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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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It may be then to do with the load order, presumably (I'm probably wrong, always am) the line in RSS: cbNameLater changes the names after initial game launch which might be why, if scatterer's looking for Earth on startup, it's missing it?

I will investigate it, I haven't had time for it yet.

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Blackrack, I want to report an issue after updating the lastest version of Kopernicus (0.4). I am using OpenGL, might be related but: starting any game result in a upward KCS view of the sky and sun.

Output.log error:


NullReferenceException: Object reference not set to an instance of an object
at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0
at scatterer.Manager.Update () [0x00000] in <filename unknown>:0
at scatterer.Core.Update () [0x00000] in <filename unknown>:0

Nasty thing is, reverting Kopernicus back to 0.3 didn't fix the above issue. But stumped as to why...

Hmm...this might be non related to Scatterer but something in Kopernicus.

Edited by Gkirmathal
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Heads up: Nasa just released about 10 000 pictures from the Apollo missions and these make for some excellent reference material

1460964862432377154.jpg

1460964860307914306.jpg

1460964860251666754.jpg

1460964860133937218.jpg

full gallery here: https://www.flickr.com/photos/projectapolloarchive/

Hey Blackrack, after doing some more testing I've found that that issue with custom proland shaders that causes no land masses is only present when the extinction is toggled on.

Unfortunately I haven't really had any time to look at this or work on any of the other ideas I have because of real-life but I will do it as soon as there is an opening.

Edited by blackrack
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Hello, and thanks for a terrific mod.

Is there a way to get around this bug while keep using DX11? I really want to play with scatterer, but cannot go opengl/DX9. Any other alternative?

c4SH0cWl.jpg

ZbbKsQ8l.jpg

Cor blimey, that radio station must have one right big ole leccy bill at the end of the month.

Sorry, couldn't help it X-P

I think it looks quite cool, like some kind of visualisation of a beacon broadcasting from the planet's surface.

Edited by GorillaZilla
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I experimented a bit with the atmosphere shader today.

Current shader:

http://i.imgur.com/C3BR8pA.jpg

New shader:

http://i.imgur.com/gWYEjJi.jpg

Setting 2:

http://i.imgur.com/fzVnG96.jpg

With EVE clouds:

http://i.imgur.com/tQ80ozP.jpg

New shader with EVE clouds:

http://i.imgur.com/kSsBm2e.jpg

Thoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.

I'll look into it.

Is this same shader going to be available for non RSS?

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I too am having issues with Scatterer and 64k. Installing Scatterer normally makes Kerbin look like this in map view. When I use the RSS fix config, Kerbin looks normal in map view, but lacks the Scatterer effects in the normal flight screen. Any idea how to fix this?

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Hello anybody of you ahve pink water after install of scatterer ?

I am using DX11 for KSP. I isntalled wip EVE and scatterer to test these new mods.

Right now only that pink water bug I see in my game.

Has same problem with reentry effects on a very old PC. Which video card do you have?

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Hello anybody of you ahve pink water after install of scatterer ?

I am using DX11 for KSP. I isntalled wip EVE and scatterer to test these new mods.

Right now only that pink water bug I see in my game.

WIP EVE currently has this issue when you use DX11. If you switch to DX9 or OpenGL it'll go away.

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WIP EVE currently has this issue when you use DX11. If you switch to DX9 or OpenGL it'll go away.

Thanks will try to go to Dx9 :)

@sashan : Sapphire HD 5850 Vapor-X 2GB planning to upgrade this Xmas to something new or wait for next year what Nvidia or ATI will bring.

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