Jump to content

making meshes with multiple materials.


Recommended Posts

I have recently been working on textures and experimenting with he best way to do this, and in blender a good way to texture is to assign multiple materials to one mesh and texture them independently. now i tried doing this and it worked very well until i put the models into the game and the said mesh is invisible, this leads me to wonder if it is myself at fault or can ksp not use meshes with multiple materials?  

Any help would be much appreciated.

Link to comment
Share on other sites

8 minutes ago, nli2work said:

1 Material ID/Channel per mesh object in KSP.

quick way to do it is select faces by material and split to separate mesh object before export to Unity.

cheers.

so have multiple objects with one material each, rather than one object with multiple materials? 

glad to get that sorted, was going round in circles trying to figure it out.

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...