Dragonking Posted February 12, 2022 Share Posted February 12, 2022 (edited) Ive been having issues getting this mod to work,i havent played KSP for a couple years and just came back to it,i put the newest version of the mod i could find(112.0.1-bleeding-edge.1)into the USI folder but the actual life support isnt there,the parts and resources from the mod are there though.Ive already tried a couple things like putting the files from source into gamedata as well or using older US-LS versions,but nothing works.Im using KSP 1.12.3,also what might be causing it is I havent been able to install USI Tools,i have no idea how to do it correctly,the folder doesnt seem to contain anything that can be put into GameData Edited February 12, 2022 by Dragonking Quote Link to comment Share on other sites More sharing options...
Kalalicious Posted February 12, 2022 Share Posted February 12, 2022 Hello there! First, I really enjoy what USI Life Support adds to the game, requiring more strategic mission planning and craft design. So, on to my question. This is my first save using USI-LS, and I'm finding that my Kerbalnauts-turned-tourists, do not return to active after resupply. To be more specific, this can include a fully docked resupply craft (dock-o-tron Sr. mostly) with plenty of additional supplies and possibly additional life support modules as well. The USI-LS info block will show they have dozens or hundres of days of additional supplies , habitat is indefinite, electricity is abundant, etc. However, the Kerbalnauts stay in tourist mode. Any thoughts on why that may be? Did I forget a complementary addon? A setting I didn't set? Any advice would be appreciated. I have USI Life Support, Core, and Tools installed from USI. I have a number of other mods as well, mostly visual, but I'll list them all below for perusal if desired, but I've added some of these (like MkI2and Mk3 extended parts lists) after I first had this issue. I've really just been sitting on this issue for a month or more as I've worked around it by .... simply ignoring the issue. Thanks for any help! My installed mod list: Spoiler name: MakingHistory-DLC version: 1.12.1 name: BreakingGround-DLC version: 1.7.1 name: AstronomersVisualPack version: 3:v4.11 name: AVP-2kTextures version: v1.12 name: Kopernicus version: 2:release-1.12.1-81 name: DistantObject-default version: v2.1.1.6 name: Scatterer-sunflare version: 3:v0.0831 name: Scatterer version: 3:v0.0831 name: EnvironmentalVisualEnhancements version: 3:1.11.6.1 name: Scatterer-config version: 3:v0.0831 name: DistantObject version: v2.1.1.6 name: B9PartSwitch version: v2.19.0 name: TextureReplacer version: v4.5.3 name: Waterfall version: 0.8.1 name: StationPartsExpansionRedux version: 2.0.6 name: StationPartsExpansionRedux-IVAs version: 2.0.6 name: NearFutureProps version: 1:0.7.1 name: EasyVesselSwitch version: 2.3 name: ModularFlightIntegrator version: 1.2.10.0 name: ReCoupler version: 1:1.3.5 name: MechJeb2 version: 2.12.3.0 name: ReStock version: 1.4.2 name: WaterfallRestock version: 0.2.3 name: Mk2Expansion version: 2:1.9.1.2 name: CommunityResourcePack version: 1.4.2 name: Mk3Expansion version: 1.6.1.3 name: HyperEdit version: 1.5.8.0 name: AllYAll version: 1:0.11.19.1 name: USI-Core version: 1.4.0 name: FirespitterCore version: v7.17 name: USITools version: 1.4.0 name: USI-LS version: 1.4.0 name: CommunityCategoryKit version: v5.2.0.0 name: ModuleManager version: 4.2.1 name: SmartParts version: 1.9.16.2 name: PatchManager version: 0.0.17.3 name: ToolbarController version: 1:0.1.9.6 name: ClickThroughBlocker version: 1:0.1.10.17 name: ZeroMiniAVC version: 1:1.1.2.4 name: KerbalEngineerRedux version: 1.1.9.0 name: RCSBuildAid version: v1.0.6 name: Trajectories version: v2.4.3 name: KSPCommunityFixes version: 1.6.1 name: Harmony2 version: 2.0.4.0 name: BallisticFoxsLukewarmTUFXProfile version: V0.8.1 name: TUFX version: 1.0.2.3 name: Parallax version: 1.3.1 name: Parallax-StockTextures version: 1.3.1 name: StockWaterfallEffects version: 0.6.3 name: NearFutureElectrical version: 1.2.3 name: CommunityTechTree version: 1:3.4.4 name: NearFutureConstruction version: 1.3.1 name: NearFutureElectrical-Core version: 1.2.3 name: DynamicBatteryStorage version: 2:2.2.5.0 name: TweakScale version: v2.4.6.8 name: TweakScaleCompanion-ReStockPlus version: v1.1.0.0 name: KSP-Recall version: v0.2.1.3 name: ReStockPlus version: 1.4.2 name: B9-PWings-Fork version: 3:0.43.0.10 name: KVVContinued version: 0.1.1 Quote Link to comment Share on other sites More sharing options...
DoktorKrogg Posted February 13, 2022 Share Posted February 13, 2022 On 2/12/2022 at 9:06 AM, Dragonking said: Ive been having issues getting this mod to work,i havent played KSP for a couple years and just came back to it,i put the newest version of the mod i could find(112.0.1-bleeding-edge.1)into the USI folder but the actual life support isnt there,the parts and resources from the mod are there though.Ive already tried a couple things like putting the files from source into gamedata as well or using older US-LS versions,but nothing works.Im using KSP 1.12.3,also what might be causing it is I havent been able to install USI Tools,i have no idea how to do it correctly,the folder doesnt seem to contain anything that can be put into GameData USITools is a requirement for pretty much all USI mods. The latest USI-LS release is actually bleeding-edge.2 and can be found on the Releases page of the USI-LS GitHub repo here: https://github.com/UmbraSpaceIndustries/USI-LS/releases. There are 3 download links under Assets: USI-LS_112.0.1-bleeding-edge.2.zip <-- this is the one you want Source code (zip) Source code (tar.gz) When you open or extract the .zip file, there will be a single folder inside called GameData and some text files. You need to copy the entire contents of the GameData folder from the .zip file into the KSP GameData folder. The resulting folder structure should look something like this: [Root KSP folder] GameData 000_USITools <-- required CommunityCategoryKit <-- required UmbraSpaceIndustries <-- required FX LifeSupport ModuleManager4.x.x.dll <-- required, whatever the latest version is Squad SquadExpansion [... any other mods you have installed] Quote Link to comment Share on other sites More sharing options...
Dragonking Posted February 15, 2022 Share Posted February 15, 2022 (edited) Ive managed to get help from somewhere else now,my problem was that i wasnt able to find the correct version,i was getting to the github from the old USI website,the site that that directs to doesnt have anything in releases,only in tags,and the version that was there didnt include USI tools or any of the other dependencies,so it was mostly a website issue,but thanks for the help Edited February 15, 2022 by Dragonking Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 21, 2022 Share Posted February 21, 2022 I have a question. I'm using USI-LS's ModuleLifeSupportRecycler, set up to require constant Ore input and 100% efficiency. Will this cause any issues, such as divide by 0? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 22, 2022 Author Share Posted February 22, 2022 4 hours ago, SkyFall2489 said: I have a question. I'm using USI-LS's ModuleLifeSupportRecycler, set up to require constant Ore input and 100% efficiency. Will this cause any issues, such as divide by 0? Doubtful tbh, give it a shot and see if you get spammed by NREs Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 23, 2022 Share Posted February 23, 2022 On 2/21/2022 at 5:34 PM, RoverDude said: Doubtful tbh, give it a shot and see if you get spammed by NREs Seems like ModuleLifeSupportRecycler is no longer in use, replaced by USILS_LifeSupportRecyclerSwapOption. The old module does not do anything. However, a lot of USI-LS compatibility patches in other mods still use the old modules. I wrote a patch to replace them. Spoiler @PART[*]:HAS[@MODULE[ModuleResourceConverter_USI,ModuleLifeSupportRecycler]]:NEEDS[USILifeSupport]:FOR[USILifeSupport]:FINAL { !MODULE[ModuleLifeSupport] {} MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } @MODULE[ModuleLifeSupportRecycler] { @name = USILS_LifeSupportRecyclerSwapOption } @MODULE[ModuleResourceConverter_USI] { @name = USI_ConverterSwapOption } } Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 24, 2022 Share Posted February 24, 2022 Would it be possible to replace the current USI_LS ISRU Fertilizer patch with a slightly different one, that changes all ISRUs, including mod parts, by cloning the ModuleResourceConverter for Monoprop? Look at SimpleConstruction, that mod does something similar to make Metal from Ore in all ISRUs. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 24, 2022 Author Share Posted February 24, 2022 33 minutes ago, SkyFall2489 said: Would it be possible to replace the current USI_LS ISRU Fertilizer patch with a slightly different one, that changes all ISRUs, including mod parts, by cloning the ModuleResourceConverter for Monoprop? Look at SimpleConstruction, that mod does something similar to make Metal from Ore in all ISRUs. You're welcome to do it with a module manager patch, but that's too much of a destructive patch to include in the mod. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 25, 2022 Share Posted February 25, 2022 28 minutes ago, RoverDude said: You're welcome to do it with a module manager patch, but that's too much of a destructive patch to include in the mod. Here is my patch: Spoiler PART[*ISRU*]:NEEDS[USILifeSupport]:FOR[USILifeSupport] { +MODULE[ModuleResourceConverter]:HAS[#ConverterName[Mono*]] { @ConverterName = Fertilizer @StartActionName = Start ISRU [Ore -> Fertilizer] @StopActionName = Stop ISRU [Ore -> Fertilizer] @OUTPUT_RESOURCE:HAS[#ResourceName[MonoPropellant]] { @ResourceName = Fertilizer @Ratio /= 200 %DumpExcess = False } } } If this is put into A CFG in GameData, and the patch for the 1.25m ISRU is removed, the ConverterName should stay the same, so saves won't be broken, and the multipliers are set so that the 1.25m ISRU has the exact same flow rates as it did before. The action names stay the same, too. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 25, 2022 Share Posted February 25, 2022 Wait, for some reason, that patch doesn't work... Quote Link to comment Share on other sites More sharing options...
Gibster Posted April 11, 2022 Share Posted April 11, 2022 Are there any good guides/explanations on how habitation/home works? I broadly understand it, I just want to know what the precise mechanics are and what it's affected by. One of the things that I am thinking about is long term stays at other planets with stations that are constructed ahead of time and I am trying to think of how to engineer my shuttles that'll take them there and back. How are Kerbals affected when they're transferred from a station outfitted with lots of habitation for multiple years to a shuttle with enough habitation to get them back to Kerbin from Duna? Quote Link to comment Share on other sites More sharing options...
QuantumS1ngularity Posted April 14, 2022 Share Posted April 14, 2022 Hello! The download link doesn't work for me, the github page says "There aren't any releases here". https://imgur.com/a/oDbZjsf Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 14, 2022 Author Share Posted April 14, 2022 11 minutes ago, QuantumS1ngularity said: Hello! The download link doesn't work for me, the github page says "There aren't any releases here". https://imgur.com/a/oDbZjsf https://github.com/UmbraSpaceIndustries/USI-LS/releases (Use the latest unstable release - it's very stable and the next shipping version). Quote Link to comment Share on other sites More sharing options...
Snowy1237 Posted May 2, 2022 Share Posted May 2, 2022 (edited) Hello. I have an issue where clicking on the green cube toolbar icon does not have any effect while flying a vessel, and the USI related toolbar buttons seem to be duplicating every so often. EDIT: https://easyupload.io/uie0s0 (logs) Edited May 2, 2022 by Snowy1237 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 2, 2022 Author Share Posted May 2, 2022 44 minutes ago, Snowy1237 said: Hello. I have an issue where clicking on the green cube toolbar icon does not have any effect while flying a vessel, and the USI related toolbar buttons seem to be duplicating every so often. EDIT: https://easyupload.io/uie0s0 (logs) KSP Version. USI-LS Version. Screenshot of GameData folder. Quote Link to comment Share on other sites More sharing options...
Snowy1237 Posted May 2, 2022 Share Posted May 2, 2022 KSP version: Kerbal Space Program - 1.12.3.3173 (latest steam download then cloned by CKAN)USI-LS version: latest experimental screenshots separated into three, because the folder is pretty big: https://easyupload.io/m/e3vk78 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 2, 2022 Author Share Posted May 2, 2022 2 hours ago, Snowy1237 said: KSP version: Kerbal Space Program - 1.12.3.3173 (latest steam download then cloned by CKAN)USI-LS version: latest experimental screenshots separated into three, because the folder is pretty big: https://easyupload.io/m/e3vk78 At a loss with that many mods. My suggestion is to start with a clean install, install the USI stuff, then begin installing other mods till you hit the conflict. Quote Link to comment Share on other sites More sharing options...
Snowy1237 Posted May 2, 2022 Share Posted May 2, 2022 Thank you! Quote Link to comment Share on other sites More sharing options...
damerell Posted May 3, 2022 Share Posted May 3, 2022 The OP still links to the releases page for the now disused BobPalmer github repo. Quote Link to comment Share on other sites More sharing options...
ArthritisGuy Posted May 6, 2022 Share Posted May 6, 2022 Hey there! This isn't super important, but why is the bleeding edge released called "BleedingEdge"? That seems like a strange name lol. How do orbital logistics work in MKS? I'm quite new to modding KSP, so its a tad intimidating. USI-LS seems simple enough, but not too simple. I'd also like to add MKS to add some challenge Quote Link to comment Share on other sites More sharing options...
modus Posted May 6, 2022 Share Posted May 6, 2022 @ArthritisGuyyou can always start with https://github.com/UmbraSpaceIndustries/MKS/wiki Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 6, 2022 Share Posted May 6, 2022 1 hour ago, ArthritisGuy said: Hey there! This isn't super important, but why is the bleeding edge released called "BleedingEdge"? That seems like a strange name lol. It's an evolution of cutting edge. Bleeding edge is so extremely cutting edge that you might cut yourself and start bleeding (probably because of all the bugs) :-) Quote Link to comment Share on other sites More sharing options...
modus Posted May 6, 2022 Share Posted May 6, 2022 Except there aren't that many bugs It's more like blunt release. Quote Link to comment Share on other sites More sharing options...
ArthritisGuy Posted May 6, 2022 Share Posted May 6, 2022 That's awesome lmao. 17 minutes ago, Grimmas said: Bleeding edge is so extremely cutting edge that you might cut yourself and start bleeding (probably because of all the bugs) :-) Actually, I can see this going the other way--makin the bugs bleed lol. Thanks a ton, I'll start with USI-LS and move my way to MKS, just so I have the hang of USI-LS Quote Link to comment Share on other sites More sharing options...
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