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1.0.5 is out!!!!! post your fist craft here.


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Now that's 007 style!!

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Not my first craft, but I made a little speedboat with four seats. I still need to find a way to decrease its draft.

http://i.imgur.com/aEZcBwu.png

Fishing rods come complimentary with purchase!

http://i.imgur.com/z81Lah4.png

Coming from the Sportman's Paradise of the World (Louisiana) I love it! :D

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Here's a proof-of-concept hydrofoil capable of 80 m/s. The front hydrofoil responds to pitch input and can be trimmed; the rear hydrofoil forces the hull down into the water when the brakes are activated.

Craft file

http://imgur.com/a/qfH5w

I like your style with the Marine Lift, looks a little like something I built awhile back and 80 m/s is nice, I haven't updated yet and just built a catamaran style craft getting 70 m/s, it was built for the Elcano Challenge. Put some wheels on this craft and maybe you can give the Elcano Challenge a try.

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I've got another first... my first 1.05 release. Allow me to quote myself, with fancy quote link and everything:

Hello there! If you have been following me for a while, I bet you already have an idea what I'm about to show you... if not, know that the White Dart series has been with me since before we had RAPIERs. You could say it's my signature craft. Although it has had many iterations, from the beginning of the line it's distinctive characteristics have been to be light (and part-light, too), have incredible aerodynamics, and perhaps most important of all, look cool as heck. While I can attest to the first two points (55 parts, it has the easiest launch procedure I have ever done, and it can do "Kobras" on reentry!), I think you'd better be the judge of the aesthetics department... I'm too full of myself right now to be anywhere near objective. :P

Fy8yQK9.png

And you know, just so it is clear how it easy it is to fly, let's just paste the entire flight manual here... such as it is. :)

So, real easy to fly. The actual performance is a bit more murky due to KER still being fried due to the update, and me being too lazy to run a simple calculation :blush:, but from the 200km test orbit with plenty of fuel to spare, I can already tell you it has quite a bit of range. Any LKO shouldn't be a problem even if you are not the most efficient kerbal rendezvousing. Similarly, there is enough RCS in there for even Mechjeb to dock for you. And before you tell me how long low TWR designs take to get to orbit... I timed it. 9 minutes until you cross the 70km mark, form the runway. So not that long at all, and with considerably less pilot input along the way!

Yes, that is the real trick of the design, low TWR. It is frankly anaemic until you go supersonic at 7,000m, but all that engine weight saved really helps with weight efficiency. And the aerodynamics are frankly, some of my best. Wing loading is ridiculously low, and the CoM/CoL barely moves at all during flight. It is in fact set up to be ever so slightly unstable when the tanks are nearing empty, so reentry "Kobras" (going to a >45º AoA to use the whole wing as a giant airbrake) are downright easy, but if you find her a bit jumpy just re-enable the emergency fuel tanks on the tail, or empty them pre-emptively into the main tanks: you will still be able to do Kobras, but it'll want to go back to pointing prograde on its own like a nice stable airliner, not a jumpy dogfighter. Oh, and one last confession: I cheated quite a bit on the aerodynamics department. Not only does it have my usual hidden canards, the main shock cone intake is attached to the rear node of the RAPIER and turned 180º... a dirty trick, I will admit, but it is for a good cause: the draggiest part of the airframe is the freaking fuel cell. You can't go much better than that... Fall like a feather, cut through the air like a needle. :cool:

K84s2bJ.png

Actually, one final note. See that picture up there? That is there to explain to you why the file you open will look slightly different from the one I give. See, from a few versions ago, the White Dart gained the feature of interchangeable mission modules. Now, I haven't had the time to properly build a few of them, and I'm afraid a VTOL version is probably out of the cards, but I still built a "science bay", and the build is made so changing form one mission module is as simple as chugging it away and plugging in a new one. Just grab the center tank and the whole rear of the ship will come off with it, and re-attach without issues once you have changed modules. My test 2.5mT crew cabin could be considered the maximum recommended payload... but I'm pretty sure it could lift up a bit more than that. I would very much like to see what you come up with, if you give it a go! :)

And with that, I leave you with the mission album and the usual download. Happy flying!

IMGUR ALBUM:

http://imgur.com/a/bBR26

DOWNLOAD:

http://www./download/y6wzn7bcvv4c8ab/SSTO+Mk+LXIV+-+White+Dart+1_05.craft

Rune. Going to orbit like a pro was never this easy.

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Made another Liset replica- this time a spaceborne version with RTGs galore and twin ion engines.

http://i.imgur.com/m7lCKqi.png

The new Ion FX is great.

As well, I used the wonderful buoyancy of the MK3 tanks to make a Littoral Combat Ship-style boat I'm calling the Arrowhead LCS.

http://i.imgur.com/mzDuv2U.png

http://i.imgur.com/fGDEsx2.png

http://i.imgur.com/hMOGq8B.png

So much awesome!

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I know I'm not the first one to implement or document a craft of this nature, but this was my very first thought upon seeing the new parts a day or two before the update came out, and has proven fun enough to have built a few hours of flight time.

unfortunately, at the speed limits imposed by the various part temp limits, it only has about half the fuel it would need for its intended purpose of circumnavigation. But as a both a novelty and stunt plane, it's actually really good. Here's the .craft

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Jeb wanted to fly the new Juno as a plane. Bill felt he couldn't let Jeb do this alone. Bob just thought they were going out for snacks. This was the result:

Javascript is disabled. View full album

It takes off at ~40m/s and flies very stable. Can get up to 15-16km and keep flying there @ ~220m/s. AoA could use work but I need some sleep now (at that altitude it needs 8-9 degrees nose up to stay level, and a tiny tap -fine controls!- to nose down every minute or so to counteract its tendency to slowwwwly climb again).

After doing loops and corkscrews, landings (it can be set down pretty hard) and take-offs both on the runway and on the field right beside it, buzzing the tower and scaring the researchers with a few harrowing fly-by's while testing its performance, Jeb decided to test the endurance and took his companions on a 0 degree heading. Fuel ran out a bit past the North Pole, after which Jeb had no trouble at all gliding it in for an easy landing on the ice. It's fun to fly!

Course, now I need to send Valentina to go pick up the boys. Something tells me she'll be flying a 4-seater long-distance version of the same thing. Maybe with some science instruments. Oh hell, who needs sleep anyway....

Edited by swjr-swis
Cause imgur
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First one with a purpose - the first first one didn't have any cargo capacity. This little guy lifted a full X200-32 (biggest grey 2.5m) tank to LKO :)

L0d3pb7.jpg

~60 parts, flies pretty smoothly, ascends at 10-15 degrees all the way and hits top speed before running out of air. Not sure how I feel about aero changes yet... on the one hand, stuff's on fire all the way up to 50km - on the other, it seemed really easy to max out air-mode on the rapiers without suffocating them, and despite the weird intake arrangement, they flamed out together.

Forgot airbrakes, but I imagine that it'd be fine if I hadn't :P

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[quote name='swjr-swis']Jeb wanted to fly the new Juno as a plane. Bill felt he couldn't let Jeb do this alone. Bob just thought they were going out for snacks. This was the result:

[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=555335460[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=555336231[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=555336654[/URL]

It takes off at ~40m/s and flies very stable. Can get up to 15-16km and keep flying there @ ~220m/s. AoA could use work but I need some sleep now (at that altitude it needs 8-9 degrees nose up to stay level, and a tiny tap -fine controls!- to nose down every minute or so to counteract its tendency to slowwwwly climb again).

After doing loops and corkscrews, landings (it can be set down pretty hard) and take-offs both on the runway and on the field right beside it, buzzing the tower and scaring the researchers with a few harrowing fly-by's while testing its performance, Jeb decided to test the endurance and took his companions on a 0 degree heading. Fuel ran out a bit past the North Pole, after which Jeb had no trouble at all gliding it in for an easy landing on the ice. It's fun to fly!

Course, now I need to send Valentina to go pick up the boys. Something tells me she'll be flying a 4-seater long-distance version of the same thing. Maybe with some science instruments. Oh hell, who needs sleep anyway....[/QUOTE]

I love it :D Tiny planes are awesome
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[IMG]http://images.akamai.steamusercontent.com/ugc/402305544747521965/1C561D82CBF3EFD2574CDFD2391269BE45C21AED/[/IMG]

[IMG]http://images.akamai.steamusercontent.com/ugc/402305544747521664/2D8F05215A73B745E3A6794C3DE0F964CE6ED908/[/IMG]

SharkWhale
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The MSI Aviator II, a small personal jet for the everyday Kerbal:

[url=http://imgur.com/n98IUDu][img]http://i.imgur.com/n98IUDu.png[/img][/url]

Still needs a ladder...

[url=http://imgur.com/me8wv9K][img]http://i.imgur.com/me8wv9K.png[/img][/url]
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