So the fix for the various winch types definitely works for newly-created ones, but pre-existing parts will still do the "not available" bit.  Gonna see if I can isolate the save file info difference to fix that... EDIT: Figured it out!  Find the RTS1 listings and revert all malfunctioning ones to: persistedLinkState = Available persistedLinkPartId = 0 persistedLinkNodeName =   Doing that will "unstick" them. EDIT 2: I have found a new bug (well, bugs really) while e
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