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Problem with light against a textured mesh


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I'm having a problem with the in game lighting. The texture appears fine in the SPH/VAB scene but in the game scene the lighting doesn't flow right. I have a feeling it has something to do with my mesh.

 

SPH colors and light blend correctly.

rBWjc1N.png

 

In the game scene the light on the engine model doesn't match up uniformly with stock engine nacelle.

VNBG5hK.png

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did you make the part in Blender? Sometimes the normals get messed up, particularly if it's a manifold (continuous) mesh with merged vertices. You might have to go in and select different segments that are at different angles to each other (cylindrical versus conical areas) once at a time and hit "Y" to detach them from each other, and they'll get their normals calculated independently.

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On 12/17/2015, 12:17:40, NecroBones said:

 

did you make the part in Blender? Sometimes the normals get messed up, particularly if it's a manifold (continuous) mesh with merged vertices. You might have to go in and select different segments that are at different angles to each other (cylindrical versus conical areas) once at a time and hit "Y" to detach them from each other, and they'll get their normals calculated independently.

Thank you Necro, I'll check that out. Its annoying to have more light behind the engine nacelle then on the nacelle itself.

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