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LF scramjet engines mod for RSS


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I Do not find ANY real-like scramjet engines in RSS

What planes in real life use scramjet engines: Russian "Kholod" (1-st scramjet) (kholod mean "freez" in russian language), USA  X-43A and X-51A Waverider,  Russian "Igla" (or "Kholod-2") (igla mean "needle" in russian language)

What is scramjet?

https://en.wikipedia.org/wiki/Scramjet

How "Kholod" looks like?

https://en.wikipedia.org/wiki/Kholod

and X-51 ?

https://en.wikipedia.org/wiki/Boeing_X-51

and Igla?

http://bastion-opk.ru/gll-ap/    (sorry only russian text, do not find any in english... as short only what known - its scramjet-craft prototype that launched from IL-76MD aero-carrier)

ops... (almost forgot about this) i also know about real-existing BrahMos-2, and 3m22 zircon

https://en.wikipedia.org/wiki/BrahMos-II

http://nationalinterest.org/blog/the-buzz/russias-lethal-hypersonic-zircon-cruise-missile-enter-15909  

Not many info for all crafts to build because all classified :( 

Specific-impulse-kk-20090105.png

Why this mod needed - to build most advanced and complicated real-like supersonic  spaceplane in RSS (its scramjet engine can start only at Mach 4.6 ) it is not a non existing in real word "r.a.p.i.e.r." or "sabre" engine . It's real... but too bad not in RSS....

Mod must contain :

1) some scramjets what can be addet to standart Mk1, Mk2, Mk3 size parts

2) hi temperature firings or cooling firings an intakes

So, please help and create scramjet mod for RSS :) 

ps and please sorry for my poor english

Edited by *MajorTom*
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Making the scramjet as an ingame part is pretty easy. No plugin needed - the stock configfile options for ModuleEnginesFX are all you need. Of course, whether or not that suffices for the high standards of Realism Overhaul, I can only speculate... but it looks like you want this for yourself, primarily.

The problem you'll have is that you need a model, animations and sound effects for the part. Making those assets takes a lot more work than writing the engine config, and making it look good requires skill and experience. So, unless you can make assets yourself, you'll need someone else to do it. Or, if you want, you can just copy an existing stock engine. The scramjet would then look the same as the part you copied from, but it would still work as a scramjet if you give it the right stats.

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No I do not want it only for myself. 

It's free  idea for all modders (not create just another rocket engine of many tonns of them)!

And very sad about forgotten scramjet's in kerbal universe....

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It's quite hard to find even normal aircraft ramjet engines as prototypes :S some of the existing scramjets are basically craft wrapped around the engine, which isn't much use for a modular game - but not surprising given the importance of the intake. I think we're back to discussing modular jet engines again if we try solving the issue of intakes needing a few more rules than just "stick this thing somewhere", it's not like it's an issue for just scramjets.

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