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Building a new (stock parts) tech tree. recover or transmit science first?


Kergarin

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I'm working on a new and simple tech tree, where you can decide if you want planes or rockets first, and if you want them either to be manned or unmanned.

But what parts will you need to have at the beginnig, to get your since points?

 

It's pretty clear how you will get since from planes: you land them and recover them.

 

But I'm unsure about the starting parts if you go for rockets.

What's more realistic/ what Do you more want to: 

- have an antenna and a battery, to transmit science and then crash your rocket?

- have a parachute, to land and recover your rocket?

 

Any ideas to this question are welcome :)

Edited by Kergarin
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Thanks for your suggestion :)

Yes I think recovery would be more user friendly.

 

I have tried ETT and it's a good concept, but if someone only plays on stock parts, it's a little huge :D

That's why I have decided to build my own. And maybe a matching contracts mod.

If someone is interested, I can release a beta version later this week

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Here is my first design so far.

Ist pretty straight forward and flexible for everyones needs:
Early Access to planes, probes, data transmission, rovers.
Hightech is moved to higher techlevels and needs a little more science Points.
Keeps the 9 techlevel design.

 

 

 

 

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