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How much RAM do you have?


peachoftree

How much RAM do you have?  

407 members have voted

  1. 1. How much RAM do you have?

    • 4 GB
      52
    • 8 Gb
      163
    • 16 Gb
      157
    • 32 Gb
      29
    • 64+ Gb
      3


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I ask this because with the upcoming unity 5 update, you will be able to use all of it! And also so that if people do have a lot of RAM on average, maybe squad can see this and raise the recommended specs a bit, for things like clouds and maybe even procedural cites, more planets and parts, the sky's the limit. Well the RAM's the limit but you get my point.

As long as some of these features can be disabled for those of us that do not have excessive ram availeable i am all for it. Clouds (well eve is there but its kinda buggy, cant stand the Z-fighting at long distances, especially with jool, no idea why jool is so bad?) would be a nice addition, and cities, well im all for it, itd be like more persistent objects such as teh easter eggs but larger and more city like (if they are done right it wont even be too many polys, square or near square buildings would suffice, with some having a roof, and with some of them illuminated at night. Actually now that i think about easter eggs, we need to have the ones in game fixed as half of them are under ground, and a few more couldnt hurt.

Personally i have 8 gigs, which seems to be the norm for a generic non gaming rig these days. I also run ksp on a older lappy that has 4, but thats still plenty to at least run it (although its cpu sucks so i cant have <1000 parts loaded without just crashing).

Although raising the limit to at least 4 or 8 would be reasonable, i still feel that it is best to optimize as much as possible, and at a bare minimum allow users to disable these features if they ever get added in the 1st place to save ram (or just personal preference). Id ofc be running them on my gaming laptop that has 8 gigs, but my older one (i play on there when traveling) might have issues, and id like to have the ability to still play on it even if without these new cool features.

Anyways, upgrading ram isnt that hard one way or another, i have 4 slots, each with 2 gigs in them, nothing too hard with replacing some of those with 4 or 8 gig chips.

Edited by panzer1b
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12 giga in my laptop, but only 4 in old-ish desktop. I guess it's time to start gathering money for new, modern rig :)

Before you go around buying more ram, you might be able to take some out of your laptop, assuming it's compatible with your CPU (DDR3, DDR4) and stick it in your desktop. Look for a better guide that's not not me though.

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Before you go around buying more ram, you might be able to take some out of your laptop, assuming it's compatible with your CPU (DDR3, DDR4) and stick it in your desktop. Look for a better guide that's not not me though.

Extremely unlikely. Laptops are almost always SODIMMS while desktops are almost always regular DIMMs.

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I'm running stock with 6GB ram on an A8 ASUS running windows 10

Next to no lag on 700+ parts and haven't crashed since I started playing 1.0.2

Windows 8 gave me more problems running KSP than 10 does and I have to say since switching to 10 I have enjoyed playing so much more than ever before

Dr D.

- - - Updated - - -

Laptop RAM is a different form factor than destop ... theoretically it could work however you will likely have to get out your soldering gun and find the pinout schematic for the laptop and the desktop RAM slots

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12GB here as well, I was experimenting to the 64bit workaround, and wanted to see where I could push memory usage up to. The extra 4GB was two sticks of a 8GB (4x2GB) kit I had lying around.

Brothers in arms! Or siblings. I don't know you. Never mind.

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ASUS A8 3.7GHz quad running Windows 10 with 6GB of RAM .. Windows 8 gave me many crashes and 8.1 was worse

Really? And this is with KSP 1.X? Sorry I have a hard time believing it because intels run KSP better than amd. I had no issues pre-1.x doing the same, but post-1.x had a huge performance hit and is noticeably laggy at 300 parts but still playable.

My build:

CPU: i7 4790K overclocked at 4.5Ghz

RAM: 16GB HyperX Fury ocverclocked @ 2400

Motherboard: MSI Z97-GD65 Gaming board

GPU: 2x Radeon HD 5830's crossfired and overclocked

PSU: Thermaltake 750W

HDD #1: 1TB Western Digital Black

HDD #2: Three Spinpoint S4's in RAID 0 config

Case: Coolermaster CM690II lined with sound-deadening Spire Soundpad matting on both side panels

Case Cooling: 5 fans for case controlled by Scythe fan controller

CPU Cooling: CPU is watercooled with Corsair H80i watercooler.

Case:

63Zieedl.jpg

Inside:

D7QQ4KPl.jpg

JJhfo1vl.jpg

Edited by xtoro
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4 GB of physical memory here. My motherboard won't hold more.

And yet I still benefit from 64-bit KSP! (On Linux). That's because the 32-bit limit is on the virtual address space. Said address space has to include not only what KSP needs in system memory, but also the memory used by any system libraries it needs, and crucially the textures in the video card's memory. In normal 64-bit usage my heavily-modded KSP install has VIRT (virtual address space usage) north of 5 GB and RES (system memory usage, excluding the other bits) around 3.2. Trying to play the 32-bit version I crash after a few scene changes when VIRT tries to go above 4 GB.

I also benefit from running KSP under OpenGL, which reduces memory usage. Running KSP under DirectX 9, which is the default on Windows, results in textures being duplicated spiking the RAM usage.

In short, even you have 4GB of RAM you can still benefit from 64-bit KSP, and from official DirectX 11 or OpenGL support (eliminating that texture duplication issue).

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Really? And this is with KSP 1.X? Sorry I have a hard time believing it because intels run KSP better than amd. I had no issues pre-1.x doing the same, but post-1.x had a huge performance hit and is noticeably laggy at 300 parts but still playable.

Pay attention to how many TSR's your compuer is running and pay attention to known bugs and quirks of KSP .. Since upgrading to Windows 10 I've been essentially lag free and have yet to crash the program

Eg .. reverting back to the spaceplane hanger while on the runway will crash the game so if you need to revert back for some reason you need to get whatever is on the runway to move about 1 rockomax large fuel tank length down the runway and it won't crash when you revert

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I wasn't aware that ram came in amounts other than powers of 2

What it comes in and what you can mix and match are two different things. 2 Sticks of 4GB each and 2 sticks of 2 GB each, still powers of 2.

It isn't as common, but it happens.

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I have one machine that had 2G*2 at first, added 2G*2, then substituted two with two 8G, and now it becomes a weird 20G.

And for my current playing rig of 64G, I do a variety of things and the only thing that can exhaust that amount of memory is my own program. RAM isn't a limit for me for any software I use, and I don't think KSP is an exception even with 64 bit.

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Who's the one guy with 64+Gb?

Not me at the moment... My personal system runs 16GB with an i7 5820K and a GTX 660 Ti.

But at one point about four years ago I had a twin-processor system with 96GB, but that's obscene. I only did that for a few days just because I could, before selling that hardware off because it was merchandise from the start. To me, even though I could easily afford it, running a $7,000 PC is stupid and wasteful.

I gave my best friend an Intel QF7D. That thing is one hell of a CPU. Ten cores with hyperthreading, and he has it locked at 3.4 GHz with all 20 threads running.

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