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Any plans for a BD Armory damage system rehaul?


b0ss

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Please remove this post if it is violating anything; I wanted to post this to the main thread but it was closed.

So I took a look at BD Armory and it is absolutely incredible. KSP is a completely new game with all of the extra features it provides, and I almost cannot believe that it is just an add-on.

The only downside of it is the damage system. I feel like it's very unrealistic to have damage solely reliant on temperature values, as a lot more than (temporary!) heating happens during weapon-related damage. Functionality, quality, aerodynamics, and crash/temperature tolerance are all affected when equipment is damaged. I'll also mention the nit-pick that red-hot parts aren't the most beautiful outcome of a bullet-rain.

To my greatest pleasure, there is an awesome mod called Kerbal Krash System that implements damage effects, both systematically and aesthetically. It also uses Damage% instead of temperature to simulate damage. You should all definitely check it out!

I feel that it would a very good idea to implement KKS's damage-based system into BDA, and would enhance the military simulation-feel greatly. What do you think, @BahamutoD?

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  • 2 weeks later...
On 6/3/2016 at 10:08 PM, Matuchkin said:

I did send a private message to @BahamutoD once. He didn't answer, but I'm not complaining. Bahamuto, sorry if I seem too self centred. I just want to confirm if you see my messages. Thank you for your attention. :)

Umm, okay? 

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