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Floating rover wheels after I resize them (With Pictures)


ThatHomelessGuy

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I have been playing with one of the rover wheels making some new parts out of them and resizing and tweaking them but I am getting some issues with anything under 0.5 in scaleFactor hovering instead of connecting with the ground.

I have changed the FitWheelColliderToMesh to true and googled about and tried messing with the suspension values but to no avail. Closest I can get is to lower the visible wheel but the rest of the rover is separated from the wheel itself including the top half of the suspension. they stay raised up and it becomes stuck as if it's belly is on the ground.

Can anyone explain to me how I might solve this?

sDPl33s.png

Edited by ThatHomelessGuy
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On 23/10/2016 at 1:58 PM, ThatHomelessGuy said:

Help?

hi usually a wheel that spins on the spot usually has a wheel mesh collider or collision enhancer touching the floor/ground,

You can cause plenty of issue with the model in game by changing the cfg wheel settings, speed and force you can play with,  but the rest is always set from what is in the unity hierarchy and the wheel collider values, changing the anchor of the wheelCollider will not work unless the model is built to take advantage of that setting..  I'd say swap it back to stock settings and start again.   

Changing the scale though should be no more challenging than changing rescaleFactor = 1 to rescaleFactor = whatever you want

Edited by SpannerMonkey(smce)
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25 minutes ago, SpannerMonkey(smce) said:

Changing the scale though should be no more challenging than changing rescaleFactor = 1 to rescaleFactor = whatever you want

That's where I started and it worked fine until I tried to make one less than 0.5. Then the floating rovers start to become a thing, well they started at about 0.5 but it's so minor it's ignorable and mostly unnoticeable. My attempts at fixing the floating lead to the bottomed out effect. I still have no Idea how to stop them floating without invisibly bottoming them out.

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