Colderjake1524 Posted August 14, 2012 Share Posted August 14, 2012 Jebediah's crazy idea for a rocket... I knew I shouldnt have let Jebediah make it.. At least it didn't crash. Link to comment Share on other sites More sharing options...
Dark Shadow Posted August 14, 2012 Share Posted August 14, 2012 Which mod pack is this? It looks nice. I mostly used this pack:http://kerbalspaceprogram.com/forum/showthread.php/6680-Collection-Kosmos-Spacecraft-Design-Bureau-%28SSPP-4-1-6-12-12%29?highlight=Kosmos+TeamSome empty pods:http://kerbalspaceprogram.com/forum/showthread.php/15016-0-16-Crew-able-empty-pods-0-3LAZOOOOOR:http://kerbalspaceprogram.com/forum/showthread.php/6014-PLUGIN-PART-0-14-SUNBEAM-Laser-2-1?highlight=lazerBut I have lots of mods installed, I hope it helped, otherwise I could upload my whole ksp folder, no worries Link to comment Share on other sites More sharing options...
ExtraPlanetal Posted August 14, 2012 Share Posted August 14, 2012 A little screen I took during descent with my first Minimus landing[ATTACH=CONFIG]31235[/ATTACH] Link to comment Share on other sites More sharing options...
Atimed Posted August 14, 2012 Share Posted August 14, 2012 [ATTACH=CONFIG]31236[/ATTACH] [ATTACH=CONFIG]31237[/ATTACH] Link to comment Share on other sites More sharing options...
Vanamonde Posted August 14, 2012 Share Posted August 14, 2012 A while ago I was proud of myself for pulling off the trick of driving over an arch. Turns out it's not such a feat. In fact, the cart mod is so sticky you can drive over an arch by driving under an arch. The hardest part was finding a place where the slope was gentle enough to drive off without getting stuck, so I had to go around, laterally. Link to comment Share on other sites More sharing options...
Chris -BEANS- Posted August 14, 2012 Share Posted August 14, 2012 No exciting story, but still awesome because it's my first dude to tread on alien soil and still come home safe Link to comment Share on other sites More sharing options...
Earthpulse Posted August 14, 2012 Share Posted August 14, 2012 Inside Mun Command Alpha Link to comment Share on other sites More sharing options...
Vanamonde Posted August 14, 2012 Share Posted August 14, 2012 my first dude to tread on alien soil and still come home safe Gives you a real sense of accomplishment, doesn't it? Inside Mun Command Alpha Looks a bit drafty. Link to comment Share on other sites More sharing options...
TOROWY Posted August 14, 2012 Share Posted August 14, 2012 [ATTACH=CONFIG]31236[/ATTACH] [ATTACH=CONFIG]31237[/ATTACH]that is a sweet base Link to comment Share on other sites More sharing options...
EleSigma Posted August 14, 2012 Share Posted August 14, 2012 Standing on the edge of the large Mun canyon. Link to comment Share on other sites More sharing options...
Vanamonde Posted August 15, 2012 Share Posted August 15, 2012 Link to comment Share on other sites More sharing options...
trollmylove Posted August 15, 2012 Share Posted August 15, 2012 Thanks! The list is pretty short, Cosmos Space Station pack is the only mod used.can i get a link? using the search bar or looking though the plugins section and i couldn't find it. Link to comment Share on other sites More sharing options...
semininja Posted August 15, 2012 Share Posted August 15, 2012 It's actually Kosmos, with a K. That should make it easier to find. Link to comment Share on other sites More sharing options...
Doctor Lag Posted August 15, 2012 Share Posted August 15, 2012 Here's two shots of the "Big Dumb" Mk I, maiden successful flight of a project to see if a plane with 6 of the giant gas tanks can be made to fly. It did! Needed SRBs to assist takeoff and it took 45 minutes to get to cruise altitude, but by gosh it almost circumnavigated. The Mk II is in progress. Link to comment Share on other sites More sharing options...
Kasterfin Posted August 15, 2012 Share Posted August 15, 2012 For when you absolutely have to land six vehicles on the Mun in one mission. Link to comment Share on other sites More sharing options...
Kasterfin Posted August 15, 2012 Share Posted August 15, 2012 Link to comment Share on other sites More sharing options...
Kasterfin Posted August 15, 2012 Share Posted August 15, 2012 Link to comment Share on other sites More sharing options...
Kasterfin Posted August 15, 2012 Share Posted August 15, 2012 Link to comment Share on other sites More sharing options...
Earthpulse Posted August 15, 2012 Share Posted August 15, 2012 Damn Kasterfin i'm impressed! From which modpack are those engines in the 5th picture at the outside of the wing? Link to comment Share on other sites More sharing options...
Kasterfin Posted August 15, 2012 Share Posted August 15, 2012 They're dynavolt ion engines, I used them with the electrical energy plugin. They can be a bit buggy sometimes so I've switched to using mechanical mouse ion drives Link to comment Share on other sites More sharing options...
simplemunrockets Posted August 15, 2012 Share Posted August 15, 2012 My first three-man pod on the mun:I know I'm late to the party.In other news, Space Station Genesis has been launched:[spoiler=] Link to comment Share on other sites More sharing options...
spikeyhat09 Posted August 15, 2012 Share Posted August 15, 2012 was lucky enough to get Kerbin, and the kerbolrise in this pic in my first successful 3 seat Mun landing [ATTACH=CONFIG]31322[/ATTACH] Link to comment Share on other sites More sharing options...
KAO Posted August 15, 2012 Share Posted August 15, 2012 Liyner-1 Link to comment Share on other sites More sharing options...
Znath Posted August 15, 2012 Share Posted August 15, 2012 Ok well I can't really do large missions due to the power of my old computer. Nonetheless, here are my current successful designs.Some I did post on my intro topic but I figure they're better here too.First: My standard launcher, the basis for most of my missions. I can modify it with RCS modules, satellite payloads, or modify the side tanks as landers and beacons to drop on surfaces.This model carries a "satellite" since I'm using straight up vanilla right now, it's very crude.My lander at the arch on Mun. My Kerbal isn't present because... he investigated The Arch! Apparently yes there's an invisible death wall. My theory which the unmanned station is now monitoring, is that this Arch will later on be some kind of wormhole teleporter. It's big enough to fit a large craft through it and instantly kills anything that touches it currently even at low speeds. No mission is currently planned to rescue him from wherever he went. The pod left on the surface will remain as an escape pod for crashed missions.My most complex mission so far! The mission goes all the way to minimus, lands on the far side... then it lifts off, inverts and hovers to gently set down the space telescope, reverses upwards, then lands normally again (so the crewman can finish the setup)Ready for Minimus orbital burnOver the landing site selected.When it lands (double parachutes) it has a half tank remaining, this is my safety fuel basically. That much leeway really helps keep me from running out or running into a big mission-ending problem. My standard lander often has enough fuel to get to Minimus, Mun, and then back with much to spare. Payload missions generally have enough to land and leave too. Hopefully my current design won't need too much modification to reach the planets when they come along. Link to comment Share on other sites More sharing options...
beastcat Posted August 16, 2012 Share Posted August 16, 2012 Extreme planking on the mun arch done right. Link to comment Share on other sites More sharing options...
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