Jump to content

Procedural panels request


WereCat

Recommended Posts

4 minutes ago, Nippie1995 said:

What kind of panels? I dont get you.

Flat rectangular panels. While I can understand the resistance against procedural engines and tanks, because (a) it's against the "lego mindset" of the game and (b) that's not how things work in real life either, I don't think sheet metal should come in prefixed sizes only. We can get fairings any shape and size we want, why not panels, too?

Link to comment
Share on other sites

1 hour ago, NathanMcGuire30 said:

You could use procedural wings as structural panels.

Yes, i did that but there is one problem, impact resistance, the wings break very easily, making them unsuitable for rovers and other creations.

 

Also i don't know how hard it would be to amp up the resistance on the B9 Procedural Wings (if you can) but it would make a for a good alternative for procedural panels.

Link to comment
Share on other sites

14 hours ago, SpannerMonkey(smce) said:

Is there any reason why not to just use tweakscale? aside from not being able to scale one edge only i don't really see any disadvantage

Yes you could do that, but procedural panels would allow for more options in designing your craft and fewer parts in total on the craft, plus that scaled up panels are thicker than normal or scaled down panels and it just looks ugly when put together.

Link to comment
Share on other sites

21 hours ago, WereCat said:

Also i don't know how hard it would be to amp up the resistance on the B9 Procedural Wings (if you can) but it would make a for a good alternative for procedural panels.

In the config file there are variables you can change called braking force, breaking torque, and crash tolerance.  If you make those numbers bigger, then the part will be more resistant.

Link to comment
Share on other sites

18 minutes ago, NathanMcGuire30 said:

In the config file there are variables you can change called braking force, breaking torque, and crash tolerance.  If you make those numbers bigger, then the part will be more resistant.

Granted that would be for him and not for others should he decide to share his creations.

Link to comment
Share on other sites

1 hour ago, legoclone09 said:

We probably could modify the B9 wings's part file to be a structural element.

I think this is the best way to do it, but i cant mod, and i don't know anyone who could do it.

Edited by WereCat
Link to comment
Share on other sites

Here, I edited the config for you.  The file I edited is called wing_procedural_typeA.cfg.   The lines I changed are the breakingTorque, breakingForce and crashTolerance lines.  Here, I have multiplied them all by 10, from the default, but you can easily change that.

PART
{
    // --- general parameters ---
    name = B9_Aero_Wing_Procedural_TypeA
    module = Part
    author = bac9

    // --- asset parameters ---
    MODEL
    {
        model = B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA
    }
    scale = 1
    rescaleFactor = 1

    // --- editor parameters ---
    TechRequired = advAerodynamics
    entryCost = 10000
    cost = 0
    category = Aero
    subcategory = 0
    title = B9-PW Procedural wing
    manufacturer = Tetragon Projects
    description = Procedural wing you can shape in any way you want using the context menu. Press J while pointing at this part to open the editor window allowing you to edit the shape and materials of this part. You can exit the editing mode by switching to editing of another part in the very same way, or by pressing J again, or by closing the window. The window can also be opened and closed using the B9 button in the bottom-right corner of the screen.

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 0,1,0,1,1

    // --- node definitions ---
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
    node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0

    // --- standard part parameters ---
    mass = 0.05
    dragModelType = none
    crashTolerance = 150
    maxTemp = 2400
    explosionPotential = 0.1
    fuelCrossFeed = True
    breakingTorque = 1000
    breakingForce = 1000
	
	thermalMassModifier = 4.0
	emissiveConstant = 0.95
	skinInternalConductionMult = 5
	bulkheadProfiles = srf

	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = True
		deflectionLiftCoeff = 2.0
		dragAtMaxAoA = 0.5
		dragAtMinAoA = 0.0
	}
	
    MODULE
    {
        name = WingProcedural
        isCtrlSrf = False
        isWingAsCtrlSrf = False
    }

    MODULE
    {
    	name = ModuleCrossFeed
    }

    MODULE:NEEDS[modularFuelTanks|RealFuels]
    {
        name = ModuleFuelTanks

        volume = 3.84
        basemass = -1
        utilizationTweakable = true
        utilization = 0.5
        type = Default
    }
}

@PART[B9_Aero_Wing_Procedural_TypeA]:NEEDS[ferramGraph] 
{
    @maximum_drag = 0
    @minimum_drag = 0
    @angularDrag = 0
	!MODULE[ModuleLiftingSurface] {}

    MODULE
    {
        name = FARWingAerodynamicModel
        MAC = 4
        MidChordSweep = 0
        b_2 = 4
        TaperRatio = 1
    }
}

 

On 8/9/2016 at 10:27 AM, ZooNamedGames said:

Something that provides a better solution for him now and in the long run.

To me this equals trying to use a bandaid to heal a broken bone.

If you have a solution, I am sure WereCat would be very happy to hear it.

Edited by NathanMcGuire30
misspelling
Link to comment
Share on other sites

4 hours ago, NathanMcGuire30 said:

Here, I edited the config for you.  The file I edited is called wing_procedural_typeA.cfg.   The lines I changed are the breakingTorque, breakingForce and crashTolerance lines.  Here, I have multiplied them all by 10, from the default, but you can easily change that.

Thank you, very, very much. But its still a bummer that it isn't a real mod.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...