Hun7er Posted March 17, 2023 Share Posted March 17, 2023 1 hour ago, Pak said: Oh there were a couple unfinished parts I removed. I put them up on github so you can add them back in https://github.com/Pak84/backup-Parts Thank you very much! Quote Link to comment Share on other sites More sharing options...
AuddieD2015 Posted April 6, 2023 Share Posted April 6, 2023 I love the tiled bottom and nosecone. I still can't fly a shuttle but I look awesome back flipping onto the ground. Quote Link to comment Share on other sites More sharing options...
BritishRailBlue Posted April 14, 2023 Share Posted April 14, 2023 I'm trying to use a craft file that I found that uses the CA.Shuttledecoupler.H part from this mod, but when I install it, that part is nowhere to be found. Could someone point me in the right direction as to how to find this part? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 14, 2023 Share Posted April 14, 2023 1 hour ago, BritishRailBlue said: I'm trying to use a craft file that I found that uses the CA.Shuttledecoupler.H part from this mod, but when I install it, that part is nowhere to be found. Could someone point me in the right direction as to how to find this part? It could be that you are using an old craft file. As far as I know this was the old decoupler, replaced later by the decoupler of payload Utilities, which was an own mod earlier. Quote Link to comment Share on other sites More sharing options...
BritishRailBlue Posted April 15, 2023 Share Posted April 15, 2023 17 hours ago, Cheesecake said: It could be that you are using an old craft file. As far as I know this was the old decoupler, replaced later by the decoupler of payload Utilities, which was an own mod earlier. Many thanks! I think I am. Do you know a way to download the older version, or even just that part? Quote Link to comment Share on other sites More sharing options...
mur Posted April 16, 2023 Share Posted April 16, 2023 hi, I installed a scan and it updated my mods, but now my station does not load because they require a crg-100r part from me, where can I get it? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 16, 2023 Share Posted April 16, 2023 3 hours ago, mur said: hi, I installed a scan and it updated my mods, but now my station does not load because they require a crg-100r part from me, where can I get it? What do you mean with "I installed a scan"? crg-100r was a part in the separate mod "Shuttle payload technologies: It is outdated but should work. @Pakhas parts of it overtaken in Cormorant, but not the crg-100r as far as I know. Quote Link to comment Share on other sites More sharing options...
mur Posted April 17, 2023 Share Posted April 17, 2023 who had a problem with black textures? how did you solve it? Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted April 26, 2023 Share Posted April 26, 2023 Yeah… I noticed the black textures on the shuttle tubes and spacelab parts as well. Could these be fixed sometime in the future? Quote Link to comment Share on other sites More sharing options...
Pak Posted April 30, 2023 Author Share Posted April 30, 2023 Oh I figured out what happened. I didn't have the 1.5.1 update in my old files so I was updating from 1.4 and didn't have SPT in there I added the SPT parts and texture back in to 1.12.5b Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted April 30, 2023 Share Posted April 30, 2023 (edited) n...new update for 1.12???!??!?!?!???!?!! I THOUGHT THIS WAS DEAD!!??!?!?! Edited April 30, 2023 by Seadragon420 Quote Link to comment Share on other sites More sharing options...
grandmastergoober Posted June 10, 2023 Share Posted June 10, 2023 Hello there. I'm new to this topic (and particularly this mod). Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 11, 2023 Share Posted June 11, 2023 I have another question: Fixing black textures on the spacelab parts and material study. Are the parts just incomplete or what? Quote Link to comment Share on other sites More sharing options...
grandmastergoober Posted June 12, 2023 Share Posted June 12, 2023 Don't mean to bother you, Pak. But, I have been wondering about the medium shuttle. How is progress on that? Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 12, 2023 Share Posted June 12, 2023 I was talking about black textures on the Spacelab parts. Quote Link to comment Share on other sites More sharing options...
grandmastergoober Posted June 12, 2023 Share Posted June 12, 2023 I'm not sure about those. Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted June 13, 2023 Share Posted June 13, 2023 (edited) rip me i forgor i posted about new update before Edited June 13, 2023 by Seadragon420 Quote Link to comment Share on other sites More sharing options...
Ameoba Posted June 16, 2023 Share Posted June 16, 2023 Waterfall compatibility? And maybe a texture update could do aswell (ugly beta parts) Quote Link to comment Share on other sites More sharing options...
marxman28 Posted December 4, 2023 Share Posted December 4, 2023 (edited) EDIT: I forgot to install the Firespitter .dll. That took care of things but the ST-25 Toelle still doesn't get delta-V calculations. I have some issues with the mod. I don't know if it's because I'm missing some dependency I don't know about. My steps for installing the mod were: Downloading Shuttle Lifting Body Copying the Cormorant Aeronology folder into GameData Downloading Mk. 3 Block II Dragging the cormorant_Shuttle folder from the Assets folder in Mk. 3 Block II into GameData Issues (I also forgot that the nose RCS cluster doesn't have selectable meshes between the STS orbiter configuration and Buran despite the description saying so): Spoiler Weird textures: The CERV canard wings, the Block II rudder, and the split-rudder tail are fine. The other pieces—wings, fuselage, and control surfaces—aren't. The flags are part of the part and not a flag I attached there. Spoiler Shuttle bottoms not attaching correctly: Those attach nodes look off. Spoiler The ST-25 Toelle engine not getting delta-V calculations (look at the stage icon): Weirdly enough, other engines like the ST-6 Tiny Tim do get delta-V calculations. Edited December 10, 2023 by marxman28 Quote Link to comment Share on other sites More sharing options...
tjstar Posted December 7, 2023 Share Posted December 7, 2023 On 12/4/2023 at 1:43 AM, marxman28 said: EDIT: I forgot to install the Firespitter .dll. That took care of things. I have some issues with the mod. I don't know if it's because I'm missing some dependency I don't know about. My steps for installing the mod were: Downloading Shuttle Lifting Body Copying the Cormorant Aeronology folder into GameData Downloading Mk. 3 Block II Dragging the cormorant_Shuttle folder from the Assets folder in Mk. 3 Block II into GameData Issues (I also forgot that the nose RCS cluster doesn't have selectable meshes between the STS orbiter configuration and Buran despite the description saying so): Reveal hidden contents Weird textures: The CERV canard wings, the Block II rudder, and the split-rudder tail are fine. The other pieces—wings, fuselage, and control surfaces—aren't. The flags are part of the part and not a flag I attached there. Reveal hidden contents Shuttle bottoms not attaching correctly: Those attach nodes look off. Hide contents The ST-25 Toelle engine not getting delta-V calculations (look at the stage icon): Weirdly enough, other engines like the ST-6 Tiny Tim do get delta-V calculations. I'm having the same issues with the Delta-V computations, any help? I have downloaded all of the Firespitter mods, from the Core to the Full and the Resources Config as well. Quote Link to comment Share on other sites More sharing options...
KerbalTechnician Posted May 5 Share Posted May 5 random thing: its incompatible w/ textures unlimited recolor depot- cabin & gear texture switching doesn't work, assumably overridden by TURD. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 15 Share Posted July 15 Getting 15 errors when I used the Realism Overhaul Patch's. Any tips on why that might be? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 15 Share Posted July 15 5 hours ago, SheepDog2142 said: Getting 15 errors when I used the Realism Overhaul Patch's. Any tips on why that might be? This patch is 7 years old. It is not supportet by the mod or @Pak themself. This patch is from @DrLicor but he isn`t active since January. You should pm him or make a issue at github. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 15 Share Posted July 15 7 hours ago, Cheesecake said: This patch is 7 years old. It is not supportet by the mod or @Pak themself. This patch is from @DrLicor but he isn`t active since January. You should pm him or make a issue at github. I know its old allot of stuff dosent work or does work thats old. Thank you for the feedback. Never hurts to ask. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted July 26 Share Posted July 26 Using KSRSS and this mod (with or without the ET extension) and I can't seem to manage enough dv to get into the semi-orbit a shuttle should be in. Am I doing something wrong? I have all ET parts set for LF/Oxidizer. Quote Link to comment Share on other sites More sharing options...
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