JuhaJGamer Posted June 12, 2015 Share Posted June 12, 2015 I'm trying to make a PartModule class which would explode if it has too much antimatter but no electric matter to contain it. I have a tempature increasing every frame by a bit in a function which runs every frame by the if-statement in the onUpdate() function. For some reason the onUpdate isn't called even once after I load it to the editor. Also, I would like to see how I could make it not explode in the editor, which it would probably do if I would get this working. Also it should use 1 Electric matter and 20 Antimatter every second. HOW DO I DO THAT. HELP. SOrry if this post contains bad English. I'm not really good at that. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted June 12, 2015 Share Posted June 12, 2015 Locking this duplicate, see original thread here. Link to comment Share on other sites More sharing options...
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