linuxgurugamer Posted January 9 Author Share Posted January 9 On 1/7/2024 at 10:26 AM, Horstan said: Hi there, first of all thanks for the great mod! I was wondering if there is a way to keep the option to hide unpurchased parts aktive by default. I think it would be a great compensation for the problem that JC overrides the feature within editor extensions redux Cheers! Not sure I understand you, regarding JC and EEX, can you elaborate? EEX and JC are totally separate mods, no interaction with each other Regarding unpurchased parts, once I understand what you are referring to, I can look at it Quote Link to comment Share on other sites More sharing options...
Horstan Posted January 12 Share Posted January 12 (edited) On 1/9/2024 at 3:02 PM, linuxgurugamer said: Not sure I understand you, regarding JC and EEX, can you elaborate? EEX and JC are totally separate mods, no interaction with each other Regarding unpurchased parts, once I understand what you are referring to, I can look at it Hey @linuxgurugamer, so sorry for the confusion on my part. Regarding the supposed EEX problem, I was actually wrong three times: Firstly, that I was referring to Filter Extensions and not EEX, secondly, that I assumed that the "hide unpuchased parts" functions within Filter Extensions would also work with the original light blue filters and not just the light green ones added by Filter Extensions, and thirdly, that there was any compatibility problem between Filter Extensions and JC in the first place (now that I know what to look for, I did some test installations and everything seem to work as it should). Regardless of the confusion over this aspect, I still think that JC would benefit from being able to set the "hide unpurchased" feature to always on. Whilst JC is great in that, unlike Filter Extensions, it can actually modify the contents of the standard part filters, I usually use the "hide unpurchased" feature, especially when I am running a part-heavy installation. My problem is that the function is automatically turned off as soon as I leave the VAB/SPH. If it were possible to set the "Hide unpurchased" function to always be on, there would be a much better distinction between the R&D building, where you would not only go to research parts, but also to purchase them (if you disable the "No entry purchase required on research" option at the beginning of a campaign), and the VAB and SPH, where you can only see the parts that are actually available for your space program, without all the parts you don't need (for now). I hope that clarifies things. Nevertheless, I am very grateful to you for taking the time to listen to these ideas for incremental improvement Edited January 12 by Horstan Quote Link to comment Share on other sites More sharing options...
Svm420 Posted February 14 Share Posted February 14 I have a request. I would like to be able to right click the toolbar icon to quickly open or close the mod filter window. Would be a nice QOL feature. Thanks. Quote Link to comment Share on other sites More sharing options...
kspkat Posted March 15 Share Posted March 15 (edited) The problem I have is that when I add the parts to the custom category, the part still exists in the main categories cluttering up the category with welded parts. Is it possible to make the parts removeable from a specific category? I would even be OK with editing config files - welding my parts, add them to custom category, then edit config to remove from main category. Is it possible and how do you do it? I appreciate the mod thanks Update: Turns out you can edit the part file "category" to -1 and leave subcategory - the part should now show up only in the subcategory. Edited March 15 by kspkat edit Quote Link to comment Share on other sites More sharing options...
ttikkoo Posted May 15 Share Posted May 15 Hi, in one of my modded saves, I'm suddenly unable to create Janitor's Closet folders in the app bar. When I alt+right click, nothing happens. I've tried removing a bunch of mods back to a version of the save where the folders did work but with no success. I've also tried reinstalled Janitor's Closet but also no luck. Any help would be appreciated. Screenshot of error in Console immediately after Alt-right clicking to create a new folder. Player.log file Modlist Quote Link to comment Share on other sites More sharing options...
Spike88 Posted Saturday at 05:15 PM Share Posted Saturday at 05:15 PM Is there a way to reset the list of mods in the UI? I have a couple mods that I've uninstalled but they still show up in my list of mods. Quote Link to comment Share on other sites More sharing options...
ttikkoo Posted Sunday at 09:10 AM Share Posted Sunday at 09:10 AM 15 hours ago, Spike88 said: Is there a way to reset the list of mods in the UI? I have a couple mods that I've uninstalled but they still show up in my list of mods. Easiest way is to reinstall it (just right click on CKAN and then click Reinstall) - you would have to reset any blacklist or folder settings you had with the mod though. Other option is to go to GameData\JanitorsCloset\PluginData - there's a file called "JCModfilter-v2-1" - if you delete that, it should reset the list of mods. Not an expert on the mod so I don't know if there are any side effects to this but I haven't seen any myself. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted Sunday at 06:22 PM Share Posted Sunday at 06:22 PM 9 hours ago, ttikkoo said: Easiest way is to reinstall it (just right click on CKAN and then click Reinstall) - you would have to reset any blacklist or folder settings you had with the mod though. Other option is to go to GameData\JanitorsCloset\PluginData - there's a file called "JCModfilter-v2-1" - if you delete that, it should reset the list of mods. Not an expert on the mod so I don't know if there are any side effects to this but I haven't seen any myself. I’ll try the latter option and back up the file prior. At worse I’ll just restore the file if needed. Quote Link to comment Share on other sites More sharing options...
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