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[SOLVED] Loaded crafts are broken


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Hi everyone,

as stated, when loading any newly created or old craft in either VAB or SPH, they:

  • are having their parts all over the place but they are still counted as connected,
    • leading to them well exceeding the limits of the facility,
  • have an absurdly high mass and cost,
  • always load facing upwards,
  • slow the game to a halt after a couple of seconds.

http://i.imgur.com/2cOg2kI.png

I'm running about 200 mods on a freshly set-up debian 8.

This only happens on my career file. Deleting the craft files did not solve the problem.

I know I have read about a bug like this somewhere before but I cannot remember where that was. Google didn't turn up anything, either.

Any thoughts?

 

Edited by skYman
noticed high cost as well, tag misspell
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3 hours ago, skYman said:

I'm running about 200 mods...

Any thoughts?

Thought #1: You're probably going to have to do some detective work, and remove mods a few at a time until you find the culprit. I suggest a binary search.

Thought #2: Posting your log and/or inspecting it yourself may expedite this process.

Edited by steve_v
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After countless hours of frustration I finally managed to identify the culprit! :confused:

Seems like CraftHistory doesn't play according to the rules anymore. I'm gonna forward it to the corresponding thread if there is one.

Edited by skYman
typo
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