The guys at Squad may already have an idea for how they’re going to implement re-entry heating in the game, but the Kerbal Science: The atmosphere of Kerbin thread got me thinking about re-entry and how it could be implemented. I thought I’d take a stab at it myself. And while I realise that I may have gone off the deep end a bit with this little project, it turned out to be kind of fun. I’d be interested to hear other forum member’s feedback about it. Accurate modelling of re-entry dyna