KerbalTween Posted October 30, 2017 Share Posted October 30, 2017 I Have heard That Space shuttle systems works with 1.3 but i installed everything from the download and I Don`t have The cockpit help needed Link to comment Share on other sites More sharing options...
Mukita12 Posted October 31, 2017 Share Posted October 31, 2017 8 hours ago, Kerbal Tween said: I Have heard That Space shuttle systems works with 1.3 but i installed everything from the download and I Don`t have The cockpit help needed Install RPM and ASET Link to comment Share on other sites More sharing options...
kspplayer100 Posted November 3, 2017 Share Posted November 3, 2017 when i install the Mod most of the parts don"t show up and the realism overhaul configs i downloaded from hellblazer don"t work is there a way to fix this. Link to comment Share on other sites More sharing options...
Mukita12 Posted November 3, 2017 Share Posted November 3, 2017 11 hours ago, kspplayer100 said: when i install the Mod most of the parts don"t show up and the realism overhaul configs i downloaded from hellblazer don"t work is there a way to fix this. 1st install all the mod from suggestion and Off course the one that add engine second install Space Shuttle System mod and Some IR (Infernal Robotics) and then install Canadarm Then Launch the game (and of course you need to install all the dependencies ) Link to comment Share on other sites More sharing options...
kspplayer100 Posted November 3, 2017 Share Posted November 3, 2017 (edited) 12 hours ago, Mukita12 said: 1st install all the mod from suggestion and Off course the one that add engine second install Space Shuttle System mod and Some IR (Infernal Robotics) and then install Canadarm Then Launch the game (and of course you need to install all the dependencies ) I re downloaded the mod with sstu and i got more parts but not all of them and the Realism overhaul configs are still not working properly. and just to be sure are the only requirements sstu and canadarm or do they come with the download. Edited November 4, 2017 by kspplayer100 Link to comment Share on other sites More sharing options...
Mukita12 Posted November 4, 2017 Share Posted November 4, 2017 No they do not Link to comment Share on other sites More sharing options...
kspplayer100 Posted November 4, 2017 Share Posted November 4, 2017 9 hours ago, Mukita12 said: No they do not just to make sure i installed everything i need, what are the dependencies for the mod Link to comment Share on other sites More sharing options...
Mukita12 Posted November 5, 2017 Share Posted November 5, 2017 14 hours ago, kspplayer100 said: just to make sure i installed everything i need, what are the dependencies for the mod Real Plume (Optional) Infernal Robotics Core, IR Sequencer, and IR Legacy Part (For Controlling Canadarm, and Open the Payload Door) Canadarm (Optional) SSTU (Included) (Needed Install the latest one) All Mod that Require ASET (Included) (Needed Install Latest One) JSI RPM by @MOARdV(For Cockpit) (Included) (Need Install Latest Version) Hot Rocket (Optional if using Real Plume) and KSP Wheels (Included with Latest SSTU And Space Shuttle System Mod) (Needed Install Latest Version) Real Chute (For Drag Chute on the Shuttle) Mod that Doens't have (Included) Needed to be Install note this Dependencies is For Stock for RO idk i think use the Version 1.1.3 Link to comment Share on other sites More sharing options...
DECQ Posted November 9, 2017 Author Share Posted November 9, 2017 Add-on is dead and has no continuation. Link to comment Share on other sites More sharing options...
Mukita12 Posted November 9, 2017 Share Posted November 9, 2017 21 minutes ago, DECQ said: Add-on is dead and has no continuation. but why Link to comment Share on other sites More sharing options...
DrLicor Posted November 9, 2017 Share Posted November 9, 2017 Well, lets see if @linuxgurugamer likes the mod And @DECQ, thanks for the work! You've maintained a beautiful mod Link to comment Share on other sites More sharing options...
Mukita12 Posted November 9, 2017 Share Posted November 9, 2017 Just now, DrLicor said: Well, lets see if @linuxgurugamer likes the mod And @DECQ, thanks for the work! You've maintained a beautiful mod yeah Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2017 Share Posted November 9, 2017 1 hour ago, DrLicor said: Well, lets see if @linuxgurugamer likes the mod And @DECQ, thanks for the work! You've maintained a beautiful mod Not really, sorry. I'm more of a coder, would be better to find someone who would be passionate about this Link to comment Share on other sites More sharing options...
Abpilot Posted November 9, 2017 Share Posted November 9, 2017 Actually you can 1.3 this mod just by downloading the latest mod that comes with it like KSP wheel, ASET, JSI ect Link to comment Share on other sites More sharing options...
JohnMcLane Posted November 25, 2017 Share Posted November 25, 2017 On 10.10.2017 at 9:47 AM, m4gus88 said: @Rigel Kerman: I was playing around with the configs you created for RO, and I found 2 issues regarding CoM and angle keeping: You have all the propellant in the aft tanks, but the real shuttle had tanks in the nose to serve the forward thrusters. By moving half the propellant from the aft tanks to the nose, the CoM now seems to be at the right place (about in the middle of the fuselage). The RCS thrusters are way too weak. Based on the old "Component Space Shuttle" RO configs, I set the nose thruster power to 3, and the aft ones to 4, and that seems to work much better. Also, not related to reentry, but I used the old "Component Space Shuttle" configs to correct some other things, like having CO2 scrubbers in the nose, and a proper fuel cell in the engine mount, with hydrolox propellant tanks. Now the only remaining problem is the wings, which for some reason doesn't seem to be recognized by FAR. Upon reentry, the shuttle just turns to its side, and isn't able to turn back. I've tried different configs for FAR, but no luck If anyone has any idea, I'm all ears, looks like this is the only remaining issue regarding reentry. Hey, have the same problem, on reentry the Shuttle is rolling on its side/back. What configs did you tried? This is a standard liftingmodule: MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 7.8 // 27,41m^2 dragAtMaxAoA = 0.6 dragAtMinAoA = 0.0 } (Its from GameData\Squad\Parts\Aero\airlinerWings\Mainwing.cfg) This is the from the shuttle: MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 9.5 // normally for the SS per wing ~125m^2, compared to 7,8 ~27,41m^2 its seems 9.5 is to low... dragAtMaxAoA = 1.2 dragAtMinAoA = 0.0 } and then there is the FARWingaerodynamicmodel-Module: Spoiler MODULE { name = FARControllableSurface / FARWingAerodynamicModel b_2 = 0.5 //distance from wing root to tip; semi-span MAC = 0.5 //Mean Aerodynamic Chord nonSideAttach = 0 //0 for canard-like / normal wing pieces, 1 for ctrlsurfaces attached to the back of other wing parts TaperRatio = 0.7 //Ratio of tip chord to root chord generally < 1, must be > 0 MidChordSweep = 25 //Sweep angle in degrees; measured down the center of the span / midchord position maxdeflect = 15 //Default maximum deflection value; only used by FARControlableSurface controlSurfacePivot = 1, 0, 0; //Local vector that obj_ctrlSrf pivots about; defaults to 1, 0, 0 (right) ctrlSurfFrac = 0.2 //Value from 0-1, percentage of the part that is a flap; only used by FARControlableSurface } we dont have that one.... but i think that FAR puts his modules in every part via ModuleManager. Link to comment Share on other sites More sharing options...
RW-1 Posted November 28, 2017 Share Posted November 28, 2017 (edited) Hi, Nice mod! Questions, more of a use than issues. 1.3.1 ... In IVA, not seeing mechjeb, latest installed, same for vessel viewer. I finally decided on this shuttle to construct my station, and am using cxaerospace parts. I'm kinda proud of myself getting latest versions of the dependencies installed and working, I have control of the robotics arm, and no issues putting the STS together. - But how do I go about attaching the cxaero parts to the bay? It doesn't want to align and attach. - Do I use the cxaero grapple or the one that comes with the canadarm? - Can I use the APAS from Cxaero as well? I note the default APAS attached to the docking parts included witht he mod, but nothing separate I can attach to modules, or I'm blind ... That's enough to chew on for now, launching Unity this PM .... hehehe ... UPDATE: Well strike that, don't know why, but now when on the pad, hn physics eases in I blow up, and the error is related to SSTUreflectionprobe ... I'm not sure how to correct this. Edited November 29, 2017 by RW-1 update Link to comment Share on other sites More sharing options...
Fredde104 Posted December 26, 2017 Share Posted December 26, 2017 (edited) Is anyone else having the issue where the OMS engines arent showing up in tha VAB or SPH? The ingame parts list shows that the part has been loaded into the game, but i cant seem to find it anywhere? edit: im using KSP 1.2.2 and the latest, compatible versions of the dependencies Edited December 26, 2017 by Fredde104 Link to comment Share on other sites More sharing options...
Mukita12 Posted December 26, 2017 Share Posted December 26, 2017 On 11/29/2017 at 2:05 AM, RW-1 said: Hi, Nice mod! Questions, more of a use than issues. 1.3.1 ... In IVA, not seeing mechjeb, latest installed, same for vessel viewer. I finally decided on this shuttle to construct my station, and am using cxaerospace parts. I'm kinda proud of myself getting latest versions of the dependencies installed and working, I have control of the robotics arm, and no issues putting the STS together. - But how do I go about attaching the cxaero parts to the bay? It doesn't want to align and attach. - Do I use the cxaero grapple or the one that comes with the canadarm? - Can I use the APAS from Cxaero as well? I note the default APAS attached to the docking parts included witht he mod, but nothing separate I can attach to modules, or I'm blind ... That's enough to chew on for now, launching Unity this PM .... hehehe ... UPDATE: Well strike that, don't know why, but now when on the pad, hn physics eases in I blow up, and the error is related to SSTUreflectionprobe ... I'm not sure how to correct this. welp For IVA idk but for the 1st question that wasn't an issue I think you need press alt and then place the part Link to comment Share on other sites More sharing options...
DeckerExpert Posted January 5, 2018 Share Posted January 5, 2018 Hey can you fix the bug when the Space shuttle pod's landing gear to be always be lowered which is making a lot of drag and make my space shuttle to always explode during reentry so can you fix that bug Link to comment Share on other sites More sharing options...
Mukita12 Posted January 6, 2018 Share Posted January 6, 2018 9 hours ago, LIPLOOP said: Hey can you fix the bug when the Space shuttle pod's landing gear to be always be lowered which is making a lot of drag and make my space shuttle to always explode during reentry so can you fix that bug Nope @LIPLOOP The Mod Developer @DECQ stop working on this mod so if you want to play without a bug try it on version 1.2.2 Link to comment Share on other sites More sharing options...
Cheesecake Posted January 6, 2018 Share Posted January 6, 2018 (edited) 20 hours ago, LIPLOOP said: Hey can you fix the bug when the Space shuttle pod's landing gear to be always be lowered which is making a lot of drag and make my space shuttle to always explode during reentry so can you fix that bug There is no bug. I use this Space Shuttle too in KSP 1.3.1 and the landing gear isn`t lowered permanently. It works. Do you have installed the newest version of KSPWheels? Don`t use the vesion included in this pack. Download it separately. Here are Pics from a mission 3 weeks ago: https://imgur.com/a/IS3YH https://imgur.com/a/3BS9v Edited January 6, 2018 by Cheesecake Link to comment Share on other sites More sharing options...
DeckerExpert Posted January 8, 2018 Share Posted January 8, 2018 On 1/6/2018 at 6:50 PM, Cheesecake said: There is no bug. I use this Space Shuttle too in KSP 1.3.1 and the landing gear isn`t lowered permanently. It works. Do you have installed the newest version of KSPWheels? Don`t use the vesion included in this pack. Download it separately. Here are Pics from a mission 3 weeks ago: https://imgur.com/a/IS3YH https://imgur.com/a/3BS9v Yeah I have The latest KSPWheels but the wheels still have the bug PLS HALP Link to comment Share on other sites More sharing options...
Cheesecake Posted January 8, 2018 Share Posted January 8, 2018 1 hour ago, LIPLOOP said: Yeah I have The latest KSPWheels but the wheels still have the bug PLS HALP Did you also install the newest version of SSTU? I don't know what this bug cause. Link to comment Share on other sites More sharing options...
DeckerExpert Posted January 12, 2018 Share Posted January 12, 2018 On 1/8/2018 at 7:12 PM, Cheesecake said: Did you also install the newest version of SSTU? I don't know what this bug cause. NOTHING HAPPENS I DOWNLOAD ALL THE MODS AND NOTHING HAPPEND HHHHHHHHHHHHHHAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLPPPPPPPPPPPPPPPPPPPPPP Link to comment Share on other sites More sharing options...
JohnMcLane Posted January 12, 2018 Share Posted January 12, 2018 1 hour ago, LIPLOOP said: NOTHING HAPPENS I DOWNLOAD ALL THE MODS AND NOTHING HAPPEND HHHHHHHHHHHHHHAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLPPPPPPPPPPPPPPPPPPPPPP What does this mean? This mod works fine in 1.2.2 AND in 1.3.0 and 1.3.1 if you update the dependencies. Link to comment Share on other sites More sharing options...
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