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[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support


Angelo Kerman

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11 hours ago, Mitokandria said:

Is there a list of popular resource configs for Snacks! ? I really want to play with it, but just food (snacks), air, and stress isn't enough for me. Hoping for Water as well, but  also kinda curious if anyone has pushed the complexity limits yet.

 Not that I know of, but why not just copy one of the provided templates (snacks), and roll your own?

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18 hours ago, Mitokandria said:

Is there a list of popular resource configs for Snacks! ? I really want to play with it, but just food (snacks), air, and stress isn't enough for me. Hoping for Water as well, but  also kinda curious if anyone has pushed the complexity limits yet.

Hopefully I provided enough comments in the existing configs to let people create their own life support resources. Water could be treated just like Snacks, for instance, so you could copy the Snacks config and modify it.

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On 11/11/2024 at 1:59 PM, Angelo Kerman said:

Hopefully I provided enough comments in the existing configs to let people create their own life support resources. Water could be treated just like Snacks, for instance, so you could copy the Snacks config and modify it.

The comments were very good! I had already taken a look at them to see if I could create one for water. It's actually why I was wondering if there were ones already created. I made one myself, but I haven't tested it yet.

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On 11/11/2024 at 1:59 PM, Angelo Kerman said:

Hopefully I provided enough comments in the existing configs to let people create their own life support resources. Water could be treated just like Snacks, for instance, so you could copy the Snacks config and modify it.

I did have a few questions.

How should I go about determining storage unit capacity? I'm guessing a command pod should generally have enough capacity for 1 day for a full crew, but what about the dedicated storage containers? I settled on 1.5x QTY for Snacks so the amount of days worth of supply is the same.

After doing all of this I realized I'd rather use Community Resource Pack for Waste (soil/mulch), Water, Waste Water, Oxygen (Fresh Air), and CarbonDioxide (Bad Air). No idea how to go about doing that though, but that's probably out of scope for this thread.

Edited by Mitokandria
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On 11/17/2024 at 8:54 AM, Mitokandria said:

I did have a few questions.

How should I go about determining storage unit capacity? I'm guessing a command pod should generally have enough capacity for 1 day for a full crew, but what about the dedicated storage containers? I settled on 1.5x QTY for Snacks so the amount of days worth of supply is the same.

After doing all of this I realized I'd rather use Community Resource Pack for Waste (soil/mulch), Water, Waste Water, Oxygen (Fresh Air), and CarbonDioxide (Bad Air). No idea how to go about doing that though, but that's probably out of scope for this thread.

CRP can be used. Just follow the examples in Snacks and FreshAir. The configs aren't tied to specific resources; you can specify a resource that you want to use, and set the configs to use that. Hydrazine does exactly that...

For units, that depends on how often you want to consume resources. Generally Snacks is set up to assume 3 meals per day- and it adjusts its day based on the mods you're using.

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On 11/18/2024 at 1:23 PM, Angelo Kerman said:

CRP can be used. Just follow the examples in Snacks and FreshAir. The configs aren't tied to specific resources; you can specify a resource that you want to use, and set the configs to use that. Hydrazine does exactly that...

For units, that depends on how often you want to consume resources. Generally Snacks is set up to assume 3 meals per day- and it adjusts its day based on the mods you're using.

Thank you very much. Looks like I was overcomplicating things quite a bit.

Edit: I got it working!

  • Snacks is now Food
  • Soil is now Waste
  • Water requirement
  • Water usage outputs Dirty Water
  • Fresh Air is now Oxygen
  • Stale Air is now Carbon Dioxide

This means it now works with RealFuels so other tanks can be used for life support resources as well. I did run into some issues with SSPX. I was able to do a rough edit to the SSPXSnacks.cfg to get it to work, but I'm gonna need a bit more practice with Patch Manager syntax to clean it up. Again thank you!

Edited by Mitokandria
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did somebody raised  question about not 100% efficiency of recycling and little problem that arise from it ? ie lest say efficiency is 50%, you have 100 snacks, kerbals it and produce 100 soil, you put it into recycling and get 50 snacks, now question to where 50 snacks and theirmass go? isnt it violation of conservation of mass? or kerbals heat up in process of meal consumption?

also what if rename snacks and soil to nutrient-full slurry\goo and nutrient-less slurry, is it sounds more pleasing?

also just thought about of adding complexity, not request, take example above, take 100 soil and put to recycling, we get 50 snacks back and 50, or less - only so mass in and mass out be equal,  radioactive  sludge that can be put to isru converter and get radioactive  fuel.  yes, they poop plutonium. and i find that hilarious, and also lore-frendly - now you understand why they dont mind all of that nuclear ssto, and also quite believable - plants do sometimes concentrate some elements, corn for example concentrate gold, and yes - kerbals is obviously is some plants, algae even, based life form.

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