Proteus Posted January 15, 2016 Share Posted January 15, 2016 On 1/14/2016 at 3:07 AM, Randazzo said: Pre-release version 1.3.1 is up with added TweakScale support. thanks man,i will sure check them out with some of my ships and see how good they do in orbit. Link to comment Share on other sites More sharing options...
Randazzo Posted January 15, 2016 Author Share Posted January 15, 2016 9 hours ago, Proteus said: thanks man,i will sure check them out with some of my ships and see how good they do in orbit. Cool beans, I'd be interested to hear thoughts on the balance. Link to comment Share on other sites More sharing options...
Proteus Posted January 17, 2016 Share Posted January 17, 2016 did interstellar fuel switch integration for 2 engines in pack,one of them is VX-H1 "Hornet",i really enjoy them Link to comment Share on other sites More sharing options...
StevieC Posted February 11, 2016 Share Posted February 11, 2016 (edited) Small tweak I'd like to suggest for the Pulsar. Add a 7th Hornet in the middle of the hexagon, and possibly rename it "Honeycomb"? Edited February 11, 2016 by StevieC Link to comment Share on other sites More sharing options...
Randazzo Posted February 12, 2016 Author Share Posted February 12, 2016 4 hours ago, StevieC said: Small tweak I'd like to suggest for the Pulsar. Add a 7th Hornet in the middle of the hexagon, and possibly rename it "Honeycomb"? I sort of went in the other direction with the revamp model: Pre-releases are available. Link to comment Share on other sites More sharing options...
StevieC Posted February 12, 2016 Share Posted February 12, 2016 Pity. I had been hoping to build a Kerbal-X style launch vehicle with a 7-engine Hornet cluster on its 2.5m diameter core, surrounded by an asparagus staged booster pack of six more Hornet engines. Link to comment Share on other sites More sharing options...
StevieC Posted February 14, 2016 Share Posted February 14, 2016 the version on CKAN still has the Pulsar as the cluster of six Hornet engines on a 2.5m mount, btw Link to comment Share on other sites More sharing options...
Randazzo Posted February 14, 2016 Author Share Posted February 14, 2016 8 hours ago, StevieC said: the version on CKAN still has the Pulsar as the cluster of six Hornet engines on a 2.5m mount, btw The revamp release is to coincide with the release of 1.1 It is available now as a pre-release for those who want it, but the official release won't be pushed through until 1.1 drops. Link to comment Share on other sites More sharing options...
StevieC Posted February 14, 2016 Share Posted February 14, 2016 (edited) I still wish we could have a 7-nozzle Pulsar in 1.0.5. Alas, some fantasies aren't meant to become reality I guess. To explain the reason why I was hoping for a 7-nozzle Pulsar, when Wernher von Braun was examining the early design of the Saturn V rocket, it only had 4 F-1 engines in its first stage. He asked why that middle space was empty, and why they hadn't put an engine there. Designers said that at that point, they had calculated that 4 engines would be enough to propel the vehicle. He told them, "By the time our first actual hardware is on the launch pad, it will need an extra engine in the middle to even get off the ground." Sure enough, the Saturn V ultimately did need that fifth engine to even lift off from the pad. Edited February 14, 2016 by StevieC added explanation behind my reasoning Link to comment Share on other sites More sharing options...
Vanamonde Posted February 26, 2016 Share Posted February 26, 2016 Closed by OP's request. Link to comment Share on other sites More sharing options...
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