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Is there any way to hide tech tree arrows?


Aknar

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I'm not having any luck getting answers about this. I'm attempting to do a new type of tech tree and arrows are all over the place. Does anyone know how to hide arrows in the tech tree (the ones linking parents to child nodes). You would rely instead parent and child node info on left hand side below parts instead of following path of arrows.

I tried deleting the 2 lines of info about them (direction: lineFrom = RIGHT and lineTo = LEFT) in techtree.cfg but the game relies on default values it seems. Any ideas?

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So you're trying to erase all of the tech lines and arrows? You don't want to see any of them? Not sure why you'd want to do that, mind sharing a picture of what you have in mind?

Since you said that even deleting lineTo and lineFrom will make the arrows go to some default, it might not be possible to delete them so simply unfortunately...

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My idea is to have a sort of periodic table but filled with mechanical elements. You would have to unlock several for each complex part but that tech would then also be useful for other parts, weather they'd be closely associated or not. Lines going through the whole table to another table of parts would be very messy. I've seen several trees where arrows are unreadable and it's better to look at child and parent nodes on right hand menu to avoid confusion.

Edit: And I have to add that i'm attempting and upgrade based tech-tree instead of the regular part based tech-tree: You would have moost parts form the start but upgrade them in order to have all of there modules and maximum performance. You need to understand this in order to understand the tree i'll post.

Edited by Aknar
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This is the main idea. It's very far from finished (most elements aren't there yet) but you should get the idea. It'll look pretty much that way in the game (custom "letters" icons for the periodic table, vanilla icons for parts and upgrades.):

https://drive.google.com/file/d/0B5fLvFZK7_1OTi1LR3ZCZ2NONHc/view?usp=sharing

As you can see, it would be quiet a mess with arrows.

This is my previous upgrade based tech-tree. Take a look at it to get the idea of what the upgrades are:

https://drive.google.com/file/d/0B5fLvFZK7_1OZlVnNGUtay1xVHc/view?usp=sharing

This link explains the idea further if your intrested

For example:

- SAS module would require "gyroscope" + "electronics". It could be upgraded with "miniaturization"

- landing legs require "pistons". They could then be upgraded with light "weight materials"

- retractable ladders require "motors" and "folding mechanics". They could then be upgraded with leds

- Wheels would be nearly free if the above has already been researched since it needs "motors", and "leds" to be upgraded

Edited by Aknar
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I m not sure if that helps you, but when I wanted to have an arrow from one node to another one directly beneath it and set it from Bottom to Top, the arrow was not displayed. Though I do not know if it is a graphical bug or it does not like the "from bottom to top".

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I m not sure if that helps you, but when I wanted to have an arrow from one node to another one directly beneath it and set it from Bottom to Top, the arrow was not displayed. Though I do not know if it is a graphical bug or it does not like the "from bottom to top".

Thanks :) i'll try it out. this would be promising

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I see, sounds like a pretty neat idea. As Yemo said, you could "hide" the tech lines by telling the nodes to draw from bottom to top, which Squad never programmed them to do. This might change with version 1.1 though!

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I see, sounds like a pretty neat idea. As Yemo said, you could "hide" the tech lines by telling the nodes to draw from bottom to top, which Squad never programmed them to do. This might change with version 1.1 though!

Yeah, that is a possibility. Though fixing such bugs is extremely low on their priority list (stock bug fix mod still fixes things which are in game for many versions now).

Have you tried setting them from none to none, instead of deleting them?

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Ok, So Bottom to Top works perfectly! I wrote Top to Bottom by mistake and the the tech tree bugged out as it did when I tried None to None. I'll play around with this and start a thread when I consider the tech-tree to be worth sharing. Thanks for the help

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