darthvader15001 Posted February 16, 2023 Share Posted February 16, 2023 (edited) @JadeOfMaar I guess I'll never know because I already have so many mods Edited February 16, 2023 by darthvader15001 new page! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 16, 2023 Share Posted February 16, 2023 3 minutes ago, darthvader15001 said: @JadeOfMaar I guess I'll never know because I already have so many mods Make a new KSP install. Delete all the mods. Let the good times roll. Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted February 17, 2023 Share Posted February 17, 2023 it wouldn't be worth it so nah Quote Link to comment Share on other sites More sharing options...
Rakete Posted February 17, 2023 Share Posted February 17, 2023 (edited) On 2/14/2023 at 1:20 PM, darthvader15001 said: Can the tanks be used as nuclear bombs? @Nertea No nertea's stuff is completely peaceful. The KA-stuff does not explode. Even a core meltdown does not result in explosions. The only thing, that is really kaboom-ish are the anti matter tanks of Far future tech, if not contained correctly. You want to kaboom stuff? Check BD Armory+. There in the thread there are also configs to make some parts real nukes with real blast wave etc. This will cover your needs. Edited February 17, 2023 by Rakete Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted April 20, 2023 Share Posted April 20, 2023 The X6 Clarke drive with its uranium burn rate of "0.0/sec" is not super useful UI-wise. Does KSP control when that value switches to per-minute, per-hour, or bigger (has it tapped out and doesn't want to show per-year as a unit?) I tried looking at the engine definition, but I'm apparently not mod-literate enough to extract the numbers. I see its a ratio of "1", but there's only one propellant I can probably work the math from ISP vs engine mass full vs empty, but there's gotta be an easier way to find the run time, surely? I suppose I could also start a sandbox game where the engines are all unlocked and see what the VAB reports, but the load time makes that a very slow reference. Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted July 30, 2023 Share Posted July 30, 2023 (edited) Getting some errors with B9PartSwitch. Spoiler Warning on PartSubtype Hydrogen on module ModuleB9PartSwitch (moduleID='Propellant') on part ntr-sc-0625-1: Could not find matching module (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Exception: Could not find matching module at B9PartSwitch.ModuleMatcher.FindModule (Part part) [0x00057] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () [0x000b8] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00754] in <a3c2951fc74e4639820ef37d2d29f386>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__62:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <a3c2951fc74e4639820ef37d2d29f386> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Warning on PartSubtype Ammonia on module ModuleB9PartSwitch (moduleID='Propellant') on part ntr-sc-0625-1: Could not find matching module (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching module at B9PartSwitch.ModuleMatcher.FindModule (Part part) [0x00057] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () [0x000b8] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00754] in <a3c2951fc74e4639820ef37d2d29f386>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__62:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <a3c2951fc74e4639820ef37d2d29f386> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Warning on PartSubtype CarbonM on module ModuleB9PartSwitch (moduleID='Propellant') on part ntr-sc-0625-1: Could not find matching module (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching module at B9PartSwitch.ModuleMatcher.FindModule (Part part) [0x00057] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () [0x000b8] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00754] in <a3c2951fc74e4639820ef37d2d29f386>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__62:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <a3c2951fc74e4639820ef37d2d29f386> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Warning on PartSubtype Nitrogen on module ModuleB9PartSwitch (moduleID='Propellant') on part ntr-sc-0625-1: Could not find matching module (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching module at B9PartSwitch.ModuleMatcher.FindModule (Part part) [0x00057] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () [0x000b8] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00754] in <a3c2951fc74e4639820ef37d2d29f386>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__62:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <a3c2951fc74e4639820ef37d2d29f386> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Warning on PartSubtype Methane on module ModuleB9PartSwitch (moduleID='Propellant') on part ntr-sc-0625-1: Could not find matching module (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching module at B9PartSwitch.ModuleMatcher.FindModule (Part part) [0x00057] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () [0x000b8] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00754] in <a3c2951fc74e4639820ef37d2d29f386>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__62:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <a3c2951fc74e4639820ef37d2d29f386> Line: 0) Full Log: https://1drv.ms/u/s!AtJ0gZSLiapDhZwdul22jlM3DNWcNQ?e=cXDQly [edit: Sorry if this part is not from KerbalAtomics. it was the first result in google.] Edited July 30, 2023 by Mitokandria Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 6, 2023 Share Posted August 6, 2023 On 7/30/2023 at 11:13 AM, Mitokandria said: Getting some errors with B9PartSwitch. This isn't Nertea's problem to fix. RealFuels Stockalike currently conflicts with Rational Resources Nuclear Family. Uninstall Nuclear Family or delete the folder RealFuels-Stock/KerbalAtomics/ to clear the errors. Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted August 7, 2023 Share Posted August 7, 2023 19 hours ago, JadeOfMaar said: This isn't Nertea's problem to fix. RealFuels Stockalike currently conflicts with Rational Resources Nuclear Family. Uninstall Nuclear Family or delete the folder RealFuels-Stock/KerbalAtomics/ to clear the errors. Ah! Thank you. I wasn't sure where the conflict was. Quote Link to comment Share on other sites More sharing options...
RunaDacino Posted May 10 Share Posted May 10 It feels like Kerbal Engineer's readouts are fairly inaccurate - oscillating at times between 2800 to 3600 with some of my rockets. Which of these should I trust when planning maneuvers? The highest/lowest readouts? It's using Poseidon in LH2 mode on a giant mobile space station/interplanetary spaceship. Spoiler Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 18 Author Share Posted August 18 Release 1.3.4 Updated CryoTanks to 1.6.6 Updated ModuleManager to 4.2.3 Updated DynamicBatteryStorage to 2.3.1 Updated B9PartSwitch to 2.20.0 Bumped KSP versioning Add support for VABOrganizer Quote Link to comment Share on other sites More sharing options...
dave1904 Posted October 8 Share Posted October 8 [LOG 17:41:52.603] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.610] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.662] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.669] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.714] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.720] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.766] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.772] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.820] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.827] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.875] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.882] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.926] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.934] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.744] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.751] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 Any idea what would cause this to spam my log? It only happens with NTR including sqauds so I dont even know if its kerbal atomics related. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8 Author Share Posted October 8 2 hours ago, dave1904 said: [LOG 17:41:52.603] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.610] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.662] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.669] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.714] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.720] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.766] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.772] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.820] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.827] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.875] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.882] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.926] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.934] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.744] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.751] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 Any idea what would cause this to spam my log? It only happens with NTR including sqauds so I dont even know if its kerbal atomics related. Update your version of SystemHeat. Quote Link to comment Share on other sites More sharing options...
urturino Posted October 8 Share Posted October 8 (edited) 3 hours ago, dave1904 said: [LOG 17:41:52.603] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.610] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.662] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.669] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.714] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.720] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.766] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.772] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.820] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.827] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.875] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.882] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.926] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.934] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.744] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.751] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 Any idea what would cause this to spam my log? It only happens with NTR including sqauds so I dont even know if its kerbal atomics related. I have those too, i thinks come from nuclear reactors, because they stop if i shutdown reactors on the vessel. 1 hour ago, Nertea said: Update your version of SystemHeat. I have SystemHeat 0.7.5 and still have those. Did i something wrong? Edited October 8 by urturino Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8 Author Share Posted October 8 You might try reinstalling it. This was the sole issue fixed in 0.7.5 vs 0.7.4, and a quick test shows it to be gone. Quote Link to comment Share on other sites More sharing options...
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