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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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I’m using the version of scatterer bundled with the volumetric clouds version of EVE and I’ve been having issues with Z-fighting with ship flags and other decals.

 

I had a similar issue with Scatterer conflicting with Waterfall in the past and i can’t remember the fix or if I have it applied, can anyone help?

 

EDIT: it's an issue with temporal antialiasing, I must have turned it back on by mistake

Edited by zakkpaz
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  • 2 weeks later...

I have been debugging for hours and so far I am just too inexperienced to figure out the issue.

There is another thread where people are experimenting with volumetrics and new configs for JNSQ. I went ahead and added deferred rendering on there. Everything works great except for sunlight somehow passing through kerbin as shown in the screenshots. 

If anybody more knowledgeable could give me a hint as to what the issue might be I would appreciate it.

I see that Blackrack has the note for Kopernicus, "Mostly compatible, some planet packs have issues with the terrain shader of the homeworld," but I am unsure if that is related to the issue.

PUIVAHE.png

Edited by shifty803
typo
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22 hours ago, shifty803 said:

I have been debugging for hours and so far I am just too inexperienced to figure out the issue.

There is another thread where people are experimenting with volumetrics and new configs for JNSQ. I went ahead and added deferred rendering on there. Everything works great except for sunlight somehow passing through kerbin as shown in the screenshots. 

If anybody more knowledgeable could give me a hint as to what the issue might be I would appreciate it.

I see that Blackrack has the note for Kopernicus, "Mostly compatible, some planet packs have issues with the terrain shader of the homeworld," but I am unsure if that is related to the issue.

PUIVAHE.png

Just found out its due to scatterer eclipses, I'm testing a fix now and will update scatterer when it's done. You can disable eclipses at the moment but will need to restart the game to actually fix it.

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Question about scatterer (and deferred rendering and volumetric clouds) VS CKAN:

Everything's working great in-game, but CKAN is mad about Scatterer conflicting with another Scatterer:

Quote

Inconsistencies were found:
* Scatterer 3:v0.0876 conflicts with Scatterer
Error during installation!

No big deal, but it throws errors when I try to add other things in CKAN and I just wonder if I did something weird.

In-game everything is great, except for the intermittent dark areas on planets seen from high alt, which i think i saw was a known issue.

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Posted (edited)

Hey I have a question! So, Scatterer and EVE are made to be compatible obviously, but there's one visual quirk that bugs me when I use both the EVE clouds and Scatterer. When scatterer is enabled, it completely changes the lighting for the cloud layer. Here's a couple images to show what I mean. I really prefer the lighting of the first one, and it feels more realistic as well. But when a scatterer atmosphere is present, suddenly the lighting becomes flat and the shadow becomes sharp. This is especially jarring and apparent in real-scale solar systems for some reason. Is there a way to control that kind of lighting? I think having softer shadows would be really nice.

Edited by rheaunderstars
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Posted (edited)

@blackrackbug report:

Installing the new deffered rendering mod I'm getting this weird visual bug where everything looks washed out and overexposed, there is also a ton of glare/haze around the sun. I suspect it's caused by deffered rendering because removing deffered rendering fixes the issue, although it does look very similar to a bug I had when I first tried the new true volumetrics. Back then I was able to fix it by turning off all Anti-aliasing except for TUFX. Now though, no combination of settings for stock AA and TUFX seem to affect what is going on at all.

Here is my log: https://www.dropbox.com/scl/fi/eltbohvtkepekmsqarc7c/Player.log?rlkey=jnzulnesyltsystwqe2jfjagr&dl=0

I am using RaymarchedVolumetricsEarlyAccess01_07_24, the fixed dll for volumetrics v4 from the deffered compatibility page and blackrack's TUFX profile. Here is what it looks like:

K9ST6Tn.png

EDIT: I believe I've tracked down the conflict to the Night Shift mod which changes how lighting in editors works. Might be worth adding to the compatibility chart on git.
 


EDIT2: I found out that the scatterer sunflare mod on ckan conflicts with the new deffered rendering in editor as well.

Edited by Errol
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On 7/6/2024 at 10:31 AM, Errol said:

@blackrackbug report:

Installing the new deffered rendering mod I'm getting this weird visual bug where everything looks washed out and overexposed, there is also a ton of glare/haze around the sun. I suspect it's caused by deffered rendering because removing deffered rendering fixes the issue, although it does look very similar to a bug I had when I first tried the new true volumetrics. Back then I was able to fix it by turning off all Anti-aliasing except for TUFX. Now though, no combination of settings for stock AA and TUFX seem to affect what is going on at all.

Here is my log: https://www.dropbox.com/scl/fi/eltbohvtkepekmsqarc7c/Player.log?rlkey=jnzulnesyltsystwqe2jfjagr&dl=0

I am using RaymarchedVolumetricsEarlyAccess01_07_24, the fixed dll for volumetrics v4 from the deffered compatibility page and blackrack's TUFX profile. Here is what it looks like:

K9ST6Tn.png

EDIT: I believe I've tracked down the conflict to the Night Shift mod which changes how lighting in editors works. Might be worth adding to the compatibility chart on git.
 


EDIT2: I found out that the scatterer sunflare mod on ckan conflicts with the new deffered rendering in editor as

 

Edited by shifty803
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On 7/11/2024 at 8:23 AM, Errol said:

You quoted me and didn't say anything at all. Did you have a point to make?

Yeah, I meant to say that Blackrack was going to release an update that fixes some planet texture issues. Maybe not related.

Unfortunately, when I install the 0.0877 update it breaks my volumetric clouds, which is weird. I am not sure what I am doing wrong. For now I have reverted to 0.0876.

Edit: Seems like you need the "other" scatterer version from his google drive, as opposed to the github one. It's been a while, I forgot...

Edited by shifty803
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