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KAS Functionality on a larger scale


jonrd463

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This is just an idea I had while doing some EVA KAS work on my station earlier. I'm not a modder myself, but I figured I'd toss this out there as an idea.

KAS allows us to take smaller parts and make them a part of larger parts. As far as I know, it's not related to docking or anything like that. Frankly, I have no idea what voodoo Kospy came up with to make it work, but those of us who swear by it can attest to how much it adds to gameplay. Anyway, one of the problems of on-orbit assembly is dock lag. It seems like the more parts you have docked together, the more it lags. I've tested this myself by making two assemblies-- one made up of segments docked to eachother, and the other using the same amount of segments, but node or radially attached together in the SPH and sent to orbit with Hyperedit. The one assembled all together was significantly less laggy than the one docked. 

Now KAS got me thinking... Would it be possible to take that same functionality and scale it up? Rather than, for instance, an engineer with a wrench, you had an engineer piloting a "placement craft", that would then assemble parts together in orbit? I know large parts can be KAS attached with a team of engineers, so it's possible in theory. In order to avoid out-right replacement of docking, limitations could be put into place, i.e. making placement permanent, or perhaps a limit of 3 placements in order to tweak positioning. 

I don't know if this would alleviate docking lag or not, but I thought I'd at least open the concept up for discussion.  

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