ZooNamedGames Posted March 24, 2018 Share Posted March 24, 2018 18 minutes ago, icedown said: If this is in the new version, I am away from home and won't be able to check until next week. If it is not, what version. Latest version provided through CKAN. KSP version is KSP x64 Window 1.3.1. Quote Link to comment Share on other sites More sharing options...
LeLant Posted March 28, 2018 Share Posted March 28, 2018 Looks awesome!!! Just a quick question, can you ( in order to fulfill some peoples dreams ) combine the telescope with a mobile processing lab? Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted May 7, 2018 Share Posted May 7, 2018 @icedown just curious if it was still in plan to add the new (lovely) model that @CobaltWolf created on the previous page? Quote Link to comment Share on other sites More sharing options...
icedown Posted May 7, 2018 Author Share Posted May 7, 2018 15 minutes ago, wile1411 said: @icedown just curious if it was still in plan to add the new (lovely) model that @CobaltWolf created on the previous page? The last time I talked to him about it, they were not complete yet, plus there are some possible changes to the model. So the as of right now, no. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted May 7, 2018 Share Posted May 7, 2018 2 minutes ago, icedown said: The last time I talked to him about it, they were not complete yet, plus there are some possible changes to the model. So the as of right now, no. Okie Dokie then. Thanks for the update! *resumes KSPing* Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 7, 2018 Share Posted May 7, 2018 6 hours ago, wile1411 said: @icedown just curious if it was still in plan to add the new (lovely) model that @CobaltWolf created on the previous page? Yup, my ADD made me jump off to other projects. Eventually I'll circle back to it... eventually... Quote Link to comment Share on other sites More sharing options...
icedown Posted May 7, 2018 Author Share Posted May 7, 2018 6 hours ago, CobaltWolf said: Yup, my ADD made me jump off to other projects. Eventually I'll circle back to it... eventually... I don't call what I do a circle, More like just some random squiggly mess. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted May 8, 2018 Share Posted May 8, 2018 6 hours ago, icedown said: I don't call what I do a circle, More like just some random squiggly mess. yeah - @CobaltWolf is probably taking the same circle you see for orbits in KSP.... Spoiler (Grabbed from a Steam pic) Love your work btw CW! Quote Link to comment Share on other sites More sharing options...
LopoMetello Posted June 7, 2018 Share Posted June 7, 2018 Hi! Love this awesome mod! Is there a chance it would run under 1.4.3? Thank you Quote Link to comment Share on other sites More sharing options...
icedown Posted June 7, 2018 Author Share Posted June 7, 2018 11 hours ago, LopoMetello said: Hi! Love this awesome mod! Is there a chance it would run under 1.4.3? Thank you I don't know if it will make it or not. I've tried to fix it but I've done about as much patchwork as I was able so I have started a complete rewrite. I can make it work as is for 1.4.3 but that would just be a placeholder and I don't even know if that would be stable. I don't know when it will be complete at this point as life is being a major pain as well. Quote Link to comment Share on other sites More sharing options...
LopoMetello Posted June 7, 2018 Share Posted June 7, 2018 You're welcome. Don't worry about that now... It's enough to know that is still someone behind. Take care of you Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted June 10, 2018 Share Posted June 10, 2018 (edited) Just a little suggestion to amend some variables. The following 4 parts have a variable called impactTolerance in their cfg. This seems to be only relevant for landing legs / wheels and is usually seen under the ModuleWheelDamage MODULE. I think it probably could be removed. tele_bay tele_body tele_body2 tele_mount Edited June 10, 2018 by wile1411 Quote Link to comment Share on other sites More sharing options...
max17 Posted June 29, 2018 Share Posted June 29, 2018 Hey dude I know it's pretty late, but I was gonna ask you if the cacteye mod for game version 1.2.2 has the occulation camera? I can't seem to find itit anywhere? Quote Link to comment Share on other sites More sharing options...
icedown Posted June 30, 2018 Author Share Posted June 30, 2018 5 hours ago, max17 said: Hey dude I know it's pretty late, but I was gonna ask you if the cacteye mod for game version 1.2.2 has the occulation camera? I can't seem to find itit anywhere? I think it was still in it then, but it has not really worked since I took this over. Quote Link to comment Share on other sites More sharing options...
max17 Posted June 30, 2018 Share Posted June 30, 2018 13 hours ago, icedown said: I think it was still in it then, but it has not really worked since I took this over. When I go under game data/parts/processers all it has is planetary and asteroid. Also is Planetary the WideField camera(s). Quote Link to comment Share on other sites More sharing options...
Spuzzolo_98 Posted September 13, 2018 Share Posted September 13, 2018 will this mod work in 1.4.5 anytime soon? it's really cool and I'd like it in my pack!! Quote Link to comment Share on other sites More sharing options...
icedown Posted September 13, 2018 Author Share Posted September 13, 2018 I was hoping for new models but they are still in the works. I'm going go ahead and update to 1.45 and when I get the new models, I'll release the rewrite as a new CactEye. I'll be releasing it in a week or two. Quote Link to comment Share on other sites More sharing options...
icedown Posted October 29, 2018 Author Share Posted October 29, 2018 Update for 1.5.1 Change log: Updated for 1.5.1 Changed out of power GUI action to close and notify user rather than just blank the window Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted October 29, 2018 Share Posted October 29, 2018 YAYAYAYAY ITS UPDATED!!!!!! Quote Link to comment Share on other sites More sharing options...
BrunoTheMad Posted October 29, 2018 Share Posted October 29, 2018 Is the new update compatible with 1.4.5? Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted October 29, 2018 Share Posted October 29, 2018 4 hours ago, icedown said: Update for 1.5.1 Change log: Updated for 1.5.1 Changed out of power GUI action to close and notify user rather than just blank the window Cue the Happy-Dance!!! Quote Link to comment Share on other sites More sharing options...
Horus Posted October 30, 2018 Share Posted October 30, 2018 Using the last version with a clean ksp 1.5.1 install. Sandbox mode. When using FungEye "Release" menu item - a single NRE message thrown. And when clicking Toggle GUI afterwards - a massive NRE spawn starts. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 8, 2019 Share Posted January 8, 2019 Anybody have any experience with this in 1.6 yet? Quote Link to comment Share on other sites More sharing options...
icedown Posted January 13, 2019 Author Share Posted January 13, 2019 On 1/8/2019 at 8:41 AM, linuxgurugamer said: Anybody have any experience with this in 1.6 yet? I haven't even got to play 1.6 yet so I'm not sure of the changes. Quote Link to comment Share on other sites More sharing options...
snoopydude Posted February 22, 2019 Share Posted February 22, 2019 (edited) When trying to take a look at Hale I get an error that the magnification is too low. The slider is all the way to the right so I can't increase the magnification anymore. What should I do? Using a Wide Field Camera 3. KSP 1.5+ Edited February 22, 2019 by snoopydude Quote Link to comment Share on other sites More sharing options...
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