sp1989 Posted June 1, 2015 Share Posted June 1, 2015 Although it's a nitpick but it's kinda bigger than say a pink ring. Could you make the parachutes come out under the tail not the top of the tail? Link to comment Share on other sites More sharing options...
Jeast Posted June 1, 2015 Share Posted June 1, 2015 (edited) How did I miss this video on the thread??First off, that landing was amazing!I dream of landing like that.How did you set targeting the runway on the navball?Is that as simple as clicking the runway and "set as target"?(I've never been landing close enough to try is why I ask)Secondly, I watched that video 3 times in full screen on a 52" screen.It gave me goose bumps EDIT: I vote to stick this video on page 1!...at least until there's a completed version modelNo the HUD is useless in the current model. You have to aim the down part of the HUD at where you want to go. But the good news is: I am redoing the cockpit with a more accurate HUD. Its almost done!- - - Updated - - -Although it's a nitpick but it's kinda bigger than say a pink ring. Could you make the parachutes come out under the tail not the top of the tail?Yes I just slammed a radial parachute to the tail. Mike is working on an accurate model.We need more testers!https://drive.google.com/file/d/0B-ALRjYUGKH7UDdVOUtKd3JyRk0/view?usp=sharing Edited June 1, 2015 by Jeast Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 1, 2015 Author Share Posted June 1, 2015 got the external tank connector extended to reach shuttlealso finalizing the see through cockpit- - - Updated - - -also with the change from 2200 monoprop to 1600 in the rear and the addition of 200 in the nose for the generator (should change to something else with realfules, or could just use zenon for now) the weight will be off so will need a new aero adjust Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 1, 2015 Author Share Posted June 1, 2015 oh and how much should the generator consume and put out? its consuming something like 3.6 units fuel per hour and output 0.6 elect per second.this good? Link to comment Share on other sites More sharing options...
Tyren Posted June 1, 2015 Share Posted June 1, 2015 THe small stock fuel cell eats 15 units per hour for 1,5 ecs/sec. So we come to a fuel consumption if 10/1. 6 units per hour for 0.6 Ecs. Link to comment Share on other sites More sharing options...
Tyren Posted June 1, 2015 Share Posted June 1, 2015 Ok, after deinstalling DRE and FAR i admit it flies pretty well now. THe parachute doesnt show up, though. Landing is pretty easy, but its not that easy to predict the right reentry point, i am still underestimating the drag/float profile of this thing...gotta practice then Link to comment Share on other sites More sharing options...
Jeast Posted June 1, 2015 Share Posted June 1, 2015 (edited) Ok, after deinstalling DRE and FAR i admit it flies pretty well now. THe parachute doesnt show up, though. Landing is pretty easy, but its not that easy to predict the right reentry point, i am still underestimating the drag/float profile of this thing...gotta practice then Did you use my latest Aerodynamics update (version 1.5)?Sneak peak work in progress: Edited June 1, 2015 by Jeast Link to comment Share on other sites More sharing options...
Tyren Posted June 1, 2015 Share Posted June 1, 2015 Yeah i did, i slapped them over the CSS install and overwrote all mentioned files. Link to comment Share on other sites More sharing options...
Jeast Posted June 1, 2015 Share Posted June 1, 2015 (edited) You think its still too floaty? Edited June 1, 2015 by Jeast Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 1, 2015 Author Share Posted June 1, 2015 i think it flies ok, I only had one quick fly though...with the generator, if its off it will use up half of your total electricity deorbiting due to using flaps etc.also I made the cargobay doors smooth animation, so they open slow at start etc. one opens first then the other...I now need to compile it all tomorrow when I have more time.will come with see through cockpit and fixed tankand the chute tail and all bits...also the one piece orbiter, landing gear and canadarm is on its way soon!- - - Updated - - -@Jeast. Your doing so well my friend!- - - Updated - - -Also oms fuel is now at 1800 and for now im using xenon gas for the generator just to keep it stock. And so you dont need an extra mod.Also fuel dump valve is a mini oms engine in between the main engines. Has 1 thrust and consumes ALOT of that monoprop. Adds onto the extra node there. Not realistic I know but it mat be useful. Plan is to make the fuel system realistic. .. in time Link to comment Share on other sites More sharing options...
TheRag Posted June 1, 2015 Share Posted June 1, 2015 (edited) Excellent work! You are doing rather swell, can't wait to try it out!Addon: The space shuttle's fuel cells had a maximum load of 7 kilowatts and each weighed about 200 pounds. Edited June 1, 2015 by TheRag Link to comment Share on other sites More sharing options...
Jeast Posted June 1, 2015 Share Posted June 1, 2015 i think it flies ok, I only had one quick fly though...with the generator, if its off it will use up half of your total electricity deorbiting due to using flaps etc.also I made the cargobay doors smooth animation, so they open slow at start etc. one opens first then the other...I now need to compile it all tomorrow when I have more time.will come with see through cockpit and fixed tankand the chute tail and all bits...also the one piece orbiter, landing gear and canadarm is on its way soon!- - - Updated - - -@Jeast. Your doing so well my friend!- - - Updated - - -Also oms fuel is now at 1800 and for now im using xenon gas for the generator just to keep it stock. And so you dont need an extra mod.Also fuel dump valve is a mini oms engine in between the main engines. Has 1 thrust and consumes ALOT of that monoprop. Adds onto the extra node there. Not realistic I know but it mat be useful. Plan is to make the fuel system realistic. .. in timeNice nice nice! When this thing is done its going to be so much fun to fly! Link to comment Share on other sites More sharing options...
Jeast Posted June 1, 2015 Share Posted June 1, 2015 The HUD on the new cockpit is now actually useable: Link to comment Share on other sites More sharing options...
Jovzin Posted June 1, 2015 Share Posted June 1, 2015 Great work. I am really starting to have doubts if I should continue to finish that new shuttle. You modified the old one so much that somehow I do not see the need for it. Link to comment Share on other sites More sharing options...
sp1989 Posted June 1, 2015 Share Posted June 1, 2015 Great work. I am really starting to have doubts if I should continue to finish that new shuttle. You modified the old one so much that somehow I do not see the need for it.woah woah woah lets take a step back here! Jovzin youre model is too beautiful to just scrap. Maybe the changes that Mike has made can be applied to yours. Instead of have having Dragon do the cfg for it why not just let Mike do it. I know I am being presumptuous mike but have you seen Jovzins model? Its beautiful. The imbedded rcs, the radiators on the cargo doors, the landing gear, the toggleable et ports. You guys just need to work together. I and many other people have been saying for weeks now that the both of you should work together. So for goodness sake please PM each other and work together on the orbiter. It will be great for the community. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 1, 2015 Author Share Posted June 1, 2015 Yes I agree. Hows the shuttle jovzin? I would love to see it working in game. And I want to help with that. Pm me a reply when you can, I havent heard back from you...Yes I have seen it and can do the scripted events for the flaps or whatever.But until then I shal keep working in the meantime Link to comment Share on other sites More sharing options...
Dnaha Posted June 1, 2015 Share Posted June 1, 2015 Jovzin 's model is an amazing one. Surely there is a way to combine the changes that Mike has made with that model. The current CSS model is in dire need of an update and it would be a real big shame if Jovzin's model was scrapped. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 1, 2015 Author Share Posted June 1, 2015 Ive only seen the gifs on the origional forum page. Although it looks like the same textures (ready made one on google searc that even mine uses) it does have good animations but I guess the 3d model is different shape?. It will be tricky to get the animations to play right as ksp does not allow delays in animations by default and plays all at once from the same action. For example cargobay doors will open together. I manages to work around that. Also the dish he has may need to be a seperate item and use a comunitron cfg or similar. And the eva and ET flaps will need to be controlled manually or by action group.Jovzin, I have unity import export experience and cfg creation I can get it to work in game and send it back to you then we can talk?Finding new textures means getting pics of the orbiter online and cut pasti g then modifying and then uv mapping which is what I wanted to do but I think we should have a go at jovzins model first? Let me know... Link to comment Share on other sites More sharing options...
Drj3199 Posted June 2, 2015 Share Posted June 2, 2015 Is anyone else having an issue with the SSME's not working? Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 2, 2015 Author Share Posted June 2, 2015 Thats odd. They should work... did you install the other included mods? There will be another full release coming verry soon... make sure you have the gimball mod in your gamedata folder. It came with the last release. But thanks for letting me know I will check when I get home Link to comment Share on other sites More sharing options...
Drj3199 Posted June 2, 2015 Share Posted June 2, 2015 Thats odd. They should work... did you install the other included mods? There will be another full release coming verry soon... make sure you have the gimball mod in your gamedata folder. It came with the last release. But thanks for letting me know I will check when I get homeI think that I have all of the other mods installed. Thanks for taking a look. I think I will just wait for the full release if it's coming soon. Link to comment Share on other sites More sharing options...
iDisOrder Posted June 2, 2015 Share Posted June 2, 2015 (edited) The HUD on the new cockpit is now actually useableLove that it's functional, but I have a request.Can we keep the monitors closer?Eliminate the spaces between them like it was... for easier viewing and can we put the filler graphics back in instead of the plain, gray, flat surfaceLike this:Great work. I am really starting to have doubts if I should continue to finish that new shuttle. You modified the old one so much that somehow I do not see the need for it.brother..... I've been waitin' a helluva long time to fly this masterpiece.I refuse to test it until it's completed coz I'm stubborn like that.You back out on me now and I'll wring your balls for ya!I'll stalk you on every thread... on every forum until you finish this! Edited June 2, 2015 by iDisOrder Link to comment Share on other sites More sharing options...
montyben101 Posted June 2, 2015 Share Posted June 2, 2015 Any chance of more detailed thermal tiles and panels? It would be great if they looked like the ones on the KSO! (no rush the IVA is much more important) Link to comment Share on other sites More sharing options...
Jeast Posted June 2, 2015 Share Posted June 2, 2015 Love that it's functional, but I have a request.Can we keep the monitors closer?Eliminate the spaces between them like it was... for easier viewing http://i.imgur.com/g2B4DWE.jpg?1and can we put the filler graphics back in instead of the plain, gray, flat surfaceLike this:http://i.imgur.com/yGVbnmr.jpgbrother..... I've been waitin' a helluva long time to fly this masterpiece.I refuse to test it until it's completed coz I'm stubborn like that.You back out on me now and I'll wring your balls for ya!I'll stalk you on every thread... on every forum until you finish this!Yes Im working on modeling all the stuff instead of a simple texture. Its going to take a while though. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 2, 2015 Author Share Posted June 2, 2015 good stuff jeast, your the man!also just about to release 1.6... putting it together.new addition:- - - Updated - - -I know its on wrong but its going through testing... Link to comment Share on other sites More sharing options...
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