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Help to make a mod: Radiators


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Most of those heat-sink style radiators require airflow, as I understand it. Vaccum-radiative heat dispersion would be horribly inefficient with the blades that close together, I think.

This is correct. In vacuum you want no less than 90 degrees between radiators to keep them from radiating back onto each other.

I have a thought...this heat must be a resource somewhere; perhaps wasteheat or convert it to wasteheat then I use HeatSupply to keep my Kerbalnauts warm.

Not necessary. Your problem in space is getting rid of all the heat generated by astronauts' bodies.

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This is correct. In vacuum you want no less than 90 degrees between radiators to keep them from radiating back onto each other.

Not necessary. Your problem in space is getting rid of all the heat generated by astronauts' bodies.

( Not necessary. Your problem in space is getting rid of all the heat generated by astronauts' bodies ) what ? Apollo 13 they did not have that problem they where freezing on the side of the ship getting light it's around 120°C but on the darkside -270°C

EDIT- Don't remember which one it was but one of the crew members said it was like a meat locker in there when they had to shut everything down.

Edited by Mecripp2
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Now that im thinking about it. How do we even see how hot parts are getting? in stock theres no resource bar for heat, its an invisible stat. which will make testing a radiator mod somewhat difficult. unless theres some setting i need to turn on or something. but i doubt it.

watching this mod develop. should be interesting. Keep it up guys!

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Very cool, Nert. :) i just got my DSEV radiators working this morning. They support ship-wide thermal transfer, meaning they actually go through the vessel's parts and cool them to ambient temperature (or room temperature for parts with crew capacity) Perhaps we all could collaborate on a radiators mod?

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  • 10 months later...
On ‎2015‎-‎04‎-‎29 at 2:49 PM, Dragonchampion said:

So I want to take the old Interstellar mod's radiators and turn them into a fully functional part with the new 1.0 update. As you all know the Nuclear Engine now overheats even at 50% thrust, and needs wings and other parts placed on the tank to radiate heat. I want the radiator part to have a very high heat tolerance and be able to radiate that heat and be equivalent to the 24 new objects we have to place on the ship until SQUAD makes a new radiator part.

However, I don't know where to begin at all. What do I do? How do I start?

Sorry for the Necro, but has anyone made these "Heat Radiator" part (the somewhat triangular radiators from Interstellar Mod) pivot and glow with KSP 1.0.x onwards ?

I would like to have them working, but my talents have limit and I'm pretty sure the original parts did NOT have a pivot, nor where they tracking the sun.

 

If anyone has this, please let me know and I would reaaaaaaly like to have them.
Thanks !

Edited by Francois424
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@Francois424

These have been updated to track the sun edge-on like the stock radiators, and they will start to glow at around 1000 degrees or kelvin or whatever it is.

Performance is similar (slightly worse) than the medium stock radiators. They already have outlandishly impossible physical properties to allow this but you can fool with it more if you like.

They can be considered Public Domain just like the parts they are derived from.

Stockalike Radiators

6rY4xi9h.png

3rRPXZRh.png

Edited by Randazzo
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13 minutes ago, Randazzo said:

@Francois424

These have been updated to track the sun edge-on like the stock radiators, and they will start to glow at around 1000 degrees or kelvin or whatever it is.

Performance is similar (slightly worse) than the medium stock radiators. They already have outlandishly impossible physical properties to allow this but you can fool with it more if you like.

They can be considered Public Domain just like the parts they are derived from.

Stockalike Radiators

6rY4xi9h.png

3rRPXZRh.png

Thank you, trying this right now.  BRB soon I hope =)

@Randazzo

EDIT:  yes.  Yes... YES !!!!!!!!!!   It works !

Thank you SOOOOOOOOOO MUCH MAN.  I really appreciate it !

PS: I assume it's reddish color from Interstellar will pick up from heating ?

Edited by Francois424
IT WORKS !
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13 minutes ago, Francois424 said:

PS: I assume it's reddish color from Interstellar will pick up from heating ?

They start to glow at ~1000 degrees, which you may never hit if you're playing otherwise completely stock.

CmoyIiOh.png

 

Edited by Randazzo
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46 minutes ago, Randazzo said:

They start to glow at ~1000 degrees, which you may never hit if you're playing otherwise completely stock.

CmoyIiOh.png

 

Any ways of having the basic texture be the one from interstellar ? 
When not heating, I feel the other texture was easier to the eyes.

I'd really appreciate it if at all possible.

 

EDIT: Looks like the texture I had in mind is the one from an older version of interstellar; just installed the whole thing and it is also black when not heating. (you can look at it from the thread "what did you do in KSP today")  It was a minor nitpick anyways, but I felt like asking anyways.

Edited by Francois424
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