Jump to content

SSTO - "Perpetual Motion" Self-Refueling Space Plane


Glome

Recommended Posts

I have been working on this for about a week, and thought I would make a forum account to share it. It is amazing how many small minute details have to be tested out while designing a purpose specific space plane like this.

I wanted to create a single stage craft that could reach everywhere in the system, and yet carry an ore extractor and processor to re-fuel. My first attempt was a gigantic clumsy rocket with several dozen giant tanks hooked to Rhinos... I then started working on this more elegant solution.

The craft has 10 R.A.P.I.E.R.s which do a good job of getting it up to 25,000m and 1,300 m/s.They can then be switched to close cycle to establish orbit. The craft also has 2 LV-Ns which enable fuel sipping efficiency while burning to other moons/planets. Finally, I included 8 bottom pointing Thuds which give a >2 TWR on all non-atmo bodies except Tylo (trying to think how I might be able to almost fully land with the R.A.P.I.E.Rs, and then tip over with the Thuds at the last second.... not sure if possible). I use the LV-Ns to shed most of my m/s while landing, and then switch over to the Thuds for the final descent. Mechjeb differential throttle is incredible helpful for this.

Perhaps the defining feature of this ship is the cargo hold, which contains the ore processor and extractor. Additionally the 8 Thuds are mounted here, along with a Sr docking port. The idea with the docking port, is that you could either refuel, or even use it as an attachment point for an external booster. The docking port and Thuds are centered on the CoG, although this does tend to shift somewhat during some operations. The CoG, however should stay within the span of the port and Thuds. Fuel can be shifted if needed to tweak. Inside the hold as well, is a top facing Jr port, which is only used to "Control from Here" while descending with the Thuds. Zoom into the cargo hold to find and select the port.

I also included a monopropellant tank and a robust RCS system, which is a nice help for turning this long ship.

An important feature of this ship, is its ability to reenter the atmosphere enabling a zero power landing. All parts were selected and arranged to mitigate heat damage. Air brakes are used to aid in the deceleration, and radiator panels assist in protecting vulnerable parts.

There is enough fuel in the ship to take off from Kerbin, transfer to Minmus, and land. From there it can be refueled, and then pointed to its next destination.I think it might be possible to go straight to Laythe, assuming you could directly enter Laythe's atmosphere... you probably wouldn't have enough fuel to do anything other than land though.

Summary of custom controls:

1: One pair of RAPIERs on

2: Three pairs of RAPIERs on

3: All 5 pairs of RAPIERs on

4: RAPIERs off

5: Toggle LV-Ns on/off

7: Toggle Thuds on/off

8: Switch RAPIER mode

9: Toggle drill extend/retract

0: Toggle carbo bay doors

Brakes are hooked to the Airbraks as well.

Take care, and enjoy.

y15Lmr0.png

B8OFpac.png

WfdkSBn.png

cQTvifr.png

Download here

Edited by Glome
Link to comment
Share on other sites

Yes it is very long! It takes off at about 120 m/s on Kerbin. I included a medium tail wheel in the rear, which keeps the back from hitting the ground. Additionally, sitting flat on the ground, I made it so that it angled slightly up. This helps on both takeoff and landing. I have landed it many times, and so far it hasn't given me too much trouble, and handles fairly well in the descent. Landings of course are pretty shallow. You can perform a flare, touching down on the back and middle wheels and letting the speed bleed off before the nose drops. I usually find though that I can just fly onto the runway at about 60-70 m/s and that has worked fairly well.

Link to comment
Share on other sites

Ive tried IRSU SSTOs but gave up as they were too large/heavy/part count intensive to enjoy. Any idea if its possible to make a grand-tour ship thats say, under 30 tons? What id do for a SSTE in a aircraft style (single stage to everywhere and back).

Link to comment
Share on other sites

Ive tried IRSU SSTOs but gave up as they were too large/heavy/part count intensive to enjoy. Any idea if its possible to make a grand-tour ship thats say, under 30 tons? What id do for a SSTE in a aircraft style (single stage to everywhere and back).

Not everywhere everywhere, but mine is significantly smaller. And I don't know if he posted the ship, but user fenya had a very minimalistic one he managed to set down on Tylo.

Rune. Kudos to this one anyway on account of these things never being easy, never mind balancing them on two axises.

Link to comment
Share on other sites

FYI, I'll have to Rep you later. Radical design, I like craft that are unique and different. Where have you taken it?

JR

I cannot believe I forgot to point him towards your actual fleet of miner ships. They don'¡t look like they will handle atmo too well, but hey, they still look awesomely sci-fi.

Rune. I'll remember next time!

Link to comment
Share on other sites

http://forum.kerbalspaceprogram.com/threads/131211-Starblaster-Cargo

Here is mine, much smaller as using Karbonite that don't require big and heavy ISRU.

As modded SSTO it uses OPT J61 ramjet engine that I runs up to 40 km with help of additionnal air intakes and very high mach-just find the right way to get early mach 5.5 without overheating. So i don't need any oxy. Rapier are just here to help take off with gimball from no atmospheric planets.

I get a no Rapier version for Laythe

Link to comment
Share on other sites

FYI, I'll have to Rep you later. Radical design, I like craft that are unique and different. Where have you taken it?

JR

Thank you :) So far I have taken it to Mun/Minmus, Duna, Ike, and Laythe. I am planning to keep it out until I land everywhere I can then head home!

Rune, I love your ship's design, so thank you for sharing. It is much more compact than mine... I am pretty new, so I tried to keep parts clipping to a minimum as I wasn't sure how it would affect stability. That angled drill is brilliant.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...