Entr8899 Posted June 18, 2023 Share Posted June 18, 2023 @benjee10Is there any chance at all you could add cancelled modules in the future? Habitation, centrifuge, and the other one? Pretty please? Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted June 18, 2023 Share Posted June 18, 2023 for anyone who wants to try out the freedom truss. A link to my fork of Habtech with the link can be found here. Obviously it's still in development. but if you want to use them right now you can. Quote Link to comment Share on other sites More sharing options...
Thatguywholikesionengines Posted June 23, 2023 Share Posted June 23, 2023 CBM's not docking. Both are active type II, for looks. Extending the cover petals doesn't help, nor does changing rotation. For a 1.0 release, this feels silly - It's a common berthing mechanism, not a probe-drogue! Make 'em look realistic, but keep gameplay (and dumb players like me ) in mind. It'd be nice to be able to remove the petals/fins in-flight, or have passive/active types being part variants, et cetera. At the very least, document this sort of thing! Haven't seen a single mention of this on the whole forum, or in the github/readme. Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted June 23, 2023 Share Posted June 23, 2023 4 hours ago, Thatguywholikesionengines said: CBM's not docking. Both are active type II, for looks. Extending the cover petals doesn't help, nor does changing rotation. For a 1.0 release, this feels silly - It's a common berthing mechanism, not a probe-drogue! Make 'em look realistic, but keep gameplay (and dumb players like me ) in mind. It'd be nice to be able to remove the petals/fins in-flight, or have passive/active types being part variants, et cetera. At the very least, document this sort of thing! Haven't seen a single mention of this on the whole forum, or in the github/readme. You are using 2 active berthing port you have to use 1 active berthing port (if it's the one with petals you have to open them with the right click) and 1 passive berthing port you will find it in the VAB Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 23, 2023 Author Share Posted June 23, 2023 5 hours ago, Thatguywholikesionengines said: CBM's not docking. Both are active type II, for looks. Extending the cover petals doesn't help, nor does changing rotation. For a 1.0 release, this feels silly - It's a common berthing mechanism, not a probe-drogue! Make 'em look realistic, but keep gameplay (and dumb players like me ) in mind. It'd be nice to be able to remove the petals/fins in-flight, or have passive/active types being part variants, et cetera. At the very least, document this sort of thing! Haven't seen a single mention of this on the whole forum, or in the github/readme. So, a couple of things. Firstly you have the cover petals closed - even with the correct combination of ports, you would not be able to dock as the petals are physically blocking the docking interface. The intention is to pair an active port with a passive port, as in real life - Common Berthing Mechanisms are not androgynous systems. To give players some leeway so you don't have to plan out space station layouts quite so meticulously, the ports are technically compatible with each other in-game (i.e. you can dock an active to active, passive to passive). This is why the guide fins can be retracted (also to allow backwards compatibility with existing craft files, since the old CBM model gets converted to a passive port - if I made the ports correctly gendered it would totally break existing craft). However, the geometry of the active type II prevents it from docking with itself. This is just a consequence of the way the petals have to deploy when attached on the radial node of a 2.5m part (i.e. their use on the ISS). You are the first person to have been caught by this so I haven't really considered it an issue until now. I can put a warning in the part description for the type II port that it cannot self-dock. It would certainly be more elegant if the ports were able to dock with each other, but there are a limited number of ways to do this given the constraints of the game and the intended use case - believe me when I say I looked into a lot of different options and the current one seemed to be the least problematic. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 24, 2023 Share Posted June 24, 2023 On 6/16/2023 at 11:39 AM, Lil_Bread402 said: there's going to be a "Space Station Freedom (1986) craft file too for anyone who wants dual keel. You'll have to greeble it yourself, but it'll have the modules, the keels, and the hangars Okay, I'd love to DL this. Quote Link to comment Share on other sites More sharing options...
Sampa Posted June 24, 2023 Share Posted June 24, 2023 so, question, how do I lock the Z1 Boom and antenna join in place once it is in position? I have been having issues with an exploding Z1 whenever I rendezvous with my ISS replica. Quote Link to comment Share on other sites More sharing options...
Sampa Posted June 24, 2023 Share Posted June 24, 2023 also, would it be possible to get the Z1 SGANT boom pieces to have a config to work with Infernal Robotics, if it is installed? or can I easily switch which robotics system it works from? really not sure, and unwilling to make a try for it until I hear it from someone else here... Quote Link to comment Share on other sites More sharing options...
Jim123 Posted June 24, 2023 Share Posted June 24, 2023 13 hours ago, Sampa said: so, question, how do I lock the Z1 Boom and antenna join in place once it is in position? I have been having issues with an exploding Z1 whenever I rendezvous with my ISS replica. I am sure you already know this but just in case there is a lock button on the part in the menu where you can do that, and it may be helpful once in the position you want to autostrut so it stays locked. In terms of the Kraken attack when you rendezvous with your ISS replica my best guess is that there is a bug with your install of KSP. It could be one of the mods, another is I have found using the stock inventory system causes a lot of bugs I have noticed and lead to my installs getting buggy and unusable in one case. My best advice is if you use the stock inventory system try to use KIS/KAS if you can to avoid it. My last idea is that you may need t reinstall KSP and back up your mods and save files. It is rare but sometimes while downloading KSP it can somehow get corrupted a little during the download and reinstalling is the best thing to do. It also does not hurt to download a fresh set of mods either. Your saved files should be fine I hope at least, these are all my possible ideas as to how to fix your issues when making installs download KSP off the what was the squad now private division store and download each mod by hand as I find Ckan rather annoying to use. Let me know if any of this helps or not. Jim Quote Link to comment Share on other sites More sharing options...
Thatguywholikesionengines Posted June 25, 2023 Share Posted June 25, 2023 On 6/23/2023 at 4:43 AM, benjee10 said: You are the first person to have been caught by this so I haven't really considered it an issue until now. I can put a warning in the part description for the type II port that it cannot self-dock. It would certainly be more elegant if the ports were able to dock with each other, but there are a limited number of ways to do this given the constraints of the game and the intended use case - believe me when I say I looked into a lot of different options and the current one seemed to be the least problematic. That'd be a nice way of addressing it! It would be a non-issue, and indeed have never come up, if I wasn't so looks-oriented for ports that end up getting covered nearly instantly. XP (The ports work just swell once I got the types right, too!) Quote Link to comment Share on other sites More sharing options...
David Wally Posted June 30, 2023 Share Posted June 30, 2023 (edited) The size of my truss is different from the size of the space station under rss/ro. How can I solve it? Another problem. The trusses don't support ro? ps:to the question up there. truss‘size is not real size in rss/ro.but the space station model is real size in rss/ro. Edited June 30, 2023 by David Wally Quote Link to comment Share on other sites More sharing options...
Sampa Posted June 30, 2023 Share Posted June 30, 2023 Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here. glitch goes away when your fork is removed. Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted July 1, 2023 Share Posted July 1, 2023 8 hours ago, Sampa said: Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here. glitch goes away when your fork is removed. that's strange? I'll try and find out what the issue is Quote Link to comment Share on other sites More sharing options...
Sampa Posted July 1, 2023 Share Posted July 1, 2023 Thanks. I just thought I would alert you to the issue. I know it shouldn't be my install, since I just did a full reinstall of ksp1. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 1, 2023 Author Share Posted July 1, 2023 Hey everyone - I have some good news and some bad news. First the good news: it turns out the Final Update of HabTech... will not quite be the final update. With KSP2 still being a little way off from being in the state I'd want to undertake any serious part modding projects, I am going to continue to update my KSP1 mods for the time being. With the modern ISS mostly covered, the next update will focus more on Space Station Freedom and older US station concepts. You may have seen Lil_Bread402 has very kindly been working on a larger, EVA-deployable truss system based on the pre-'91 Freedom designs, along with large retractable servicing hangars. People have already been making really cool stuff with the development version. The parts look stunning and the types of station you can build with them are completely different to anything that HabTech has offered before. As well as this, I've been working on an ACRV/SCRAM-inspired 2.5m pod (see below) along with a radial mount triple-chute. It also works nicely as a general-purpose 2.5m pod and is quite flexible. This is up on GitHub for testing, and there will be a couple of other things coming, including a new custom plugin by ValiZockt that allows the iROSA panels to be attached to the SAWs in flight via the inventory system. We call this the Inventory Upgrade system and it may have some other cool uses too. I also have an update coming for Historical Kerbal Suits, and updates with new parts for Shuttle Orbiter Construction Kit and Artemis Construction Kit. No time scales on this yet for reasons you'll see below... It's important that every space station has a backup system... Now on to the bad news - there has been a Massive, Irretrievable Data Loss. Around a week ago I booted up my (until now) faithful iMac to discover that the hard drive has failed completely. Annoying, I thought, but at least I have a Time Machine backup of all my data... Well, it turns out that unbeknown to me, Time Machine has silently failed to make a complete backup... since 2020. This is possibly due to the main drive already beginning to fail or a separate issue with the backup drive. I have a number of partial backups, and I usually work on external hard drives for a lot of my projects since the storage requirements for the work I do are so high, so luckily only a limited amount is completely gone. Unfortunately, one of the casualties is my entire KSP projects folder. It isn't present in any of the partial backups since 2020. This means that all of the source files for Artemis Construction Kit, Planetside Exploration Technologies, and the new HabTech update, are irretrievably lost. Thankfully I wasn't in the middle of anything big that isn't already released (I finalised the art on the SCRAM pod exterior and pushed it to git a couple of months back). In a couple of cases I have WIP files on another drive or files I've shared with other users, but for the most part it seems that the source files are gone. This scuppers (or at least vastly complicates) any plans I had of revisiting or altering existing parts, as well as my hopes of repurposing much of the newer work for KSP2. Also gone are 3 years worth of textures, reference material, tools, presets and plugins I have accumulated, as well as my Unity setup. I'm currently without a Unity install at all so can't even get parts in game, though I can do some basic modelling on my laptop. Some of this I will be able to rebuild, and thankfully the finished products are already out there for people to enjoy. Incredibly frustratingly, just a couple of weeks ago I was planning to put all my KSP source files up on Google Drive as a publicly accessible resource, but had such a busy week with work that I never got chance to set it going. Naively I assumed I'd have the chance to later. As you can imagine I'm feeling pretty devastated. Conservatively, it amounts to at least a thousand hours of work lost, if not more, and a major setback for the projects I had hoped to take on. I have exhausted all possibilities of recovery using software and am currently without my main workstation. I've been quoted a pretty eye-watering amount to attempt professional recovery from the failed drive. Times are tough financially for me right now, so I can't really justify the expense, especially as at the very least I will need a new hard drive (and possibly a new computer entirely) before I'm able to get back to work (both in terms of KSP modding and my freelance projects). I will be having the drive removed and stored safely in case data recovery becomes a viable option in future. I would not normally do this (and I hope it's not against the forum rules), but there is a donation link here in case anyone would be willing to chip in towards a new drive. I know times are tough for everyone right now and there are some really important causes out there to donate to, so please, please only consider supporting if you are able to - I will continue KSP modding regardless (albeit with a bit of a break to recover). But if you are willing, able and have enjoyed my mods over the years, then I'd appreciate it enormously - just a dollar or two would really help to soften the blow. So, TL,DR: exciting things are coming (and you can try some of them right now!) but I have lost almost all of my source files from the last 3 years, so will take a little while to rebuild from this. Also a reminder to everybody that you a) need more than one backup system - just like a spacecraft, anything mission critical needs redundancy, and b) check that it's working correctly! Don't do what I did and just assume it is ticking away in the background... Quote Link to comment Share on other sites More sharing options...
Sampa Posted July 1, 2023 Share Posted July 1, 2023 That is interesting news! I am sorry to hear about your loss of data. I hope the files you have presently will be able to act as a starting point for retrieval? also, I have been working on the ISS, as you already know. but, instead of using a shuttle with your mod, as it is obviously designed for, I am using normal rockets and tugs to do the work! Quote Link to comment Share on other sites More sharing options...
softweir Posted July 2, 2023 Share Posted July 2, 2023 I have been there, done that - and nearly got the sack because *I* was responsible for keeping backups! (And maybe for panicking and being slightly less than honest to my boss about it until there was no other option.) Regardless, it really hurts when critical automated systems silently cease to operate and dump you in the deep-smelly-brown. Best of luck with your efforts at recovering from this poop, and thanks for everything you have produced so far! Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted July 2, 2023 Share Posted July 2, 2023 10 hours ago, benjee10 said: Hey everyone - I have some good news and some bad news. First the good news: it turns out the Final Update of HabTech... will not quite be the final update. With KSP2 still being a little way off from being in the state I'd want to undertake any serious part modding projects, I am going to continue to update my KSP1 mods for the time being. With the modern ISS mostly covered, the next update will focus more on Space Station Freedom and older US station concepts. You may have seen Lil_Bread402 has very kindly been working on a larger, EVA-deployable truss system based on the pre-'91 Freedom designs, along with large retractable servicing hangars. People have already been making really cool stuff with the development version. The parts look stunning and the types of station you can build with them are completely different to anything that HabTech has offered before. As well as this, I've been working on an ACRV/SCRAM-inspired 2.5m pod (see below) along with a radial mount triple-chute. It also works nicely as a general-purpose 2.5m pod and is quite flexible. This is up on GitHub for testing, and there will be a couple of other things coming, including a new custom plugin by ValiZockt that allows the iROSA panels to be attached to the SAWs in flight via the inventory system. We call this the Inventory Upgrade system and it may have some other cool uses too. I also have an update coming for Historical Kerbal Suits, and updates with new parts for Shuttle Orbiter Construction Kit and Artemis Construction Kit. No time scales on this yet for reasons you'll see below... It's important that every space station has a backup system... Now on to the bad news - there has been a Massive, Irretrievable Data Loss. Around a week ago I booted up my (until now) faithful iMac to discover that the hard drive has failed completely. Annoying, I thought, but at least I have a Time Machine backup of all my data... Well, it turns out that unbeknown to me, Time Machine has silently failed to make a complete backup... since 2020. This is possibly due to the main drive already beginning to fail or a separate issue with the backup drive. I have a number of partial backups, and I usually work on external hard drives for a lot of my projects since the storage requirements for the work I do are so high, so luckily only a limited amount is completely gone. Unfortunately, one of the casualties is my entire KSP projects folder. It isn't present in any of the partial backups since 2020. This means that all of the source files for Artemis Construction Kit, Planetside Exploration Technologies, and the new HabTech update, are irretrievably lost. Thankfully I wasn't in the middle of anything big that isn't already released (I finalised the art on the SCRAM pod exterior and pushed it to git a couple of months back). In a couple of cases I have WIP files on another drive or files I've shared with other users, but for the most part it seems that the source files are gone. This scuppers (or at least vastly complicates) any plans I had of revisiting or altering existing parts, as well as my hopes of repurposing much of the newer work for KSP2. Also gone are 3 years worth of textures, reference material, tools, presets and plugins I have accumulated, as well as my Unity setup. I'm currently without a Unity install at all so can't even get parts in game, though I can do some basic modelling on my laptop. Some of this I will be able to rebuild, and thankfully the finished products are already out there for people to enjoy. Incredibly frustratingly, just a couple of weeks ago I was planning to put all my KSP source files up on Google Drive as a publicly accessible resource, but had such a busy week with work that I never got chance to set it going. Naively I assumed I'd have the chance to later. As you can imagine I'm feeling pretty devastated. Conservatively, it amounts to at least a thousand hours of work lost, if not more, and a major setback for the projects I had hoped to take on. I have exhausted all possibilities of recovery using software and am currently without my main workstation. I've been quoted a pretty eye-watering amount to attempt professional recovery from the failed drive. Times are tough financially for me right now, so I can't really justify the expense, especially as at the very least I will need a new hard drive (and possibly a new computer entirely) before I'm able to get back to work (both in terms of KSP modding and my freelance projects). I will be having the drive removed and stored safely in case data recovery becomes a viable option in future. I would not normally do this (and I hope it's not against the forum rules), but there is a donation link here in case anyone would be willing to chip in towards a new drive. I know times are tough for everyone right now and there are some really important causes out there to donate to, so please, please only consider supporting if you are able to - I will continue KSP modding regardless (albeit with a bit of a break to recover). But if you are willing, able and have enjoyed my mods over the years, then I'd appreciate it enormously - just a dollar or two would really help to soften the blow. So, TL,DR: exciting things are coming (and you can try some of them right now!) but I have lost almost all of my source files from the last 3 years, so will take a little while to rebuild from this. Also a reminder to everybody that you a) need more than one backup system - just like a spacecraft, anything mission critical needs redundancy, and b) check that it's working correctly! Don't do what I did and just assume it is ticking away in the background... I'm really happy you were about to get things like scram out and that there's more stuff by me and you for habtech even after the final update. and I'm incredibly sorry for your loss of all of your data. I hope when I get paid from work stuff I can maybe donate something to help Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted July 2, 2023 Share Posted July 2, 2023 15 hours ago, benjee10 said: Hey everyone - I have some good news and some bad news. First the good news: it turns out the Final Update of HabTech... will not quite be the final update. With KSP2 still being a little way off from being in the state I'd want to undertake any serious part modding projects, I am going to continue to update my KSP1 mods for the time being. With the modern ISS mostly covered, the next update will focus more on Space Station Freedom and older US station concepts. You may have seen Lil_Bread402 has very kindly been working on a larger, EVA-deployable truss system based on the pre-'91 Freedom designs, along with large retractable servicing hangars. People have already been making really cool stuff with the development version. The parts look stunning and the types of station you can build with them are completely different to anything that HabTech has offered before. As well as this, I've been working on an ACRV/SCRAM-inspired 2.5m pod (see below) along with a radial mount triple-chute. It also works nicely as a general-purpose 2.5m pod and is quite flexible. This is up on GitHub for testing, and there will be a couple of other things coming, including a new custom plugin by ValiZockt that allows the iROSA panels to be attached to the SAWs in flight via the inventory system. We call this the Inventory Upgrade system and it may have some other cool uses too. I also have an update coming for Historical Kerbal Suits, and updates with new parts for Shuttle Orbiter Construction Kit and Artemis Construction Kit. No time scales on this yet for reasons you'll see below... It's important that every space station has a backup system... Now on to the bad news - there has been a Massive, Irretrievable Data Loss. Around a week ago I booted up my (until now) faithful iMac to discover that the hard drive has failed completely. Annoying, I thought, but at least I have a Time Machine backup of all my data... Well, it turns out that unbeknown to me, Time Machine has silently failed to make a complete backup... since 2020. This is possibly due to the main drive already beginning to fail or a separate issue with the backup drive. I have a number of partial backups, and I usually work on external hard drives for a lot of my projects since the storage requirements for the work I do are so high, so luckily only a limited amount is completely gone. Unfortunately, one of the casualties is my entire KSP projects folder. It isn't present in any of the partial backups since 2020. This means that all of the source files for Artemis Construction Kit, Planetside Exploration Technologies, and the new HabTech update, are irretrievably lost. Thankfully I wasn't in the middle of anything big that isn't already released (I finalised the art on the SCRAM pod exterior and pushed it to git a couple of months back). In a couple of cases I have WIP files on another drive or files I've shared with other users, but for the most part it seems that the source files are gone. This scuppers (or at least vastly complicates) any plans I had of revisiting or altering existing parts, as well as my hopes of repurposing much of the newer work for KSP2. Also gone are 3 years worth of textures, reference material, tools, presets and plugins I have accumulated, as well as my Unity setup. I'm currently without a Unity install at all so can't even get parts in game, though I can do some basic modelling on my laptop. Some of this I will be able to rebuild, and thankfully the finished products are already out there for people to enjoy. Incredibly frustratingly, just a couple of weeks ago I was planning to put all my KSP source files up on Google Drive as a publicly accessible resource, but had such a busy week with work that I never got chance to set it going. Naively I assumed I'd have the chance to later. As you can imagine I'm feeling pretty devastated. Conservatively, it amounts to at least a thousand hours of work lost, if not more, and a major setback for the projects I had hoped to take on. I have exhausted all possibilities of recovery using software and am currently without my main workstation. I've been quoted a pretty eye-watering amount to attempt professional recovery from the failed drive. Times are tough financially for me right now, so I can't really justify the expense, especially as at the very least I will need a new hard drive (and possibly a new computer entirely) before I'm able to get back to work (both in terms of KSP modding and my freelance projects). I will be having the drive removed and stored safely in case data recovery becomes a viable option in future. I would not normally do this (and I hope it's not against the forum rules), but there is a donation link here in case anyone would be willing to chip in towards a new drive. I know times are tough for everyone right now and there are some really important causes out there to donate to, so please, please only consider supporting if you are able to - I will continue KSP modding regardless (albeit with a bit of a break to recover). But if you are willing, able and have enjoyed my mods over the years, then I'd appreciate it enormously - just a dollar or two would really help to soften the blow. So, TL,DR: exciting things are coming (and you can try some of them right now!) but I have lost almost all of my source files from the last 3 years, so will take a little while to rebuild from this. Also a reminder to everybody that you a) need more than one backup system - just like a spacecraft, anything mission critical needs redundancy, and b) check that it's working correctly! Don't do what I did and just assume it is ticking away in the background... That is great to hear, this is awful to hear. Have missed the last weeks on KSP due to work. Glad that I looked into the forum. Your mods have been and are always core for my KSP games and are responsible for a lot of the fun I had. Will gladly help via donation. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 2, 2023 Share Posted July 2, 2023 Donated 10 GBP. I love your Station and Shuttle Mods, and I want to continue to see you making these awesome mods. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 2, 2023 Share Posted July 2, 2023 Donated a little, too. I hope the financial situation clears up soon! Quote Link to comment Share on other sites More sharing options...
zw_45 Posted July 3, 2023 Share Posted July 3, 2023 Hi, @Lil_Bread402 I wonder if you could make a saddled version of the Freedom truss? Like the spinal truss in near future construction. Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted July 3, 2023 Share Posted July 3, 2023 2 hours ago, zw_45 said: I wonder if you could make a saddled version of the Freedom truss? Like the spinal truss in near future construction. Perchance. I'm working on MRC rn but I'd love to get everything done for the freedom truss. Main thing to fix is some port issues and some other things Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted July 3, 2023 Share Posted July 3, 2023 On 6/30/2023 at 3:18 PM, Sampa said: Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here. glitch goes away when your fork is removed. A bit confused now since loading up my install I have no issue with tracking and controlling from the truss ports. Did you delete habtech fully before installing the fork? Do you think it could be an issue with something else? I am a bit confused now I'm gonna mess with it more to see if there's a specific reason involving my fork. I don't fully know why all those parts, none of which having docking ports, somehow breaks it. I guess it's just ksp being ksp and choosing to now work today Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted July 3, 2023 Share Posted July 3, 2023 (edited) 1. so sorry to hear about your hard drives, i've had similar situations in the past with hard drives and other storage mediums. 2. will the plugin by ValiZockt allow the irosa's to be attached in the sph/vab as well? 3. if possible (given the hard drive situation) it would be nice to get some ivas for all the modules, even if they are just modified versions of the stock one(s). Free IVA support would be nice too, again if possible, given the hard drive situation. Edited July 3, 2023 by DaOPCreeper Quote Link to comment Share on other sites More sharing options...
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