Kerbal01 Posted March 9, 2017 Share Posted March 9, 2017 (edited) none of the BDB tanks are loading. Freshly downloaded and unzipped 1.2.2 install with only BDB and Real plume. tons of null refs, missing textures and other stuff Log file: Spoiler <snipped> Edited March 10, 2017 by Red Iron Crown Removed long log. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 9, 2017 Share Posted March 9, 2017 (edited) i was using the latest pre release. reverting to the latest stable release. edit: didnt work. getting another fresh install seems to have worked. Edited March 9, 2017 by DarthVader Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 9, 2017 Share Posted March 9, 2017 also, which SRB is intended to be a Castor 2? the Fenris B or Dioscuri I? Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted March 9, 2017 Share Posted March 9, 2017 (edited) @DarthVaderPlease use a spoiler thingy in that post. You just crashed every mobile device running this thread. Edited March 9, 2017 by DJ Reonic Correction. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 9, 2017 Share Posted March 9, 2017 3 minutes ago, DJ Reonic said: @DarthVaderPlease use a spoiler thingy in that post. You just crashed every mobile device running this thread. i did use a spoiler tag Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted March 9, 2017 Share Posted March 9, 2017 (edited) 11 minutes ago, DarthVader said: i did use a spoiler tag My browser showed the whole post, without a spoiler tag. When I reloaded it after you replied, it showed the tag. My apologies. Edited March 9, 2017 by DJ Reonic No apology necessary. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted March 9, 2017 Share Posted March 9, 2017 2 minutes ago, DarthVader said: i did use a spoiler tag On the second of your 4 posts you did but not on the first. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 9, 2017 Share Posted March 9, 2017 6 minutes ago, Foxxonius Augustus said: On the second of your 4 posts you did but not on the first. refresh your page. Im not new to this forum. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted March 9, 2017 Share Posted March 9, 2017 (edited) 12 minutes ago, DarthVader said: refresh your page. Im not new to this forum. @DarthVader Go to pg 318. I see a wall of text. The first post on 319 has the spoiler tag. Edited March 9, 2017 by DJ Reonic Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted March 9, 2017 Share Posted March 9, 2017 (edited) I have to agree that there's a huge ass post that belongs to pastebin at page 318. Edited March 9, 2017 by Kuu Lightwing Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted March 9, 2017 Share Posted March 9, 2017 5 hours ago, minepagan said: Please elaborate. Do you mean you want more life support supplies? Do you want some sort of habitat modifier for something a living space or fitness mod? Do you just want more crew capacity for use as a 'bus'? "Habitation module" isn't that useful for anyone who wanted to make configs. A combo of all three of those points (with the lab functionality removed, of course). Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted March 10, 2017 Share Posted March 10, 2017 Completely innocent question, whats the current situation with Skylab? I don't go on the forums often and I'm a bit confused on it's status. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 10, 2017 Author Share Posted March 10, 2017 1 hour ago, Frednoeyes said: Completely innocent question, whats the current situation with Skylab? I don't go on the forums often and I'm a bit confused on it's status. It's in development. Quote Link to comment Share on other sites More sharing options...
Hay Posted March 10, 2017 Share Posted March 10, 2017 Is it possible to somehow make the S-II tank convertable into a wet workshop? Quote Link to comment Share on other sites More sharing options...
Jso Posted March 10, 2017 Share Posted March 10, 2017 11 hours ago, DarthVader said: also, which SRB is intended to be a Castor 2? the Fenris B or Dioscuri I? The Fenris-B "Dioscuri" would represent a Castor 1 or 2. Due to the large scale of the Scout model, the Dioscuri-I 'Dziran' would be a Castor 4. 1 hour ago, Hay said: Is it possible to somehow make the S-II tank convertable into a wet workshop? It's possible to convert any part into a wet workshop. If you're asking if we intend to make one, I don't know. That would be a pretty big lab. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted March 10, 2017 Share Posted March 10, 2017 @DarthVader I snipped your log from your post, embedding a long log like that creates performance issues even when spoilered. Please put your logs up on pastebin or upload the file somewhere instead, thanks. Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted March 10, 2017 Share Posted March 10, 2017 10 hours ago, CobaltWolf said: It's in development. Good enough for me. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 10, 2017 Share Posted March 10, 2017 (edited) @CobaltWolf i want to re texture on of the shorter thor tanks to delta blue to simulate a Extended Long Tank Thor for a delta 2000 series, is this as simple as a .cfg edit? edit: tanks not showing up again. Grrrh. Edit 2: narrowed it down to the pre release as BDB 1.10 loads the tanks. Edited March 10, 2017 by DarthVader Quote Link to comment Share on other sites More sharing options...
Hay Posted March 10, 2017 Share Posted March 10, 2017 11 hours ago, Jso said: It's possible to convert any part into a wet workshop. If you're asking if we intend to make one, I don't know. That would be a pretty big lab. Really? How? Do I have to edit the part cfg? Because I can't find any option in game. Quote Link to comment Share on other sites More sharing options...
Jso Posted March 10, 2017 Share Posted March 10, 2017 3 hours ago, DarthVader said: edit: tanks not showing up again. Grrrh. Edit 2: narrowed it down to the pre release as BDB 1.10 loads the tanks. There's no pre release, do you mean the files on Github? Make sure you're B9PartSwitch is up to date (it's included in the download). We're using features that require the latest version. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 11, 2017 Share Posted March 11, 2017 2 hours ago, Hay said: Really? How? Do I have to edit the part cfg? Because I can't find any option in game. yes, just add the same modules that make the OWS configurable, resize Skylab's radiator, arlock and panels, even re-paint it Skylab's style, we can do whatever we want, is not that hard. Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted March 11, 2017 Share Posted March 11, 2017 8 hours ago, Jso said: There's no pre release, do you mean the files on Github? Make sure you're B9PartSwitch is up to date (it's included in the download). We're using features that require the latest version. Last time I checked it out (a couple of days ago) I deleted BDB and all other mods that are included in download, and replaced them with the new ones. Still - no tanks. Quote Link to comment Share on other sites More sharing options...
Jso Posted March 11, 2017 Share Posted March 11, 2017 16 minutes ago, Kuu Lightwing said: Last time I checked it out (a couple of days ago) I deleted BDB and all other mods that are included in download, and replaced them with the new ones. Still - no tanks. Check that B9PartSwitch is 1.7.1, and please upload me a ksp.log if it is. Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted March 11, 2017 Share Posted March 11, 2017 16 minutes ago, Jso said: Check that B9PartSwitch is 1.7.1, and please upload me a ksp.log if it is. Yep. It is indeed 1.7.1 and here's the log: https://dl.dropboxusercontent.com/u/12423149/KSP.log Apparently it's too big for pastebin. Quote Link to comment Share on other sites More sharing options...
Jso Posted March 11, 2017 Share Posted March 11, 2017 (edited) 17 minutes ago, Kuu Lightwing said: Yep. It is indeed 1.7.1 and here's the log: https://dl.dropboxusercontent.com/u/12423149/KSP.log Apparently it's too big for pastebin. Either delete the Bluedog_DB\Parts\Skylab folder, or install WBI Tools. That will be a dependency for the Skylab release. Hopefully that's the problem. Edit: I don't know if anyone's tried the WBI 1.14 release yet. 1.12 is ok. Edited March 11, 2017 by Jso Quote Link to comment Share on other sites More sharing options...
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