blackrack Posted September 28, 2015 Author Share Posted September 28, 2015 It may be then to do with the load order, presumably (I'm probably wrong, always am) the line in RSS: cbNameLater changes the names after initial game launch which might be why, if scatterer's looking for Earth on startup, it's missing it?I will investigate it, I haven't had time for it yet. Quote Link to comment Share on other sites More sharing options...
Erik3003 Posted September 28, 2015 Share Posted September 28, 2015 How to configure scatterer of 64k? I'm currently trying 64k and I like it, but scatterer seems to have some issues, hopefully it's easy to fix them Quote Link to comment Share on other sites More sharing options...
VASMIR Posted September 28, 2015 Share Posted September 28, 2015 Is there a license with this mod? Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted September 28, 2015 Share Posted September 28, 2015 Is there a license with this mod?Check the bottom of the OP Quote Link to comment Share on other sites More sharing options...
VASMIR Posted September 28, 2015 Share Posted September 28, 2015 Also, does this mod work with OPM? Quote Link to comment Share on other sites More sharing options...
Gkirmathal Posted September 29, 2015 Share Posted September 29, 2015 (edited) Blackrack, I want to report an issue after updating the lastest version of Kopernicus (0.4). I am using OpenGL, might be related but: starting any game result in a upward KCS view of the sky and sun.Output.log error:NullReferenceException: Object reference not set to an instance of an objectat scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 at scatterer.Manager.Update () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 Nasty thing is, reverting Kopernicus back to 0.3 didn't fix the above issue. But stumped as to why...Hmm...this might be non related to Scatterer but something in Kopernicus. Edited September 29, 2015 by Gkirmathal Quote Link to comment Share on other sites More sharing options...
falken Posted September 29, 2015 Share Posted September 29, 2015 Loving this. What's a good EVE pack to use with this? One that doesn't eat all my memory allocation... Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 30, 2015 Share Posted September 30, 2015 Do you plan on adding support for other planets? Quote Link to comment Share on other sites More sharing options...
mythbusters844 Posted September 30, 2015 Share Posted September 30, 2015 Do you plan on adding support for other planets?See this post and his posts on the next few pages. Quote Link to comment Share on other sites More sharing options...
Proot Posted September 30, 2015 Share Posted September 30, 2015 Tint feature rulez! KUDOS Blackrack!Along with a finished new EVE and the planned features... this will be simply EPIC. Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted October 1, 2015 Share Posted October 1, 2015 tint feature rulez! Kudos blackrack!along with a finished new eve and the planned features... This will be simply epic.http://i.imgur.com/ljisy9q.jpgIS THIS EVEN KSP ANYMOREuncaps Quote Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted October 1, 2015 Share Posted October 1, 2015 IS THIS EVEN KSP ANYMOREuncapsNow in HD. Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 2, 2015 Share Posted October 2, 2015 Hey Blackrack, after doing some more testing I've found that that issue with custom proland shaders that causes no land masses is only present when the extinction is toggled on. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted October 3, 2015 Share Posted October 3, 2015 Tint feature rulez! KUDOS Blackrack!Along with a finished new EVE and the planned features... this will be simply EPIC.http://i.imgur.com/lJIsy9Q.jpgMy laptop is quietly streaming tears. Quote Link to comment Share on other sites More sharing options...
arise257 Posted October 6, 2015 Share Posted October 6, 2015 Tint feature rulez! KUDOS Blackrack!Along with a finished new EVE and the planned features... this will be simply EPIC.http://i.imgur.com/lJIsy9Q.jpgCan you share your config settings for scatterer?Also, does anyone else agree that it would be a good idea to get a library of these settings up in the thread? Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 6, 2015 Author Share Posted October 6, 2015 (edited) Heads up: Nasa just released about 10 000 pictures from the Apollo missions and these make for some excellent reference materialfull gallery here: https://www.flickr.com/photos/projectapolloarchive/Hey Blackrack, after doing some more testing I've found that that issue with custom proland shaders that causes no land masses is only present when the extinction is toggled on.Unfortunately I haven't really had any time to look at this or work on any of the other ideas I have because of real-life but I will do it as soon as there is an opening. Edited October 6, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
GorillaZilla Posted October 7, 2015 Share Posted October 7, 2015 (edited) Hello, and thanks for a terrific mod. Is there a way to get around this bug while keep using DX11? I really want to play with scatterer, but cannot go opengl/DX9. Any other alternative?Cor blimey, that radio station must have one right big ole leccy bill at the end of the month.Sorry, couldn't help it X-PI think it looks quite cool, like some kind of visualisation of a beacon broadcasting from the planet's surface. Edited October 7, 2015 by GorillaZilla Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 8, 2015 Share Posted October 8, 2015 I experimented a bit with the atmosphere shader today.Current shader:http://i.imgur.com/C3BR8pA.jpgNew shader:http://i.imgur.com/gWYEjJi.jpgSetting 2:http://i.imgur.com/fzVnG96.jpgWith EVE clouds:http://i.imgur.com/tQ80ozP.jpgNew shader with EVE clouds:http://i.imgur.com/kSsBm2e.jpgThoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.I'll look into it. Is this same shader going to be available for non RSS? Quote Link to comment Share on other sites More sharing options...
VFB1210 Posted October 10, 2015 Share Posted October 10, 2015 I too am having issues with Scatterer and 64k. Installing Scatterer normally makes Kerbin look like this in map view. When I use the RSS fix config, Kerbin looks normal in map view, but lacks the Scatterer effects in the normal flight screen. Any idea how to fix this? Quote Link to comment Share on other sites More sharing options...
Jovzin Posted October 10, 2015 Share Posted October 10, 2015 Hello anybody of you ahve pink water after install of scatterer ? I am using DX11 for KSP. I isntalled wip EVE and scatterer to test these new mods. Right now only that pink water bug I see in my game. Quote Link to comment Share on other sites More sharing options...
sashan Posted October 10, 2015 Share Posted October 10, 2015 Hello anybody of you ahve pink water after install of scatterer ? I am using DX11 for KSP. I isntalled wip EVE and scatterer to test these new mods. Right now only that pink water bug I see in my game.Has same problem with reentry effects on a very old PC. Which video card do you have? Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 10, 2015 Share Posted October 10, 2015 Hello anybody of you ahve pink water after install of scatterer ? I am using DX11 for KSP. I isntalled wip EVE and scatterer to test these new mods. Right now only that pink water bug I see in my game.WIP EVE currently has this issue when you use DX11. If you switch to DX9 or OpenGL it'll go away. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted October 10, 2015 Share Posted October 10, 2015 WIP EVE currently has this issue when you use DX11. If you switch to DX9 or OpenGL it'll go away.Thanks will try to go to Dx9 @sashan : Sapphire HD 5850 Vapor-X 2GB planning to upgrade this Xmas to something new or wait for next year what Nvidia or ATI will bring. Quote Link to comment Share on other sites More sharing options...
Elthy Posted October 10, 2015 Share Posted October 10, 2015 ATI will bring you nothing, that brand didnt exist for years now. Now its AMD. Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 10, 2015 Author Share Posted October 10, 2015 Just passing by Quote Link to comment Share on other sites More sharing options...
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