blackrack Posted July 18, 2015 Author Share Posted July 18, 2015 (edited) So, time for a new version.The biggest features are full EVE compatibility, working orbital view that isn't soup, and celestial objects visibility through the atmosphere. There's also a way to change settings based on altitude and fade them in/out.A bunch of under-the-hood changes and lots of bugfixes are also included. You will find a shiny new album in the OP as well as a full changelog and a short explanation on how the new config system/UI works.Post-processing effect in OpenGL seems to be completely broken in this version but I'll try to fix it in the next week.I recommend using the mod in conjuction with rbray's EVE (I personally use grandma 7-4 version and I haven't had much time for testing with wip-EVE) and distant object enhancements for the simulated exposure/stars dimming effect (thanks to Proot for this tip).I've added a donate option in the OP so you can support the mod (and me) if you like it.I'll be uploading to kerbalstuff in a minute.Have fun! Edited July 18, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
brusura Posted July 18, 2015 Share Posted July 18, 2015 (edited) wow ^^ first? Cant wait to download it EDIT: downloaded....awesome work blackrack Edited July 18, 2015 by brusura Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 18, 2015 Share Posted July 18, 2015 Congrats on the release! Looks....beautiful.....for a second there I thought you were showing some real pics for comparison.......just.....wow..... Quote Link to comment Share on other sites More sharing options...
Climberfx Posted July 18, 2015 Share Posted July 18, 2015 Mac version:Screen Shot 2015-07-18 at 12.03.06 by Rafael Valle, on FlickrSadly i still can't use it on my game... Quote Link to comment Share on other sites More sharing options...
tkw Posted July 18, 2015 Share Posted July 18, 2015 different colors Quote Link to comment Share on other sites More sharing options...
Tellion Posted July 18, 2015 Share Posted July 18, 2015 Mac version:https://farm1.staticflickr.com/501/19801029235_0e865d341e_o.pngScreen Shot 2015-07-18 at 12.03.06 by Rafael Valle, on FlickrSadly i still can't use it on my game...Mac uses opengl, so that explains it. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 18, 2015 Author Share Posted July 18, 2015 Mac version:https://farm1.staticflickr.com/501/19801029235_0e865d341e_o.pngScreen Shot 2015-07-18 at 12.03.06 by Rafael Valle, on FlickrSadly i still can't use it on my game...As I said, OpenGL is completely messed up this time, wait for fix. Quote Link to comment Share on other sites More sharing options...
Ziw Posted July 18, 2015 Share Posted July 18, 2015 I'm using DX11 version and no EVE but I can only see scattering effects from Map view and not from the craft. Or is the effect so subtle now that you can barely notice it? Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 18, 2015 Author Share Posted July 18, 2015 (edited) I'm using DX11 version and no EVE but I can only see scattering effects from Map view and not from the craft. Or is the effect so subtle now that you can barely notice it?Try dx9 just to be sure, maybe dx11 got messed up too?Edited: Heads-up, just fixed dx11, new version up. OpenGL will take longer though. Edited July 18, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Ziw Posted July 18, 2015 Share Posted July 18, 2015 (edited) Thanks, that was fast. Downloading right now.Edit: Works like charm, thanks. Edited July 18, 2015 by Ziw Quote Link to comment Share on other sites More sharing options...
1greywind Posted July 18, 2015 Share Posted July 18, 2015 New version works great: nothing to report on bug side)Thank you for hard word! Quote Link to comment Share on other sites More sharing options...
SSGFouts31 Posted July 18, 2015 Share Posted July 18, 2015 I seem to be having issues in Dx11 still even with the latest update. When in Dx11 there is strange black line distortions, only over the water though. Quote Link to comment Share on other sites More sharing options...
Vandreren Posted July 18, 2015 Share Posted July 18, 2015 I seem to be having issues in Dx11 still even with the latest update. When in Dx11 there is strange black line distortions, only over the water though.Same, other than that, great job blackrack (Y) Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted July 18, 2015 Share Posted July 18, 2015 Blackrack, this is just... absolutely stunning, this latest update is beautiful. Just want to share a neat shot with everyone. I'm using AVP V2. I do have the optional atmospheric scattering that AVP provides and I think thats why Kerbin looks a little too hazy but it still looks wonderful. Brilliant work Blackrack, really.[spoiler=High Res, open to see ] Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted July 18, 2015 Share Posted July 18, 2015 Too bad OpenGL messes this up. Also, I think there's a bug with Kopernicus in OpenGL that makes rings around planets pink. Quote Link to comment Share on other sites More sharing options...
TicTacToe! Posted July 18, 2015 Share Posted July 18, 2015 (edited) Sorry for my ignorance here, but am I right in saying that if I've already got EVE and AVP Interstellar up, if I install this there'll be no conflict, it'll just make Kerbin look awesome? Edited July 18, 2015 by TicTacToe! Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted July 18, 2015 Share Posted July 18, 2015 Sorry for my ignorance here, but am I right in saying that if I've already got EVE and AVP Interstellar up, if I install this there'll be no conflict, it'll just make Kerbin look awesome?If you look up two posts you can look at a picture I posted of this and AVP Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2015 Share Posted July 18, 2015 Too bad OpenGL messes this up. Also, I think there's a bug with Kopernicus in OpenGL that makes rings around planets pink.No, that's Christo at work, not having contented himself with making the Florida Keys pink.... Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 18, 2015 Author Share Posted July 18, 2015 Sorry for my ignorance here, but am I right in saying that if I've already got EVE and AVP Interstellar up, if I install this there'll be no conflict, it'll just make Kerbin look awesome?Don't know about AVP as I haven't tried it myself but ksprc had one additional layer over kerbin which could be disabled through EvE. Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted July 18, 2015 Share Posted July 18, 2015 From the start this mod had my attention compatibility issues with EVE kept me from using it. Looks like it's time to give it another go. My RAM probably won't like you. Quote Link to comment Share on other sites More sharing options...
Terrible Inclinations Posted July 18, 2015 Share Posted July 18, 2015 Seems to work really well with the dev version of eve:one odd visual glitch though, really tough to catch in screenshots, easier to see in motion. the haze seems to apply in front of objects, putting line where the horizon would be if you fly close to mountains. i took a shot at capturing it but its hard to see in stills:http://i.imgur.com/cu6geIy.jpg (liked for big)on the left and right against the mountains you can see where the horizon would be, the haze is being projected in front of the mountains. any idea how i can tweak the settings to make it less noticable? Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 18, 2015 Author Share Posted July 18, 2015 Seems to work really well with the dev version of eve:http://i.imgur.com/GmUtp3V.jpghttp://i.imgur.com/tB2CedL.jpghttp://i.imgur.com/BcrIzVs.jpgone odd visual glitch though, really tough to catch in screenshots, easier to see in motion. the haze seems to apply in front of objects, putting line where the horizon would be if you fly close to mountains. i took a shot at capturing it but its hard to see in stills:http://i.imgur.com/cu6geIy.jpg (liked for big)on the left and right against the mountains you can see where the horizon would be, the haze is being projected in front of the mountains. any idea how i can tweak the settings to make it less noticable?It's pretty much a limitation in the shader, I'll try to fix it later. In the old versions you could more or less fix it by setting atmosphereGlobalScale to 999 but that brought a few other problems...Btw those shots with wip-EVE... That's like a whole new level, that seriously looks amazing. Quote Link to comment Share on other sites More sharing options...
Yarbrough08 Posted July 18, 2015 Share Posted July 18, 2015 Those screenshots look amazing.Seriously - Excellent work, an amazing and gorgeous mod. Quote Link to comment Share on other sites More sharing options...
Climberfx Posted July 18, 2015 Share Posted July 18, 2015 As I said, OpenGL is completely messed up this time, wait for fix.I am, Blackrack. i am! Because i love the things it do. The visual, volume on atmos is amazing.Cheers. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 19, 2015 Share Posted July 19, 2015 WOOHOO I just checked and there's a new version! Time to install again. Quote Link to comment Share on other sites More sharing options...
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