Sticky3002 Posted May 4, 2021 Share Posted May 4, 2021 On 5/1/2021 at 1:41 AM, AtomicKepler said: The idea with this is that since mouse aim flight is also binded to roll for all of its modes, it makes flying very interesting, when you try to use MAF for a long and precise knife edge of an inverted low pass or what. it isn't possible, because of the auto correction of the roll axis. One solution for this might be using your keyboard. MAF binds controls to the mouse, but using WASD (and QE for roll) is still possible. Granted, this makes the flight quite jittery, but it's one way to do it. You might get rid of the jitteryness if you make your plane aerodynamically acrobatic enough. Quote Link to comment Share on other sites More sharing options...
AtomicKepler Posted May 6, 2021 Share Posted May 6, 2021 Yeah for now, we have some problems... I need extreme precision... it don't really work well. Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 27, 2021 Share Posted May 27, 2021 i can't seem to find this on ckan, even after manually downloading it doesn't show up in my list of installed mods. also... On 12/29/2020 at 6:07 PM, Beetlecat said: And, likewise in 1.11, though I didn't check the console to see if anything was spamming in-game. have you had any issues since? i'm about to start up ksp 1.11.2 with mauz aim flite so i was just wondering Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 27, 2021 Share Posted May 27, 2021 41 minutes ago, KerbalSofaProgram said: i can't seem to find this on ckan it is not indexed on CKAN. Just GitHub and Curse Forge Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 28, 2021 Share Posted May 28, 2021 2 hours ago, Caerfinon said: it is not indexed on CKAN. Just GitHub and Curse Forge thanks for the reply. like i mentioned i already plopped it in the ksp matrix and was about to try it out. i just wasn't sure if it was supposed to be on there, so i figured i ought to mention it. Quote Link to comment Share on other sites More sharing options...
SnipersLaww Posted August 5, 2021 Share Posted August 5, 2021 is there a way to get the mouse circle and pointer to appear for this if it isnt visible? Quote Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2021 Author Share Posted August 11, 2021 On 8/5/2021 at 3:08 PM, SnipersLaww said: is there a way to get the mouse circle and pointer to appear for this if it isnt visible? IIRC if you press "P" or "O" should toggle the automatic controls on or off, the other will switch between modes. Quote Link to comment Share on other sites More sharing options...
SnipersLaww Posted September 1, 2021 Share Posted September 1, 2021 (edited) On 8/10/2021 at 8:00 PM, tetryds said: IIRC if you press "P" or "O" should toggle the automatic controls on or off, the other will switch between modes. The controls worked fine... but the visual reference circles are not there. (this part) (and I have checked the folder for the mod and it does contain image files for these) Edited September 1, 2021 by SnipersLaww Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 5, 2021 Author Share Posted October 5, 2021 @SnipersLawwdo you have any other control mod installed? Did you install the whole package? If it works you might be missing the aim image assets within your game, try installing it again or using an older version to see if it persists. Quote Link to comment Share on other sites More sharing options...
SovPenguin Posted November 4, 2021 Share Posted November 4, 2021 All crafts I've tried this on so far dont work, it usually just overcorrects and wobbles around a lot. Anything I missed? Quote Link to comment Share on other sites More sharing options...
tetryds Posted November 8, 2021 Author Share Posted November 8, 2021 On 11/4/2021 at 7:14 PM, SovPenguin said: All crafts I've tried this on so far dont work, it usually just overcorrects and wobbles around a lot. Anything I missed? Too much control authority, you might be used to it, but mostly unnecessary for actual flight. Decrease the deflection angle of your control surfaces, especially canards, and have fewer of them if you have too many, that will help a lot. I also recommend using whatever is the latest ongoing version of FAR. Quote Link to comment Share on other sites More sharing options...
SovPenguin Posted December 1, 2021 Share Posted December 1, 2021 On 11/8/2021 at 11:12 PM, tetryds said: Too much control authority, you might be used to it, but mostly unnecessary for actual flight. Decrease the deflection angle of your control surfaces, especially canards, and have fewer of them if you have too many, that will help a lot. I also recommend using whatever is the latest ongoing version of FAR. Thanks, will try Quote Link to comment Share on other sites More sharing options...
JonNZzin Posted February 15, 2022 Share Posted February 15, 2022 (edited) This mod would be perfect if it work the same way as the Battlefield mouse controll while flying helicopters or jets Edited February 25, 2022 by JonNZzin Quote Link to comment Share on other sites More sharing options...
MrPoker Posted May 8, 2022 Share Posted May 8, 2022 Best mod ever. Finally my rockets not flipping now. This is a must-need. Should be included in ksp 2. Quote Link to comment Share on other sites More sharing options...
pepperjackspaceprogram Posted July 7, 2022 Share Posted July 7, 2022 sounds nice. time to use it. Quote Link to comment Share on other sites More sharing options...
bungling Posted September 25, 2022 Share Posted September 25, 2022 is this still being updated? it seems really cool but the last time the message was edited (for changelogs) was back in early 2022 Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 27, 2022 Share Posted November 27, 2022 (edited) does it work on the ground, and with rotating servos? Edited November 27, 2022 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
BoZo_Xo2 Posted September 14, 2023 Share Posted September 14, 2023 I think Mr. Scumbag meant adding an option to disable the rolling altogether. That would be a great feature for vacuum flight. Gary Come Home. Quote Link to comment Share on other sites More sharing options...
john xina Posted November 10, 2023 Share Posted November 10, 2023 My Target isn't getting displayed, i tried to change the opacity settings but it still won't show it, any ideas on how to fix that? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 19 Share Posted May 19 does this work with the newest version of ksp? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 22 Share Posted May 22 @linuxgurugamer could you possibly adopt this mod and make it up to date? Quote Link to comment Share on other sites More sharing options...
stk2008 Posted May 22 Share Posted May 22 Oh thanks for bumping this thread I was meant to ask could we get it so when a Kerbal goes unconscious mouse aim flight also stops working because as it stands now when that happens the keyboard inputs stop working as expected but mouse aim flight still allows me to control the craft. Thanks in advance Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 22 Share Posted May 22 @stk2008 do you use this mod on 1.12.5? Just wondering if it works. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted May 23 Share Posted May 23 Hi all. Guess I need to check the forums more often. Let me look at the latest version against 1.12.5. See what I can do. Quote Link to comment Share on other sites More sharing options...
Celeste Posted Sunday at 12:34 PM Share Posted Sunday at 12:34 PM (edited) Could you change a few things? 1. Have some sort of indicator where your mouse is when its off the screen. 2. Have a type of sensitivity which changes how aggressively the craft points towards where your mosue is pointing, if im making a small adjustment, I'd prefer a lower chance of overshooting. 3. When map view is open, temporarily disable MAF, since rotating the view or moving the mouse at all will still control your craft, and by the time you close the map view, its probably already too late. 4. Please get this on CKAN. Edited Monday at 02:49 PM by Celeste Quote Link to comment Share on other sites More sharing options...
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