sDaZe Posted May 11, 2016 Author Share Posted May 11, 2016 4 minutes ago, Berlin said: it was an easy fix. I am a fulltime student/ disabled vet I have nothing but time to give to this mod if I don't then I have something serious going on lol I have a fulltime job and i'm moving out on my own next month so I have somethings to do before that, but when im not working or planning im developing this mod. Your story is better tho berlin Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 (edited) 2 minutes ago, sDaZe said: I have a fulltime job and i'm moving out on my own next month so I have somethings to do before that, but when im not working or planning im developing this mod. Your story is better tho berlin Moving out is exciting! Its like Afghanistan...in a way..kinda ..sorta it is exciting though, moving out that is. I'm excited for you Edited May 11, 2016 by Berlin Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 Moving out sucks. It's like "YAY FREEDOM" "FML Ramen for dinner again" Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 Just now, styckx said: Moving out sucks. It's like "YAY FREEDOM" "FML Ramen for dinner again" I'm almost 30 with a wife and a 3 yr old and its still like that sometimes. lol Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 14 minutes ago, Berlin said: Looking at your images you are changing the wrong parameter.. change extinctionRimFade to 1 I tried that it makes no difference that's why I am playing with experimentalAtmoScale Link to comment Share on other sites More sharing options...
lCristol Posted May 11, 2016 Share Posted May 11, 2016 1 hour ago, Berlin said: He is right, venus does have the ring..I must have over looked it. Next update it will be fixed Yo, Berlin. Just an FYI in the last Version Uranus also had this "ring". Here my gallery from the last Version on OSX (OpenGL) (Already posted before) https://imgur.com/a/RRKfe Will try out the new one today. I .. AM .. SOOOO .. EXCITED! *girly scream* Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 Just now, selfish_meme said: I tried that it makes no difference that's why I am playing with experimentalAtmoScale well that's all I edited to get rid of all of the black bubbles around the planets. so hopefully the new update does something for you Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 Just now, Berlin said: I'm almost 30 with a wife and a 3 yr old and its still like that sometimes. lol I'd take that though. I'm 39, an EMT and still live at home.. I can help save your life in a medical emergency and get you to the nearest hospital but Walmart cashiers make more than me. It sucks loving what you do for a living. Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 Just now, lCristol said: Yo, Berlin. Just an FYI in the last Version Uranus also had this "ring". Here my gallery from the last Version on OSX (OpenGL) (Already posted before) https://imgur.com/a/RRKfe Will try out the new one today. I .. AM .. SOOOO .. EXCITED! *girly scream* The newest update was just put up and I fixed errythang AFAIK Link to comment Share on other sites More sharing options...
sDaZe Posted May 11, 2016 Author Share Posted May 11, 2016 2 minutes ago, styckx said: I'd take that though. I'm 39, an EMT and still live at home.. I can help save your life in a medical emergency and get you to the nearest hospital but Walmart cashiers make more than me. It sucks loving what you do for a living. i make over $26 an hour and i dont save lives Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 2 minutes ago, Berlin said: well that's all I edited to get rid of all of the black bubbles around the planets. so hopefully the new update does something for you I don't have black bubbles I have an extended scatterring ring above the planet Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 2 minutes ago, sDaZe said: i make over $26 an hour and i dont save lives As Army Infantry I made less than a middle school teacher to take lives. hooah! 3 minutes ago, selfish_meme said: I don't have black bubbles I have an extended scatterring ring above the planet I think we are talking about the same thing. if the update doesn't help it might be opengl related :?/ Link to comment Share on other sites More sharing options...
scdr91 Posted May 11, 2016 Share Posted May 11, 2016 6 hours ago, pap1723 said: Has anyone worked out a Delta-V map for this? If not, can I help? EDIT: Nevermind, I just realized I don't have the math to be able to help! I didn't have the math either but tried to guess with multiple launches and statistical analysis. So far I've analiced the earth-moon system. So take this numbers with caution: Low Earth Orbit (150x150km)(inclination: 28,60º): 3450 m/s GEO from LEO (2.967,8x9.967,8 km)(inclination:28.60º): 1050 m/s GEO equatorial from LEO (2.967,8x9.967,8 km)(inclination 0º): 1230 m/s Lunar Transfer: 910 m/s Lunar Capture (100x100 km)(inclination 28,60º): 225 m/s Lunar Landing: 765 m/s (not tested enough) Lunar Return: 1010 m/s (not tested enough) Now I'll download the new version Note: It's such a shame that scatterer eats up the framerate. I'd love to use it but I go from 30-50 fps to 10-15 with a very decent rig. Nevertheless, thank you so much @Berlin and @sDaZe for such an amazing mod and your dedication Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 1 hour ago, scdr91 said: I didn't have the math either but tried to guess with multiple launches and statistical analysis. So far I've analiced the earth-moon system. So take this numbers with caution: Low Earth Orbit (150x150km)(inclination: 28,60º): 3450 m/s GEO from LEO (2.967,8x9.967,8 km)(inclination:28.60º): 1050 m/s GEO equatorial from LEO (2.967,8x9.967,8 km)(inclination 0º): 1230 m/s Lunar Transfer: 910 m/s Lunar Capture (100x100 km)(inclination 28,60º): 225 m/s Lunar Landing: 765 m/s (not tested enough) Lunar Return: 1010 m/s (not tested enough) Now I'll download the new version Note: It's such a shame that scatterer eats up the framerate. I'd love to use it but I go from 30-50 fps to 10-15 with a very decent rig. Nevertheless, thank you so much @Berlin and @sDaZe for such an amazing mod and your dedication Mechjeb will calculate the dV for transfers for you, also usually SVE eats up a lot more FPS than scatterrer, plus scatterrer has a nice popup that lets you disable all sorts of stuff. Link to comment Share on other sites More sharing options...
Example Posted May 11, 2016 Share Posted May 11, 2016 Is mechjeb able to calculate interplanetary tranfsers? I just assumed the changed inclinations with mess it up. Also a version nr somewhere in the zip or name would help people be sure they have the latest version Link to comment Share on other sites More sharing options...
Nansuchao Posted May 11, 2016 Share Posted May 11, 2016 18 minutes ago, Example said: Is mechjeb able to calculate interplanetary tranfsers? I just assumed the changed inclinations with mess it up. Also a version nr somewhere in the zip or name would help people be sure they have the latest version MechJeb works as expected. Obviously the system is a lot greater than the stock one, so some tweaking are obviously needed. Link to comment Share on other sites More sharing options...
lCristol Posted May 11, 2016 Share Posted May 11, 2016 (edited) 8 hours ago, Berlin said: The newest update was just put up and I fixed errythang AFAIK Moin moin, I just tried the newest Download from the top post. The weird artifact rings under OpenGl in OSX are not gone in the settings provided. However when I set experimentalAtmoScale = 1 then Earth and Venus looks fine ... the other planets presumably too. I must test this. I will test if a setting under 1 (0,9 or 0,8 as just 0 deletes the atmosphere and looks ggnnhrtz) will change some of the looks. But so far I would suggest 1 as the standard setting on all Planets because of the OpenGL users because this seems to looks best. But this is up to you. I can accept to just set experimentalAtmoScale to 1 in the settings files of each planet. Everything else looks great. But I would suggest you also do some experiments with the "stock" EVE configs. SVE looks OK. but the normal EVE clouds a a little bit prettier in my humble opinion. Here is a direct comparision. I simply changed SVE folder against Boulder and both EVE folders against eachother. And edited the configs for Earth, Venus, Mars, Jupiter and Titan (Laythes clouds): http://imgur.com/a/tkDZt This are my configs (note the altitudes): Atmosphere: EVE_CLOUDS { OBJECT { name = Kerbin-clouds1 body = Earth altitude = 23000 detailSpeed = 0,6,0 settings { _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _Color = 255,255,255,255 _MainTex { value = BoulderCo/Textures/cube type = AlphaCubeMap alphaMask = ALPHAMAP_A } } layer2D { shadowMaterial { } macroCloudMaterial { _DetailDist = 2E-06 } } layerVolume { maxTranslation = 0,100,0 size = 2000,2 area = 20000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 } } } OBJECT { name = Laythe-clouds1 body = Titan altitude = 22000 detailSpeed = 0,6,0 settings { _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _Color = 102,102,153,255 _MainTex { value = BoulderCo/Textures/cube type = AlphaCubeMap } } layer2D { shadowMaterial { } macroCloudMaterial { _DetailDist = 2E-06 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 } } } OBJECT { name = Duna-clouds1 body = Mars altitude = 20000 detailSpeed = 0,6,0 settings { _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 100 _Color = 150,100,100,255 _MainTex { value = BoulderCo/Textures/cube type = AlphaCubeMap alphaMask = ALPHAMAP_G } } layer2D { shadowMaterial { } macroCloudMaterial { _DetailDist = 2E-06 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 } } } OBJECT { name = Eve-clouds1 body = Venus altitude = 21000 speed = 0,90,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 80,55,111,255 _DetailDist = 2E-06 } layer2D { shadowMaterial { } macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } OBJECT { name = Eve-clouds2 body = Venus altitude = 23000 speed = 0,80,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 80,55,111,255 _DetailDist = 2E-06 } layer2D { macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } OBJECT { name = Eve-clouds3 body = Venus altitude = 25000 speed = 0,70,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 80,55,111,255 _DetailDist = 2E-06 } layer2D { shadowMaterial { } macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } OBJECT { name = Eve-clouds4 body = Venus altitude = 27000 speed = 0,60,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 80,55,111,255 _DetailDist = 2E-06 } layer2D { macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } OBJECT { name = Eve-clouds5 body = Venus altitude = 29000 speed = 0,50,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = BoulderCo/Atmosphere/Textures/eve1 _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 80,55,111,255 _DetailDist = 2E-06 } layer2D { shadowMaterial { } macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } OBJECT { name = Jool-clouds1 body = Jupiter altitude = 25000 speed = 0,90,0 detailSpeed = 0,6,0 settings { _MainTex { value = BoulderCo/Textures/jool type = AlphaCubeMap alphaMask = ALPHAMAP_R } _DetailTex = BoulderCo/Atmosphere/Textures/detaileve1 _DetailScale = 120 _Color = 26,43,16,255 } layer2D { macroCloudMaterial { _DetailDist = 2E-06 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 } } } } City lights: EVE_CITY_LIGHTS { OBJECT { body = Earth cityLightsMaterial { _CityOverlayTex { value = BoulderCo/Textures/cube type = AlphaCubeMap alphaMask = ALPHAMAP_R } _CityDarkOverlayDetailTex = BoulderCo/CityLights/Textures/detaildark _CityLightOverlayDetailTex = BoulderCo/CityLights/Textures/detaillight } } } Ta-Ta Edited May 11, 2016 by lCristol Link to comment Share 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selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 1 hour ago, lCristol said: Moin moin, I just tried the newest Download from the top post. The weird artifact rings under OpenGl in OSX are not gone in the settings provided. However when I set experimentalAtmoScale = 1 then Earth and Venus looks fine ... the other planets presumably too. I must test this. I will test if a setting under 1 (0,9 or 0,8 as just 0 deletes the atmosphere and looks ggnnhrtz) will change some of the looks. But so far I would suggest 1 as standard settings on all Planets because of the OpenGL users. But this is up to you. I can accept to just set experimentalAtmoScale to 1 in the settings files of each planet. Everything else looks great. But I would suggest you also do some experiments with the "stock" EVE configs. SVE looks OK. but the normal EVE clouds a a little bit prettier in my humble opinion. Here is a direct comparision. I simply changed SVE folder against Boulder and both EVE folders against eachother. And edited the configs for Earth, Venus, Mars, Jupiter and Titan (Laythes clouds): http://imgur.com/a/tkDZt This are my configs (note the altitudes): Atmosphere: I found 00003.0000 seemed best for Earth and Venus but 00001.3000 best for Mars, 00001.0000 crushes it down to nothing, 00003.0000 lets it glow Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 (edited) Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter Edited May 11, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Nansuchao Posted May 11, 2016 Share Posted May 11, 2016 10 minutes ago, selfish_meme said: Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter Infinite fuel is your friend. Link to comment Share on other sites More sharing options...
lCristol Posted May 11, 2016 Share Posted May 11, 2016 (edited) 50 minutes ago, selfish_meme said: I found 00003.0000 seemed best for Earth and Venus but 00001.3000 best for Mars, 00001.0000 crushes it down to nothing, 00003.0000 lets it glow You can also edit the glowing with these settings in scatterer: Rg = 637100 Rt = 646115.4 RL = 646265.9 This seems to be the better way because the "experimentalAtmoScale" causes artifacts for OpenGL users under OSX and Linux. for Windows I would agree but using the Rg, Rt and RL settings and setting experimentalAtmoScale to 1 has the better compatibility. The experimental in "experimentalAtmoScal" is there for a reason Edited May 11, 2016 by lCristol Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 (edited) 3 minutes ago, lCristol said: You can also edit the glowing with these settings in scatterer: Rg = 637100 Rt = 646115.4 RL = 646265.9 This seems to be the better way because the "experimentalAtmoScale" causes artifacts for OpenGL users under OSX and Linux. for Windows I would agree but using the Rg, Rt and RL settings and setting experimentalAtmoScale to 1 has the better compatibility. The experimental in "experimentalAtmoScal" is there for a reason I'm an OpenGL Linux user, I just think it looks better, I have not noticed any artifacts yet, other than known ones. 18 minutes ago, Nansuchao said: Infinite fuel is your friend. Yeah I figured I was going to have to leg it, I can get to Ganymede, sometimes Callisto, but trying to jump to Jupiter or Saturn always crash. @sDaZe there is a file in SVE called pqs.cfg it has a deactivate draw distance for Jool, you might need to add your Gas giants in there, it won't help me because I tried, but it may help the look with transitioning from the different spaces. Edited May 11, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Blacks Posted May 11, 2016 Share Posted May 11, 2016 @lCristol what you was compare is old eve system with new eve system what bring cloud volumetry, SVE it was not desing for last eve dev release yet but it will be soon tm Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 (edited) 37 minutes ago, selfish_meme said: Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter Is it possible you're running out of RAM or VRAM when you switch to Jupiter? Or your orbit isn't high enough and it's colliding with the planet on warp? It is a gigantic planet afterall. I have no issues hyperediting to it Edited May 11, 2016 by styckx Link to comment Share on other sites More sharing options...
selfish_meme Posted May 11, 2016 Share Posted May 11, 2016 11 minutes ago, styckx said: Is it possible you're running out of RAM or VRAM when you switch to Jupiter? Or your orbit isn't high enough and it's colliding with the planet on warp? It is a gigantic planet afterall. I have no issues hyperediting to it I tried hyperediting to 1000,000m is that high enough at 500,000 the probe has exploded in the past, my ram usage looks OK Link to comment Share on other sites More sharing options...
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