gamerscircle Posted November 15, 2020 Share Posted November 15, 2020 Hi there @JPLRepo here is a link to the save file:https://drive.google.com/file/d/1Rwv1l7n7hOijwK1DYrTWVhxyUcNcMPRv/view?usp=sharing Sun, Kerbin, Mun, Minmus & Eve & Gilly [ Gilly was not researched as a "body" ] All show as they should, the other planets and moons are listed as 'not reseached' [I changed Gilly back] , loaded up the save and it didn't seem to change anything. I then did what you suggest for EVE as well and when I go to the tracking station, I can see the planets are there and then click on them, etc. Let me know if there is anything else that I can do to help? My mod list is here: https://bit.ly/KSPDiscovery As a late note - there are times, that when I return from the tracking station and attempt to click on the observatory, KSP locks. Quote Link to comment Share on other sites More sharing options...
W2C Posted November 29, 2020 Share Posted November 29, 2020 Hate to be a derp but trying to figure out how to use this mod. I don't think I'm experiencing a bug so much as failing to understand how it's supposed to work in the first place so hoping someone can help me figure out what I'm doing wrong? Basically I'm playing in career mode and have upgraded the tracking station to level 2 which is what the observatory building stated I needed to do in order to access it. The issue I'm experiencing is that even with the tracking station upgraded I continue to get that message every time I click on the observatory. I'm unable to actually enter the building or use it in any way right now. I've noticed I do have a new contract that wasn't there before, and another post I read mentioned something about having to first discover a celestial body to use the observatory on but both moons in my system are already discovered so I figured that would be enough for me to at least access the building. Am I missing something terribly obvious here? Do I have to do the research contract or put a telescope into space to locate a previously undiscovered body to gain access to the building? Or am I actually experiencing a problem that I'd need to give logs and stuff for? Quote Link to comment Share on other sites More sharing options...
Majk Posted December 9, 2020 Share Posted December 9, 2020 I too encounter a lot of issues with ResearchBodies and I finally got down to debug that. It seems that entering a SOI of unresearched body is the culprit. The configuration: KSP 1.10.1.2939 (OSXPlayer) Research Bodies 1.12.0 Contract Configurator 1.30.5 no DLC, no other mods Steps to reproduce: Start career Set ResearchBodies difficulty to Medium (which means Jool is researched, but none of its moons are). Disable CommsNet Use cheat menu to upgrade all facilities and unlock all science, set infinite propellant and electricity Build a rocket consisting of: OKTO2, Small Reaction Wheel, Sentinel telescope, FL-T100 tank, Swivel engine and launch. Use cheat menu to set Jool orbit with semi-major axis of 10^8 meters. Check that everything works correctly: Select vessel, sentinel telescope, click Research Bodies. GUI is shown as expected. Go to map view, all moons are hidden as expected. Go to observatory. It is shown as expected. Go back to vessel, burn retrograde to get Laythe or Tylo encounter (you may need a bit of tuning here) As in step 7, everything works well Enter Laythe or Tylo's SOI. Save game (if not done automatically) Everything is broken now: Switching to the vessel causes NullReferenceException. Clicking Research Bodies when above 200km does nothing. In map view, all bodies are shown in full detail. Switching the observatory locks the input, plays observatory soundtrack, yet no Observatory GUI is shown. The game has to be killed. This issue then persists: Start game again, load previous save. Switch to observatory. Works again. Open tracking station. All bodies are shown. Close tracking station without loading any vessel. Switch the observatory. Same issue as in step 12. Switching to tracking station seems to trigger the bug. If I have a broken save like this, open the tracking station and close it, the issue manifests itself even in saves where there isn't any vessel in unresearched body's SOI. That is, a completely new save will show all bodies in tracking station, observatory won't load, ResearchBodies does nothing ... The only way to fix is to restart KSP (reloading save doesn't help). Workaround: Set researchState = 100 to the body you encountered, and Remove VESSELSINSOI completely After that, everything works as expected with RB. Logs & save: https://drive.google.com/drive/folders/1c-BIXkrsacEEvHbqt7qSZ30CakMCHbXp?usp=sharing Things that might be of interest: [EXC 10:05:41.641] NullReferenceException: Object reference not set to an instance of an object ResearchBodies.ModuleTrackBodies.Update () (at <4bc8e47f29f64133a2b8c06daa020953>:0) [ERR 10:05:54.424] Exception loading ScenarioModule ResearchBodies: System.ArgumentException: An item with the same key has already been added. Key: Laythe at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ResearchBodies.RBGameSettings.Load (ConfigNode node) [0x003a2] in <4bc8e47f29f64133a2b8c06daa020953>:0 at ResearchBodies.ResearchBodies.OnLoad (ConfigNode gameNode) [0x00011] in <4bc8e47f29f64133a2b8c06daa020953>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <610de40702034962a21710e37d23e4e7>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <610de40702034962a21710e37d23e4e7>:0 Hopefully you can reproduce this now. And if not, at least we have a workaround. Quote Link to comment Share on other sites More sharing options...
Majk Posted December 9, 2020 Share Posted December 9, 2020 (edited) I don't know anything about modding, so here's my best shot at turning this into a smug report. The Database.VesselsInSoi is cleared on two occasions -- in Database.Awake, and ResearchBodiesController.FixedUpdate (and that happens once a week). ResearchBodies.OnLoad fills the VesselsInSoi map and it seems that it logically expects it to be empty. However, ResearchBodies.OnLoad seems to be happening more often than Database.Awake, and nothing clears the map prior to this. One could speculate that an unhandled exception upon loading the ScenarioModule would be detrimental to its lifecycle :-) Perhaps the correct fix is to perform this cleanup in Database.ResetBodiesforLoad, but I truly don't know what else could be affected. Edited March 12, 2021 by Majk typo Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 10, 2020 Author Share Posted December 10, 2020 @Majk thanks for the info. I'll look into it for the next release. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 14, 2020 Share Posted December 14, 2020 (edited) On 12/9/2020 at 8:02 AM, Majk said: I don't know anything about modding, so here's my best shot at turning this into a smug report. I think forum rules state that only other (well established) developers or those who work for Squad (BobP/Roverdude?)can file a smug report (Im stealing that one for use in our status reports) Typo aside, thanks for chipping in, I wish I had the time to look at this stuff enough to ID things like you did. Edited December 14, 2020 by Murdabenne Quote Link to comment Share on other sites More sharing options...
Vitaeus Posted December 17, 2020 Share Posted December 17, 2020 The issue with the dll for remotetech is still present, i use ckan for mod installs and I just manually deleted the line that Kerbalism and you worked out.... thanks for all the hard volunteer work Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted December 20, 2020 Share Posted December 20, 2020 Is there a way to stop researchbodies interfereing with other saves you have? i.e if I start a career with only the mun shown, but then load up a sandbox game and cheat my orbit to jool, and then go back to my career save, every planet is now discovered. Quote Link to comment Share on other sites More sharing options...
king406 Posted January 2, 2021 Share Posted January 2, 2021 Hi @JPLRepo, I was curious if you could help me out here. Using @Sigma88's GalacticNeighborhood with ResearchBodies causes the observatory to not appear, and to have all the space center facilities upgraded to their max level. ResearchBodies contracts also do not appear, not like they would be even very useful anyway. Attached is an image of what I see at the start of a new career, as well as both the KSP log and ResearchBodies log with the extra debugging setting in the difficulty options enabled. https://drive.google.com/file/d/1LHEJzW8gtfa2bltNfw57SIl7aouvfXGc/view?usp=sharing KSP Log. https://drive.google.com/file/d/1GML4oyoK-A9gXdr4wXZgf26naYoWg3Zb/view?usp=sharing ResearchBodies Log. It is odd because I can't find any obvious errors in the log files, maybe you can see something I can't? Or at least guide me in the right direction, I would really appreciate it. Thank you! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 3, 2021 Share Posted January 3, 2021 GN is very complicated mod which also should require a lot of work to be brought up to speed with latest kopernicus/ksp I'm not sure it should be used right now, but I also can't really give you an ETA for a newer improved version tbh Quote Link to comment Share on other sites More sharing options...
SaberCF Posted January 6, 2021 Share Posted January 6, 2021 On 4/21/2020 at 5:15 PM, RainDreamer said: So I have problem with research bodies: Telescope does nothing when clicking on research body button, and entering observatory cause hanging - the soundtrack of observatory continue but I cannot interact with anything else. The weird thing is that earlier in my save I used it normally. Edit: Also, apparently all planets that I haven't found appeared as well. Here are my logs: ResearchBodies.log - https://pastebin.com/gY1NwCS9 And below is the output_log.txt - too big for pastebin [snip] On 4/28/2020 at 3:01 PM, DavidChen said: I've encountered the exact same problem, using 1.11.0.0 with KSP 1.8.1 (and a bunch of other mods as well, including OPM). Load the save, enter the observatory, everything is fine; check the tracking station and then return to observatory, the same bug appears. The soundtrack changes but the scene does not, and that leaves no way to exit other than shutting the game. This happened immediately after the "search the skies" contract found Sarnus (the first body to be discovered). Also all of the hidden bodies appeared in tracking station by that time. Strangely, when I checked the `Researchbodies` folder in the save, it was empty. Below is part of the game log. I can post my mod list and other info if necessary. [LOG 02:09:28.938] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 02:09:28.938] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered [LOG 02:09:28.950] 4/28/2020 2:09:28 AM,ResearchBodies,ResearchBodies Constructor [LOG 02:09:28.950] 4/28/2020 2:09:28 AM,ResearchBodies,OnAwake in SPACECENTER [LOG 02:09:28.950] 4/28/2020 2:09:28 AM,ResearchBodies,Adding SpaceCenterManager [ERR 02:09:28.951] Exception loading ScenarioModule ResearchBodies: System.ArgumentException: An item with the same key has already been added. Key: Sarnus at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ResearchBodies.RBGameSettings.Load (ConfigNode node) [0x003a2] in <7e5dcbf41afd4507afa809c76a0df71a>:0 at ResearchBodies.ResearchBodies.OnLoad (ConfigNode gameNode) [0x00011] in <7e5dcbf41afd4507afa809c76a0df71a>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <9d71e4043e394d78a6cf9193ad011698>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <9d71e4043e394d78a6cf9193ad011698>:0 [LOG 02:09:28.973] ScaleModList: listSize 164 maxListSize 1095 [LOG 02:09:28.973] 4/28/2020 2:09:28 AM,TransferWindowPlanner,Searching for RSS [LOG 02:09:28.980] 4/28/2020 2:09:28 AM,TransferWindowPlanner-KACWrapper,Attempting to Grab KAC Types... [LOG 02:09:28.986] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Attempting to Grab Progressive CB Maps Types... [LOG 02:09:28.992] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Progressive CB Maps Version:0.1.29.0 [LOG 02:09:28.992] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Got Assembly Types, grabbing Instances [LOG 02:09:28.998] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Got Instance, Creating Wrapper Objects [LOG 02:09:28.998] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Getting CBVisualMapsInfo Object [LOG 02:09:28.998] 4/28/2020 2:09:28 AM,ResearchBodies-PCBMWrapper,Success: True [WRN 02:09:29.000] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 02:09:30.557] [CustomBarnKit] Loading new upgrades prices [LOG 02:09:30.616] [ModularFlightIntegrator] CalculateSunBodyFlux already has an override [LOG 02:09:30.616] [ModularFlightIntegrator] CalculateBackgroundRadiationTemperature already has an override [ERR 02:09:30.623] [SurfaceObject]: Cannot return to original parent, it no longer exists. [LOG 02:09:30.632] 4/28/2020 2:09:30 AM,ResearchBodies,Observatory SpaceCenter Scene Loading... [WRN 02:09:30.645] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 02:09:30.657] 4/28/2020 2:09:30 AM,ResearchBodies,Observatory SpaceCenter Scene Loading Completed. [LOG 02:09:30.657] [UiApp] Awake: Contracts [LOG 02:09:30.657] [UiApp] Awake: KSPedia [LOG 02:09:30.657] [UiApp] Awake: Missions App [LOG 02:09:30.658] [BetterTimeWarp]: Set time warp rates to Standard Physics Warp - 1, 2, 3, 4, [LOG 02:09:30.658] [ApplicationLauncher] OnSceneLoadedGUIReady: scene SPACECENTER ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop False [LOG 02:09:30.661] ScaleModList: listSize 123 maxListSize 1475 [LOG 02:09:30.662] ScaleModList: listSize 164 maxListSize 1475 [LOG 02:09:30.662] ScaleModList: listSize 205 maxListSize 1475 [LOG 02:09:30.663] ScaleModList: listSize 246 maxListSize 1475 [LOG 02:09:30.663] [Kopernicus]: StarLightSwitcher: Set active star => Sun [LOG 02:09:30.945] [Scatterer][Debug] Camera overlap: 3 [LOG 02:09:30.945] [Scatterer][Debug] Camera overlap: 3 [LOG 02:09:30.945] [Scatterer][Debug] Skynode initiated for Kerbin [LOG 02:09:30.981] [INFO] ContractConfigurator.ContractConfigurator: Successfully initialized Research Bodies wrapper. [LOG 02:09:30.982] [MessageSystem] Reposition 0.02 14163 [LOG 02:09:30.982] [GenericAppFrame] Reposition 0.02 14163 [LOG 02:09:30.982] [GenericAppFrame] Reposition 0.02 14163 [LOG 02:09:31.921] [UIApp] Adding Missions App to Application Launcher [LOG 02:09:31.922] ScaleModList: listSize 246 maxListSize 1434 [LOG 02:09:31.922] [UIApp] Adding Contracts to Application Launcher [LOG 02:09:31.923] ScaleModList: listSize 246 maxListSize 1393 [LOG 02:09:32.090] [MissionsApp] OnAppStarted(): id: -408420 [LOG 02:09:32.090] MissionsApp does not execute in this game mode, destroying this instance [LOG 02:09:32.090] [UIApp] OnDestroy: Missions App [LOG 02:09:32.091] ScaleModList: listSize 246 maxListSize 1393 [LOG 02:09:32.091] [GenericAppFrame] Reposition 0.26 14169 [LOG 02:09:32.462] [UIApp] Adding KSPedia to Application Launcher [LOG 02:09:32.463] ScaleModList: listSize 246 maxListSize 1393 [LOG 02:09:32.828] [Scatterer][Debug] Mapping EVE volumetrics for planet: Kerbin [LOG 02:09:32.828] [Scatterer][Debug] No volumetric cloud for layer on planet: Kerbin On 5/6/2020 at 9:05 AM, Miruzuki said: Having exactly the same issue as described above. RB 1.11.0.0 with KSP 1.8.1 + OPM and stuff. Same behavior. I have got the same problem, and after I uninstall RB and reinstall, I can open the observatory again. The research progress in observatory and the searching contracts are also saved as same as before. Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted January 19, 2021 Share Posted January 19, 2021 recently I fired up my save and all of a sudden all my bodies were visible. I'm not sure how to fix this Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 22, 2021 Author Share Posted January 22, 2021 Thanks everyone for raising known issues of late. I'll see if I can assign some time to give this mod some love and try to address the CB visibility issues and bring it up to date in the next week or two. Thanks again. Quote Link to comment Share on other sites More sharing options...
gsarducci Posted January 29, 2021 Share Posted January 29, 2021 Awesome news, JPLRepo. I am unusually excited about this mod for some odd reason. Been jonesing for it to work. Thanks for giving it some attention! Quote Link to comment Share on other sites More sharing options...
Funtime60 Posted February 2, 2021 Share Posted February 2, 2021 Ah so I wasn't alone in my "Everything is visible" issue. I am eager for any progress. Thanks. Quote Link to comment Share on other sites More sharing options...
Capt. Kermit Posted February 5, 2021 Share Posted February 5, 2021 On 2/1/2021 at 8:09 PM, Funtime60 said: Ah so I wasn't alone in my "Everything is visible" issue. I am eager for any progress. Thanks. I've had this issue for awhile now and have discovered I can no longer play KSP without Research Bodies. So, I've spent the last four days trying to track this issue down. I finally did it. I'm guessing all of you are running Galileo's Planet pack as a secondary with Galileo's Outer Planets Mod too. In Each of the planet packs he has a ResearchBodies.cfg file. The first part of each of those files is what makes his planet packs fully compatible with Research Bodies but the second half gives the telescopes some upgrades so they can see far enough to discover the additional planets. I noticed that there where no scope upgrades in my game so I went looking for whatever I might find. I'm not an avid modder so I can't say positively that they conflicted, but I saw no need for both sets, so I deleted the upgrades in the OPM mod file because the ones in GPP are better/farther and the issue went away. <<You need this first part>> RESEARCHBODIES { loadAs = mod name = OPM ONDISCOVERY { Sarnus = #autoLOC_RBodies_discovery_Sarnus Hale = #autoLOC_RBodies_discovery_Hale Ovok = #autoLOC_RBodies_discovery_Ovok Slate = #autoLOC_RBodies_discovery_Slate Tekto = #autoLOC_RBodies_discovery_Tekto Eeloo = #autoLOC_RBodies_discovery_Eeloo2 Urlum = #autoLOC_RBodies_discovery_Urlum Polta = #autoLOC_RBodies_discovery_Polta Priax = #autoLOC_RBodies_discovery_Priax Wal = #autoLOC_RBodies_discovery_Wal Tal = #autoLOC_RBodies_discovery_Tal Neidon = #autoLOC_RBodies_discovery_Neidon Thatmo = #autoLOC_RBodies_discovery_Thatmo Nissee = #autoLOC_RBodies_discovery_Nissee Plock = #autoLOC_RBodies_discovery_Plock Karen = #autoLOC_RBodies_discovery_Karen } IGNORE { body = Sarnus } IGNORELEVELS { // body = easy normal medium hard Sarnus = true true true true Hale = false false false false Ovok = false false false false Slate = false false false false Tekto = false false false false Eeloo = true true false false Polta = false false false false Priax = false false false false Wal = false false false false Tal = false false false false Neidon = false false false false Thatmo = false false false false Nissee = false false false false Plock = false false false false Karen = false false false false } } <<Delet the rest of this>> @PART[TrackBodiesTelescope]:NEEDS[OPM&!GPP] { @MODULE[ModuleTrackBodies] { showUpgradesInModuleInfo = true UPGRADES { UPGRADE { name__ = RB_Upgrade difficulty = 6 scienceReward = 25 minAltitude = 500000 maxTrackDistance = 9E+11 electricChargeRequest = 15 description__ = Upgrade for ResearchBodies Telescope. } } } } PARTUPGRADE:NEEDS[OPM&!GPP] { name = RB_Upgrade partIcon = TrackBodiesTelescope techRequired = largeUnmanned title = Discovery Telescope Upgrade basicInfo = Upgrade ResearchBodies Telescope description = Increases the telescope's range to 900 Gm, roughly 22.5x its original range and nearly 2x Plock's distance from The Sun. The minimum required operating altitude is also raised to 500 km for reduced chance of glare from th body the telescope is orbiting. entryCost = 25000 } I should have mention that both issues went away Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 5, 2021 Share Posted February 5, 2021 From the OP: This mod should be played in Career mode as it offers contracts. So, in Science Mode would this mod do nothing? I obviously don't know what the discovery mechanic is ... if it's completing contracts that answers my question Quote Link to comment Share on other sites More sharing options...
Capt. Kermit Posted February 6, 2021 Share Posted February 6, 2021 It seems that altering that file does not fix the everything suddenly becoming visible problem. I'm surprised it makes any change at all actually. From what I understand about code this condition; ":NEEDS[OPM&!GPP]" means this code should not run if GPP is loaded. Anyway it did bug out and I captured the debug files. I'll give all the info I can think of in the GetHub. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted February 7, 2021 Share Posted February 7, 2021 (edited) Help! I just started a brand new 1.11.1 career, and have been looking forward to having ResearchBodies again since there wasnt a port to 1.9. But there is a huge defect: Using OPM, why does ResearchBodies mark Sarnus as discovered, and Minmus as NOT discovered in "hard mode", despite hard mode saying that the only discovered bodies would be the sun, kerbin, mun and minmus? I even went in and edited the SFS file to mark Sarnus discovered as False with 0 research, and Minmus as True with 100 research, reloaded the save and the Observatory still says I havent discovered Minum and I have discovered Sarnus. GRR! I remember this was a problem a few years ago, but I am getting a brain fart trying to find the fix. Please someone point me to a fix - what do I need to edit? I just now got tracking upgraded to 2. I do not want to go back and repeat starting over again if possible.I'm not senile yet! It was a config file in OPM. Edit the OPM config file for ResearchBodies thusly: delete the entire IGNORE section that has only Sarnus in it, then below that in the next section IGNORELEVELS mark the "Sarunus = true true true true" entries as "false" to your likings (I just mark them all as false). The edit the .sfs (back it up first!) and in the section SCENARIO { name = ResearchBodies change Sarnus to look like this: BODY { body = Sarnus isResearched = False researchState = 0 ignore = False ContractsWeight = 30 } Edited February 7, 2021 by Murdabenne After poking around in the configs, I remembered. Quote Link to comment Share on other sites More sharing options...
Capt. Kermit Posted February 7, 2021 Share Posted February 7, 2021 On 2/5/2021 at 9:54 PM, Capt. Kermit said: It seems that altering that file does not fix the everything suddenly becoming visible problem. I'm surprised it makes any change at all actually. From what I understand about code this condition; ":NEEDS[OPM&!GPP]" means this code should not run if GPP is loaded. Anyway it did bug out and I captured the debug files. I'll give all the info I can think of in the GetHub. Hmmmm? What I thought I posted there yesterday seems to be gone today. I probably forgot to hit the right button. Getting old sucks! Yesterday I would have sworn that all the mods in my KSP 1.9.1 install where up to date and the correct version, but after looking at the debug file I thought I posted yesterday, I checked again. Scatterer and GPP where old versions. I replaced them and started a new game and so far so good. I've mapped several orbits and it seems to be working as it should. Everything looks better and is running smooth again. To sum up; For those experiencing the issue where all the planets and orbits suddenly show up the problem is not with this mod (Research Bodies). I grantee it. I can play all the way through without issues until I install Kopernicus and planet packs. Make sure you are using the correct version of Kopernicus and all planet packs for your install. Personally, I have no less then three different versions of KSP installed at any time. Right now versions 1.10.1 and 1.11 are waiting for the modding community to catch up. I'm playing 1.9.1 because the other versions don't meat my minimum requirements of mods to play yet. It can be hard to keep track of. The embarrassing part is that making sure you're files are up to date is the first step in debugging or testing and I just spent the last five days playing with old files. Sigh! The best advice I can give on this issue is to check your file versions for compatibility. BTW, Thanks again JPLRepo for maintaining this Awesome mod. Quote Link to comment Share on other sites More sharing options...
Capt. Kermit Posted February 7, 2021 Share Posted February 7, 2021 I should have mentioned that the debug logs showed no errors from Research Bodies. I had a lot of errors but nothing from this mod. To Majk I never click on the ground base but after reading your post I guess I must. Purely for testing. Quote Link to comment Share on other sites More sharing options...
Capt. Kermit Posted February 8, 2021 Share Posted February 8, 2021 It seems updating all mods has fixed the issue for me. Even the ground station works as it should. One thing I don't think I have mentioned enough or can stress too much is that you must start a new career game if you make ANY changes. I run into this all the time while trying to mod my game. Instead of starting over I often start a new sandbox to see if my changes actually worked but I won't get to enjoy them till I start my next game. I can make changes to parts but anything else seems to need a new start. I mention this because altering the file to hide a body after you have started a game is a good example of what I mean. It will hide the body but still show as 100% researched. When you are trying to fix this game never trust a save file to be of any help. Quote Link to comment Share on other sites More sharing options...
AlexALX Posted February 23, 2021 Share Posted February 23, 2021 (edited) Is there any change to get some fix for "Day side on undiscovered planet is shift by 90 degress" issue with combination of TST + RB ? Really annoying one, can't continue play & stream ksp because of this, as its way noticeable graphic bug what breaks laws of physics (light emitting). Or at least where to dig that bug, can try fix myself but have no idea how TST can make such bug... EDIT: just tried without TST - and still same issue! So its issue with researchbodies not TST.EDIT2: After some digging, setBumpOff in ProgressiveCBMaps causing that issue. when disable (comment out) this func light position is right, but of course terrain have height map: Spoiler Now question is how to fix this properly. Not really sure. Tried to generate empty texture instead of null, got this weird result: Spoiler Have no idea how to fix this really. Any ideas? Edited February 24, 2021 by AlexALX Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2021 Share Posted March 8, 2021 On 1/21/2021 at 7:09 PM, JPLRepo said: Thanks everyone for raising known issues of late. I'll see if I can assign some time to give this mod some love and try to address the CB visibility issues and bring it up to date in the next week or two. Thanks again. Just ran into the discovered undiscovered body locking up space center last night. Also the Research Bodies not working in space. This post helped fix it: Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 15, 2021 Author Share Posted March 15, 2021 Just an update here. I've worked through and made fixes for all the following issues. I just need to complete testing before I can release the update, shouldn't be too much longer (day or two). *Fix issue where CBs were becomming visible when they shouldn't be. *Fix issue where CB visibility was not being reset when loading different save games in the same game session. *Fix issue where errors would occur and game stuck when entering the SOI of a CB that hadn't been discovered before. *Fix issue where Asteroids entering CBs were making them discovered. *Fix issue with bumpmaps on CBs. Quote Link to comment Share on other sites More sharing options...
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