very cool, amarius! and one suggestion: make them a bit dimmer, and add more of them. Link to comment Share on other sites More sharing options...
amarius1 Posted March 4, 2015 Share Posted March 4, 2015 Thanks! I didn't want to make them to manyy because it could make landing hart to see. Also, I don't quite know how to make them dimmer but I surely can tweak size, color and how fast they go. Unforcenately I don't know how to make them intensify when planet close to Sun... Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 4, 2015 Share Posted March 4, 2015 hm. do you think I can get a picture of Lyvara now? I want to see the rings. Link to comment Share on other sites More sharing options...
amarius1 Posted March 4, 2015 Share Posted March 4, 2015 (edited) Well, head to my original OuterPlanetsPlus thread! http://forum.kerbalspaceprogram.com/threads/109592-WIP-OuterPlanetsPlus-v-1-5-8-Many-bugfixes-and-tweaks-Added-easter-eggs-Ocean-planet-incoming%21%21%21?p=1714805#post1714805 Edited March 4, 2015 by amarius1 Link to comment Share on other sites More sharing options...
amarius1 Posted March 4, 2015 Share Posted March 4, 2015 Hey will comet particles be readded? Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 4, 2015 Share Posted March 4, 2015 (edited) Augustus, since I installed your mod, Custom Asteroids has not been working. No asteroids spawn, anywhere.EDIT: I looked in the loading log (or whatever you call it) and found nothing with errors around custom asteroids. What am I doing wrong?EDIT: I tried turning customspawner off, and only 4 asteroids spawned, total. the first and fourth ones I couldn't track, and the second was outer thing from your config, third was main belt asteroid. This took course over 2 1/2 kerbal years at max timewarpANOTHER EDIT: I'm gonna try to reinstall it with your config and the other OPM config.EDIT: reinstalled it, timewarped 265 days, still not a single rock. Edited March 5, 2015 by xXIndestructibleEVAXx Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 5, 2015 Author Share Posted March 5, 2015 Hello? Augustus? Anyone?Idk whats wrong... Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 5, 2015 Share Posted March 5, 2015 (edited) I don't know what could be wrong either! Is it possible it's a memory thing? I have 40 some mods, but it only started doing this when I installed yours.EDIT: I also removed the trans-jool config that it comes with. could that have done something? I wouldn't think it could.DOUBLE EDIT: I also, before this, updated OPM, and merged the custom asteroids configs, but nothing else. Could that have done something?TRIPLE EDIT: what version did you develop it on? could it be a version issue?- - - Updated - - -Okay. I'm tired of this. I'm uninstalling, sorry. Edited March 5, 2015 by xXIndestructibleEVAXx Link to comment Share on other sites More sharing options...
Vanamonde Posted March 5, 2015 Share Posted March 5, 2015 Just removed a nice little pile of off-topic and argumentative posts. People, if you have problems with each other, please send (polite) PMs rather than post the stuff here in the thread and make everyone else click through it while looking for discussion of the mod. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 5, 2015 Author Share Posted March 5, 2015 2.1.5 is out! Added Plock's moon Khato and the Plock-Khato barycenter. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 5, 2015 Author Share Posted March 5, 2015 So this is what Plock looks like now: Link to comment Share on other sites More sharing options...
Olympic1 Posted March 5, 2015 Share Posted March 5, 2015 So this is what Plock looks like now:http://i.imgur.com/xtSrBFt.pngWell, euh.. I don't know what to say Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted March 5, 2015 Share Posted March 5, 2015 Augustus, I figured out the problem with the asteroids. It wasn't your mod, for some reason you need a flight in-progress to spawn asteroids. So I re-installed your mod! Link to comment Share on other sites More sharing options...
sedativechunk Posted March 5, 2015 Share Posted March 5, 2015 Installed Custom Asteroids and yep - very buggy for me:http://i.imgur.com/M1dOLst.png* NOTE: KSP 64bit on Linux so I have a ton of mods... including DarkMultiplayer so my game often has visits from friends (the above asteroids spawned in the space of about 30 mins or so).So in relation to the above pic, I look forward to seeing what other outer bodies will be added to the Outer Bodies Plus pack as my asteroids seemingly want to match the number found in our own real solar system... lol LOL, I think the Kerbals need to relocate to another solar system on your game... Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 6, 2015 Author Share Posted March 6, 2015 Okay, so CaptRobau has revealed the first moon of Urlum! I will expand Urlum as soon as his update comes out. Link to comment Share on other sites More sharing options...
amarius1 Posted March 6, 2015 Share Posted March 6, 2015 Cool! Anyway, my effort is now concentrating more on Kerbol+ than this. I may still experiment with better matching of height maps and normals to colormaps. Also, a question: do I need a normal map?Also, is the new moon oblate? Does it have lava oceans that kill you when land in them? Or fluff? Or HUGE mountains extending beyond the atmosphere? Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 6, 2015 Author Share Posted March 6, 2015 Cool! Anyway, my effort is now concentrating more on Kerbol+ than this. I may still experiment with better matching of height maps and normals to colormaps. Also, a question: do I need a normal map?Also, is the new moon oblate? Does it have lava oceans that kill you when land in them? Or fluff? Or HUGE mountains extending beyond the atmosphere?Look at the thread. Also for the next OuterPlanetsPlus update, I'm adding more featureless cloned moons for Plock!The moons are:Hodor (Styx analog)Nyia (Nix analog)Circe (Kerberos analog)Ledra (Hydra analog) Link to comment Share on other sites More sharing options...
Bat Posted March 6, 2015 Share Posted March 6, 2015 This mod is fantastic, thank you! But I've a problem: when I install it, Sarnus loose its rings. Does someone have the same issue? I'm on Mac OS X.6.9 (64 bits). Link to comment Share on other sites More sharing options...
Eleven Posted March 6, 2015 Share Posted March 6, 2015 This mod is fantastic, thank you! But I've a problem: when I install it, Sarnus loose its rings. Does someone have the same issue? I'm on Mac OS X.6.9 (64 bits).There's discussion in the OPM thread about a similar thing. I lose the Sarnus rings, and Ovock goes back to round when I try and use a desktop icon to launch the game. But if I launch the game by double clicking the executable from a window manager, all is well. It was said that maybe Kittopia has some enviroment variable issues, so I'm not sure if it's a OPM or OP+ issue at all.BTW, that happens to me in Linux.... Link to comment Share on other sites More sharing options...
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